====== Cavalry ====== ===== Overview ===== The Cavalry are all hand pick soldiers dedicated to their horses and mounted combat and are all ++'combat' classes | with Full Bab, Medium Armour and Martial Weapons++. All cavalrymen are capable of looking after their own horses - however each unit will have one cavalryman trained With Profession: Farrier +5 and another with Profession: Stablemaster +5. Another is liable to have Craft: Cook +5 ===== Light Cavalry (CR2) ===== One unit of 'standard' light cavalry troops represents two defence point. A unit consists of roughly 15 soldiers and 5/6 horses - there are 5 troopers active at any time, while the others will be on rest or sleep periods. Light Cavalry are the 'quick reaction' troops of a conventional army. They are a cost effective way to get military support to an area quickly. Once they are there they use 'Hit & Run' to harass the enemy until the main forces arrive. Think hit-and-run, rather than steamroller. My standard Light Cavalry are mounted on a light warhorse, although they can act as light foot if required. They are equipped with a chain shirt, light shield, javelins and scimitar. ++++ Standard Light Cavalry Profile | * Warrior L3 * Initiative: +1 Perception: * AC: 13 HP: 30 (3d+9) * Fort +4: Ref 1: Will +3 * Melee: MW Scimitar +4 (d8 18-19 x2) |||| Dagger +4 (d4 19-20 x2) * Ranged: Javelins +4 (d6 x2) Range 30 |||| Dagger +4 (d4 19-20 x2) Range 10 * * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities) * Feats: L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Skill focus (ride) * Skills: Profession(Soldier) +5, Intimidate +5, Climb +4 (+5), Swim +4 (+5), Ride +9 (+10), ++Craft/Profession|(Farrier/Stable-master/Cook)++ +5 :::: (without AC penalty) * Favoured Class: HPx3 * * Gear: MW Chain Shirt leather, MW Small Shield (steel), MW Scimitar, Javelin x5, Dagger * Notes: All three L3 skill points spent on Ride. Plus Light War Horse attacks. ++++ ===== Heavy Cavalry (CR4) ===== One unit of 'standard' light cavalry troops represents two defence point. A unit consists of roughly 12 soldiers and 4/5 heavy warhorses - there are 4 troopers active at any time, while the others will be on rest or sleep periods. Heavy Cavalry are probably the most effective troops of a conventional army. They are expensive, but you can get powerful military support to an area quickly. Once they are there they use try to steam roller the enemy. Think Knight rather than Hussar. My standard Heavy Cavalry are mounted on barded heavy warhorses, have a chain-mail and heavy shield and are armed with a lance and a long sword. ++++ Standard Heavy Cavalry Profile | * Warrior L4 * Initiative: +1 Perception: * AC: 19 HP: 38 (4d10+12) * Fort +1: Ref 1: Will +3 * Melee: lance +5 (d8 x3) |||| Long Sword (d8 19/20 x2) |||| Dagger +5 (d4 19-20 x2) * Ranged: Dagger +5 (d4 19-20 x2) Range 10 * * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities) * Feats: L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Skill focus (ride) * Skills: Profession(Soldier) +5, Intimidate +6, Climb -2 (+5), Swim -2 (+5), Ride +4 (+11) | three spare, (without AC penalty of -7) * Favoured Class: HPx3 * * Gear: Chain Mail, Large Shield (steel), Lance, Scimitar, Dagger * Notes: All three L3 skill points spent on Ride. Plus Heavy War Horse and barding attacks. ++++