consolidated:neighbours:berhof:berhofsettlements
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| + | ====== Towns and settlements of Berhof ====== | ||
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| + | ===== HallBridges: | ||
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| + | The only large town in Berhof, the economic and social capital, and the only residential settlement to have an organised town guard. There are two inns (The Talisman and The Unicorn), the Curiosity Shop (which deals in charms, potions, minor magic and exotic goods), a temple to Pharasma, a Library, an Orphanage, a ++Brewery|(Bridge Brewery makes Beers and Whiskeys. | ||
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| + | Hallbridges is the nearest Berhof gets to a cosmopolitan area – While individuals might have strong philosophical views, people are generally tolerant and open minded, and everyone rubs along together. The temple of Pharasma (N; Births, Deaths, Circle of Life) manage the burial grounds and provide the main religious support for the town. However, you can probably find minor priests of most of the major religions in town. | ||
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| + | ===== Kusnir: Pop 450 (Town) ===== | ||
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| + | Set away from the main road, Kusnir is a small fishing and agricultural town led by a cleric of Erastil. There is an inn (called the Net and Shovel), an herbalist and a boat builder. Kusnir is a typical country town led by a Cleric of Erastil. Most people are followers of Erastil and tend to have traditional views, with families led by a male figurehead. | ||
| + | ===== Chiswell: Pop 160 (Village) ===== | ||
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| + | A rural village at the road junction connecting Hallbridges, | ||
| + | ===== Ganaway: Pop 120 (Village) ===== | ||
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| + | Ganaway is a quiet, rural community situated on the main road, overlooked by a small shell keep. It has a roadhouse, called The Merchant’s Cup, and a small shrine to Desna. However, most of the residents are Hunters, trappers or woodsmen. It is a small and fairly isolated community that depends on the trade caravans to bring goods in and out. | ||
| + | Sir Seamus is the Laird of Gannaway and runs an Iomedian Chapel, called Old Keep, just outside the village. | ||
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| + | ===== Bramblewarren: | ||
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| + | The last stopping place in Behof before you hit the Aldweg Pass – and, conversely, the first stop once you are out of the mountains. There is little here, except the warden’s Compound. | ||
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| + | There is room inside the palisade for caravans and travellers to camp, and the garrison’s commissary sells hot food, ale and other small items to the travellers. | ||
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| + | ===== Lurnslye: Pop 180 (Village) ===== | ||
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| + | Near the northern pass, Lurnslye is an isolationist village run by the temple of Imbrex - they do not welcome visitors. However, the village is well known for growing raspberries and the tonic wines it makes and exports. | ||
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| + | ===== Tower of the Heavens: Pop 100 ===== | ||
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| + | Petitioners visit this Large Monastery, dedicated to Irori, from far and wide to get prophetic readings from the tower, although it is said that the more you pay, the more accurate the reading. They are also renowned students of astronomical matters. However, it is very difficult to get into the tower itself, and most people get no further than the visitors hostel. | ||
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| + | ===== Castle Berhof: Pop: | ||
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| + | Castle Berhof is little more than a large, old fashioned, keep guarding the south-western pass. It was once the home of the Barons of Berhof - but now is the seat of the Lord-Governor, | ||
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| + | ===== Fanjyr Station: Pop 30 ===== | ||
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| + | Part of the Governor’s command, this walled enclosure controlling the Northern pass. There is a roadhouse, called The Blue Flagon, a Farrier and a shrine dedicated to Desna. | ||
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| + | ===== Adlerweg Keep: Pop 25 ===== | ||
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| + | Part of the Governor’s command. This small keep guards the pass to holden and collects tolls and taxes. | ||
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