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campaign_systems_kingdombuilding:strongholds:strongholdexamples [2023/07/04 11:56] – removed - external edit (Unknown date) 127.0.0.1campaign_systems_kingdombuilding:strongholds:strongholdexamples [2023/07/04 11:56] (current) – ↷ Page moved from campaign_systems2:strongholds:strongholdexamples to campaign_systems_kingdombuilding:strongholds:strongholdexamples johnb
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 +====== Examples of Strongholds ======
  
 +These are examples of strongholds that have been built, or are planned, for my Stolen Lands game.
 +  * //Midmarch// – is a whole province that contains a number of different individual strongholds, bound together by The Governors Lands.
 +  * //Narlemarch Reserve// – A pure wilderness estate, composed of half-a-dozen hexes, established by rangers and druids to protect a group of Fey.   Only the most basic of developments are allowed and it is regularly patrolled by scouts.  You could, of course, build a much larger wilderness estate.
 +  * // Midmarch Rural// – The Governor’s estates, with villages, farms and other country businesses.  It is the glue that connects the other strongholds together.
 +  * //Tusk// – an independent city, managed by a group of PCs.  It is the Provincial Capital and regional trade centre - many PCs have their main businesses there.  
 +  * //Ringbridge// – a small town run by a PC Lord, tasked with guarding a strategically important river crossing.  It is heavily defended, and once the Town is ‘finished’ the local Lord will most likely develop other business interests.
 +  * //leMaistre Estates// -  Henry leMaistre runs a successful merchant house (among other things) and the  income from that is going towards building his personal stronghold.  The long term plan is to ‘own’ a number of small towns and villages spread around Midmarch (and perhaps beyond), rather than one large holding.
 +  * //Canals// – a stronghold underdevelopment, plans to hold two contiguous hexes, based around a canal that bypasses waterfalls and cascades.
 +  * //Tatzleford// – is under development, but it is planned to be a town in the middle of a forest, surrounded by managed-wilderness hexes.    It may, eventually, meet up with the Narlemarch Reserve to the north and create a 'national park' like area.
 +  * //Southmarch// – A proposed offshoot that will be completely independent and have its own Ruler/Governor/Lord.  The main protagonist is currently building a business that can finance the development – and networking with other PCs to gain their support.  I suspect it could finish up as an independent City State.
 +  * //Others// – I suspect that other  PCs will latch onto Southmarch  and form their own associated Strongholds.
 +
 +Those are some examples - but there are many other possibilities.  Don’t be afraid to work with other people, from the examples above; Tusk, only developed into a city because a number of Characters worked together. Tatzleford (Driven by Erastil’s philosophies) and the Midmarch Reserve (Driven by Green Faith philosophies) make for a larger protected area than either could manage alone.  If someone else comes along and claims a few hexes to the south – that would make quite a significant wilderness in the middle of developed lands.