====== Paria working overview====== ===== Overview ===== Add https://www.d20pfsrd.com/bestiary/monster-listings/humanoids/ratfolk/ - ratfolk as a new race.\\ Add https://www.d20pfsrd.com/bestiary/monster-listings/humanoids/human-neandethal/ - neandethals to rplace Wen ++Slavery | Kobolds, Hobgoblins and Orcs all keep slaves – and it isn’t seen as out of the ordinary. They don’t have any great issue with members of other tribes being taken and sold as slaves. The Southern Traders use slaves to row galleys and to mine for them, and are happy to take Hobgobs into their galleys and Kobolds into their mines. They are not interested in Humans of any race/tribe (that is just too close to home) nor are they interested in Orcs, because they don’t take well to the heavily structured life of a Trader Slave.++ The ++Dwarven Mine Hold|//(The Dwarves mine and work Iron (and produce steel) – along with some silver, Hematite (gemstone) and Carnelian (gemstone)-)//++ has its main entrance on the Enano Mountain. It is defended by a Keep built into the side of the mountain as well as a barbican and outer gate. The garrison of the gatehouse look out over the town and make sure there is no threat to the minehold. Sometimes they will escort Dwarven Merchants into the town to deal with traders and specific requests, but generally the Dwarves set a fixed price, and visiting traders can either take it or leave it. While they are one of the smaller racial groups on the surface, they can call on huge numbers of reinforcements, if required. While the Dwarves recognise the whole pantheon of Dwarvish deities, they favour the deity [[https://forgottenrealms.fandom.com/wiki/Dumathoin|Dumathoin]] a TN deity - patron of Mines, the earth and a psychopomp. The small Town is located about half a mile from the Dwarves barbican. The town wall pierced by three gates provides the outer defence. Inside the wall, you will find a dock, an Inn, a Local Market, a Slave Market, warehouses and ++small temples|//(Arth, Yarma and the Brothers of the Way - replace this with the Temple of the Shrines?.)//++ as well as a plethora of small bars, local shops and brothels. Outside the seaward gate there is a pier for large vessels and a jetty for the local fishing boats. Hobgoblins - The Town, and the walls, are garrisoned and, and guarded by a company of Hob-Goblin mercenaries, known as the **Izganik**. Not only do they patrol the town, but they make excursions into the local area (the hinterlands) to collect taxes from the various tribes that live in the area. (Kobold, Wen, Hob-Goblin or Orc – they all pay their taxes if they want a quiet life, although some of the tribes think it is more like protection money. However, part of the deal is that members of tribes that have paid tax, won’t be sold as slaves without permission from the chief - so they all pay up eventually. The Izganik will actually send a unit to help protect local tribes from invaders, although there is a management fee associated with the task. They will also hire out small mercenary units to anyone, for a fee. So long as the fee is paid properly, they will serve properly - although they will choose the nastiest way they can to carry out their orders. ++ Note|//(The Izganik are made up of hobgoblins who have either been driven out of their central empire, or were captured and escaped - none are welcme back home. They are required to renounce allegiance to their old tribe and swear an oath that makes them part of the company for life.)//++. The Izganik are the third biggest racial group in Paria. Kobolds - The road into Paria winds around each side of the mountain and passes through a number of heavily treed thickets and woodland areas, which is home to a tribe of Kobolds known as the **Karif Petis**. Like most residents of Paria, many of the Karif Petis have ++left their birth tribe |//(some will have escaped slavery, some will have been sent in to exile, some other will just have upped and left one day)//++. The majority are green skinned forest kobolds, who act as scouts, hunters and trappers. Nothing moves through their woodlands or along the road without them knowing about it. The Karif Petis are the second largest racial group in Paria. Neanderthals – Mainly ex, or escaped slaves - bereft of their family and clan. They work labourers in fields, fishing boats and around town. Not quite slaves, but not far off it, they tend to work for minimal payment and living space. Technically they are free to leave, but where are they going to go? Orcs - Pirates, rogues and troublemakers. Some clean up the town, others climb the local cliffs looking for seabirds and their eggs. The rest hang around in gangs called **Kut-u-Luka** - some of the gangs run pirate vessels, raiding other islands and shipping as they can - others hire out as mercenaries - buit you had better be strong enough to keep them under control. No one really considers them to be a single tribal unit and they tend to stay down by the docks and away from the entrance to the Dwarven Mine Hold. Half Orcs – not trusted by anyone - the half-orcs of Paria hang around in a gang known as the **Pala Boys**. They are often found working in the bars and brothels and appear to have the gambling bars and brothel market sewn up. Other races – tend to run the farms, inns, shops, markets and a Brewery in the town. ----- ===== Races ===== **Half Orcs** - While they are all called half-orcs, this is more of a cultural description rather than a racial description, it consists of Human/Orc Human/Hobgoblin and even Hobgoblin/Orc off spring. While many have the traditional Half-orc racial attributes, others have the //Human-Raised// or the //Overlooked Mastermind// alternate racial traits. Other races include: * https://www.d20pfsrd.com/bestiary/monster-listings/humanoids/ratfolk/ - ratfolk as a new race - have a colony living in cramped slum conditions on the edge of town (Favela equivalent) they scavenge throughout the town, and carry away quite a lot of rubbish. It is picked over, some kept - some used to 'build' the favela, some dumped again. However, they also have an Alchemists workshop ansd supply all sorts of alchemical items.. * https://www.d20pfsrd.com/bestiary/monster-listings/humanoids/nagaji/ reptilian humanoids LN as 'owners' (ships, farms etc) using the Neanderthals as labour. * https://www.d20pfsrd.com/bestiary/monster-listings/humanoids/catfolk/ - cat folk NG - just a small Tribe living in the country outside town. They are rarely home when the Hobgolblins come calling, and live a quiet hunter/gatherer lifestyle. Just coming into town to trade occasionally. None of these races are particularly well trusted by any of the 'traditional' looking humanoids. Who really trusts and intelligent animal ... ----- ===== Town Analysis ===== ^Description^Actual^Economy^Loyalty^Stability^Defence| |-|Keep|-|1|2|3| |Barbican|Barracks|-|-|1|2| |-|Walls|-|2|2|2| |-|-|-|-|-|-| |Arth|Chapel|0|2|1|-| |Yarma|Monastic House|0|1|1|-| |Yarma|Grave Yard|0|1|1|-| |Order of Way|priory|0|2|2|-| |Inn|-|3|1|-|-| |Brothel|-|1|-|-|-| |Market|-|1|-|1|-| |Slave Market|-|-|-|-|-| |Ware house|-|1|-|-|-| |Ware House|-|1|-|-|-| |mercenary barracks|-|1|-|-|1| |-|-|-|-|-|-| |Port|Pier|2|-|-|-| |-|Jetty|1|-|-|-| |-|-|-|-|-|-| |Totals| |11|10|11|8| ----- ===== Notes ===== Karif Petis = Draconic petisse = kobold[5] , karif = far[2] according to the[[http://forgottenrealms.wikia.com/wiki/Draconic_dictionary|Draconic Dictionary]] it translates broadly as The Other People. * palaboy (a word for Outcast in Filipino) * Kut-u-Luka (Outcast in Chichewa) * Izgnanik (Outcast inCroatian)