====== Thresher ====== ===== Overview ===== {{:skull_shackles:thresher:thresher.png?200 |}} Once captained by Isabella “Inkskin” Locke, //Thresher// was used in a raid against Lady Smythee's castle at Tidewater Rock. It was a fierce battle, and Isobella was almost successful in her attempt to kill Lady Smythee, which was only thwarted by the intervention of Kaleb and the whole of the party. Lady Smythee forged an alliance with the party as a whole, that she with sealed by a 'Shackles Marriage' with Kaleb. She and the party went after the ship that had delivered Isobella, and now Kaleb commands it. //Thresher// is a constant reminder of what happens to Lady Smythee's enemies. She is a bit smaller than a traditional sailing ship and carries less cargo, but her straightforward rigging plan means she can sail with a smaller crew. However, she is slightly faster and more manoeuvrable than most vessels. In combat, she opens with her siege weapons, then Jim and the guards deal with the crew while Kaleb, Zaid, Amira and Carla deal with the officers. The petty officers and sailors defend their own ship. She is based at Tidewater Rock. **SPECIAL** +3 Sailing Checks (+4 Opposed Sailing Checks), Waterborne Speed 100. \\ **DEFENSE:** AC 10, touch 2; Hardness 5 - hp 900 (sails 360) - Save +10 \\ **OFFENSE:** Ranged 6 light ballistae +4 (3d8/19–20), standard catapult +7 (6d6): Ramming Damage 8d8 - CMB +16; CMD 26\\ **OTHER:** 10 Crew, Cargo/Passengers 90 tons/90 passengers (Currently 70 tons due to extra sailors and guards) \\ **MODS:** Narrow Hull (+2 sailing checks, -10% cargo), Rapid Deploy Sails (+1 Sailing Checks); Silk Sails (+1 bonus on opposed sailing checks, waterborne speed +10%)\\ **Notes:** 2x Longboats, 1x Rowboat [[.Full Stats| Detailed Stats]] ===== Deck Plan & Crew ===== {{:skull_shackles:thresher:thresher.jpg?500 |}} * __**Complement**__ * **Totals:** 1x Captain; 3x Officers; 3x Petty Officers ; 28x Crew (Total = 35) * * **Captain:** ++Kaleb Bloodwyne| [[skull_shackles:kalebbloodwyne|Kaleb Bloodwyne]] ++ * __//Officers//__ (4) * **First Mate** ++Amira Mutalib(Female, Human, Middle Aged) Cleric 5 |\\ * A long time navigator, and petty officer - Amira has sailed many a sea, and now serves as Navigator and Ship's Surgeon aboard //Thresher//. She was appointed by Lady Smythee to replace Sandra as Kaleb's first mate \\ * Human cleric 5 of Besmara \\ * See Character sheet \\ ++ * **Bosun** ++Zaid Bwana (Male Human) Rogue 5| \\ * Human rogue 5 \\ * see Character Sheet \\ ++ * **Artilley Officer** ++Carla MacRose (LN, Female, Human, Ftr-5)| Short and wiry, short brown hair, copper complexion. Limited sense of humour. \\ * Aspis trained marine who was aboard the Kurstav when it was taken by Stormwhisperer, she elected to join the crew rather than being released back into Aspis Consortium service. Long term lovers, she and Jim had to hide their relationship from the consortium - although their immediate superiors knew and often blackmailed them. Both are Ballista Specialists with Exotic Weapon Proficiency (Ballista) and attack at +4 when using one. Marine (Human, Fighter 3) \\ * Female Human (Bonuwat) fighter 5 \\ * See Character sheet \\ ++ * **Quartermaster** ++Fabian de la Walton (Male Human) Sorceror 5| \\ * Human Sorceror 5 \\ * see Character Sheet \\ ++ * __//Petty Officers//__ (3) * -- **Guard Sergeant** ++James Jimson (LN, Male, Human, Ftr-3)| Blonde hair, fair skinned, blue eyes and tall. Limited sense of humour. * Aspis trained marine who was aboard the Kurstav when it was taken by Stormwhisperer, he elected to join the crew rather than being released back into Aspis Consortium service. Long term lovers, Carla and Jim had to hide their relationship from the consortium - although their immediate superiors knew and often blackmailed them. Both are Ballista Speciallists with Exotic Weapon Proficiency (Ballista) and attack at +4 when using one. Marine (Human, Fighter 3) \\ * Male Human fighter 3 \\ * Init +6; Senses Perception +1, \\ * Languages Common, Polyglot \\ * AC 16, touch 13, flat-footed 13 - hp 26 (3HD) \\ * Fort +4, Ref +3, Will +2, +1 Will vs. fear, +2 trait bonus on saving throws against fear effects \\ * Melee boarding pike (two handed) +6 ((two handed) 1d8+3/x3) \\ * Melee short sword +5 (1d6+2/19-20) \\ * Ranged light crossbow +5 (1d8/19-20) \\ * Ranged ballista (light) +5 (3d8/19-20) \\ * Base Atk +3; CMB +5; CMD 18 \\ * Abilities Str 15, Dex 14, Con 13, Int 10, Wis 12, Cha 10 \\ * Feats Dodge, Exotic Weapon Proficiency (Light Ballista), Improved Initiative, Power Attack, Weapon Focus (Boarding Pike) \\ * Skills Acrobatics +2, Climb +7, Escape Artist +2, Fly +2, Heal +1, Intimidate +5, Knowledge (Engineering) +5, Perception +1, Ride +2, Sense Motive +1, Stealth +2, Survival +5, Swim +7, \\ * Possessions boarding pike; artisan's outfit; masterwork studded leather armor; short sword; ballista (light); Light Crossbow \\ ++ * -- **Ship's Cook** - ++Lila 'Outhouse' Cham (N, Female, 1/2Orc, Commoner-3)| \\ * (Ex-Galley Slave) Squat, well-muscled, greyish skin, but little obvious Orc heritage. In her previous life, Lila was the ‘General Assistant’ at a tavern.\\ * Skills Intimidate +2, Perception +4, Profession (Innkeeper) +4, Profession (Cook) +4, Profession (Sailor) +4, Ride +4, Swim +4\\ * DEFENSE: AC 12, HP 16. Combat Great Axe +2 (1d12 x3) \\ * Gear: Leather Armour; Great Axe\\ ++ * -- **Ship's Carpenter** - ++Therog "Underbuster" Oakhorn (LN, Male, Dwarf, Commoner-3) | \\ (Ex-Galley Slave) Wiry black hair and beard. Flatulent. Covered in tattoos. Therog was a journeyman crafter in the same village where Tek and Lila were taken prisoner.\\ Skills Perception +4, Craft (Blacksmith) +4, Craft (Carpenter) +4, Profession (Sailor) +4, Ride +4, Swim +\\ DEFENSE: AC 12, HP 16. Combat Dwarven Waraxe +2 (1d10 x3) \\ Gear: Leather Armour; Dwarven Waraxe ++ * __//Crew://__ (28) * - 13 sailors * - 5 Pirates * - 10 Guards (5 Buccaneers & 5 Mercenaries) * - * You can find descriptions of the different types of [[pathfinder:off-the-shelf:ships_boats:shipscrews#crew|Ships' Crew here]] \\ ===== Ship's stores and Armoury ===== * 6x Studded Leather Armour (Medium) * - * 15x Boarding Pikes (Medium) * 2x Masterwork Boarding Axe (Medium) * 3x Masterwork Cutlass (Medium) * 1x Falchion MW (Medium) * - * 1x Composite Longbow (+2 Str) * 13x Throwing Axes (Medium) * 5x Shortbow * 120x Arrows ===== Petty Officer Details ===== ++++ Lila 'Outhouse' Cham (N, Female, 1/2Orc) | Squat, well-muscled, greyish skin, but little obvious Orc heritage. In her previous life, Lila was the ‘General Assistant’ at a tavern. * Skills Intimidate +2, Perception +4, Profession (Innkeeper) +4, Profession (Cook) +4, Profession (Sailor) +4, Ride +4, Swim +4 * DEFENSE: AC 12, HP 16. Combat Great Axe +2 (1d12 x3) * Gear: Leather Armour; Great Axe ++++ ++++ Therog “Underbuster” Oakhorn (LN, Male, Dwarf) | Wiry black hair and beard. Flatulent. Covered in tattoos. Therog was a journeyman crafter in the same village where Tek and Lila were taken prisoner. * Skills Perception +4, Craft (Blacksmith) +4, Craft (Carpenter) +4, Profession (Sailor) +4, Ride +4, Swim +4 * DEFENSE: AC 12, HP 16. Combat Dwarven Waraxe +2 (1d10 x3) * Gear: Leather Armour; Dwarven Waraxe ++++