The D&D / Pathfinder economy has always irritated me. There are aspects that hang over for early systems, bits are added in each edition without really accounting for the rules that are already there – and it rarely hangs together properly. In reality, it works for most games, but when you start to work with the down time rules or develop a stronghold, you see gaps and inconsistencies. Over the last few years, I have been working on a consolidated game world, that pulls all my earlier game settings (forty years of development) together into something that makes sense. Just to make it worse, as a player, my characters get involved with the world. My characters get involved in politics, build businesses and strongholds and my bards write poems and songs – and I try to make it so that players in my games can do the same sort of thing.
At the moment, it is NPC wages and gear, so my starting point will be the Commoner-1 guards that come with the Downtime guard post. There are a few relevant sections.
Hirelings has Trained Hirelings, including mercenary warriors, at 3sp/day minimum, and The Contingency Section includes this table.
| Risk Level | Category | Base Cost per Hireling* |
| 1 | Harmless | 3 sp/day |
| 2 | Questionable | 6 sp/day |
| 3 | Hazardous | 1 gp/day |
| 4 | Deadly | 3 gp/day |
| 5 | Suicidal | 3 pp/day |
* Multiply cost by the level of each hireling squared.
So we could say that the Harmless rate is the minimum 3sp/day mentioned earlier and that a guard’s duties are ‘safe’, while a soldier’s duties are liable to be questionable, at best.. That gives
Which makes higher level troops wat too expensive! That really doesn’t work properly at higher levels. From the Downtime Manager’s page - a Lieutenant (the officer who will lead them into battle) earns 4gp/ day, less that a norman soldier of ther same level. If I change ‘Level squared’ to ‘Level’, I get …
Assuming that a bunk is better than just ‘sleeping on the common room floor’, and the kitchen serves better than poor food, then board and lodging is going to be worth more than most L1 characters could reasonably expect to earn in a day. Whatever they are paid as a day rate, is a bonus.
Lodging: A simple calculation based on the average income from accommodation, using the average income calculation, per sleeping space per day, for each type of accommodation. Inn Floor=2sp, Bunk Room=1.8sp, accommodation=2.2sp, bedroom=6.5sp.
Board: assumes that we provide a whole day’s food for the cost of a single meal at an inn. Poor food=1sp, common food=3sp, good food=5sp.
Let’s say board and lodging, in a bunk room, is worth 4sp per day – that takes the average rent costs (excluding the bedroom), along with average costs for poor and common meals (mass catering is rarely as good as inn food). However, for anyone lucky enough to get a bedroom to themselves, Board and Lodging is worth a massive 1.3gp per day!
That means, if we pay the following day-rate for live in military staff, we should be meeting their expectations.
Less skilled staff, who provide similar services, are the Watchman (commoner-1) and the Security Guard (Expert-1). It makes a nice progression – a bit of training and watchmen progress to security guards, more training and they can become guards …
Members of The Watch are unskilled classed as Unskilled Commoners, however, I have them down for 1.5sp/day, far less than the live-in benefits - so perhaps 4cp as a day rate, on top of their board and lodging is sufficient - if not generous. An expert Security Guard is not quite up to a warrior guard, so let's say they expect to earn 2sp a day. Which is still less than the live-in benefits – they are better than watchmen, but not as good as proper guards - so perhaps split the difference and give them 7cp/day on top of their board adn lodging.