Table of Contents

Commercial Shipping

Overview

The boatyards and shipyards of Hann produce many vessels, although not all of them are suitable for trade. Some specialize in military vessels, selling directly to the Empire’s Navies, others make smaller vessels, that aren’t used commercially. A list of Hann Civilian Vessels can be found here.

See the notes section at the bottom of the page for a list of descriptions.

Inland Vessels

Inland vessels tend to be smaller and slower that vessels meant for the open ocean, as they have to navigate shallow rivers, canal locks, bridges and other obstacles. However, some large lake systems and , massive Rivers have an outlet to the ocean and have the width and depth to accommodate coastal vessels, and sometimes even large ships. If a lake does not have good access to a sea there are no large vessels, until someone establishes a ship yard. Inland vessels have a skipper (Expert2) in charge.

Fishing

Inland fishing is not really a commercial activity. Local river-folk, fish from the banks and use small vessels (Rafts, Skiffs, Rowboats) for better access to fish, reeds, wetlands etc. However, some lake side communities use fishing boats, to bring home a larger catch.

Trade

These boats are designed for use on inland waterways, and don’t venture out to sea, and would probably break up, if they should do so. They all use sails and oars, so they can sail across lakes or use oars to help deal with river currents. If the conditions are right, they can use the oars while they are sailing, to go a bit faster.

Coastal Vessels

These sea going vessels tend to stay within sight of the coast and can also navigate large river estuaries. However, they rely on wind power for movement and are not intended for regular river use. They are slower than other ocean vessels, and mainly handle shorter distance routes. Inland vessels generally have a skipper (Expert2) in charge, although there are exceptions for some vessels.

Fishing

Fishing is a major source of food for coastal areas, and provides fairly cheap protein for the workers of coastal cities. Fish can also be preserved, in a variety of ways, to help with over wintering or spoilage during transportation.

Trade

Coasters sail along the coast, carrying goods between local settlements. They don't make a huge profit, but they are the bread and butter of the merchant trade.

Sailing Ships

These ships have replaced the Cog as the main sailing vessel of the Hann Empire. Larger, more heavily built and carrying more masts and sails, they make light work of deep water. They sail fast and can take more direct routes to their destination, which makes them cheaper to run and much more profitable.

Notes

Masts and Sails: Most vessels have a single mast, with a single square sail, and might set a single foresail, they aren’t complicated to sail and require less skilled sailors. Sailing ships have more masts (2 or 3) and carry two square sails on each mast, they have a Gaff Sail on the aft mast, and can set foresails – which means they need more skilled sailors - however, some of the jobs can be done by less skilled deckhands. The number of masts and sails are important in determining the number, and type, of crew a ship needs. The more complicated the rig, the more skilled the crew.

Re-rig: You can add some general sailing speed (to the wind powered part of the ship’s speed) by topping out the masts and adding sails. This, generally, adds an extra sail at the top of the mast, and a stay sail between masts. However, you need a bigger, and more skilled, crew to deal with the extra canvas. You cannot buy re-rigged ships on the open market, but must add this service after you have purchased them

Passengers: Every ship can carry a few passengers. On many small vessels, a few Deck Passengers travel outside on the open deck, finding space nestled in the cargo. Larger ships generally have bunk rooms or cabins for passengers. Bunk Passengers are generally accommodated in a single cramped cabin (about 10×12) and are restricted to a backpack for their personal gear, anything else must go as cargo. Passenger cabins are small (7×5), but private, and can normally accommodate two passengers in bunks, who might be allowed to take a couple of small chests, along with their backpack, as personal luggage. Upper bunks can be folded away to make a bit more space, and some people pay double to book a ‘single’ cabin. Any ship can carry more passengers, but each extra passenger gets a small space in a cargo hold and takes up 1x five-foot square of cargo space. No matter how you travel on a ship, space and luggage are limited.

Crew: There are three types of sailing crew: Sailors are experienced sailors (Expert-2); Deckhands are less experienced, but still perform basic sailing duties (Expert-2), while Swabbies (labourers) do the physical work of rowing, cleaning and loading cargo. The more complicated the rig, the more skilled the crew. If you appoint someone to command the ship, they deal with recruitment for you If you command the ship yourself, you need to pay the costs of recruiting staff, until you have sailed a couple of trips.

Commanders: Captains (Expert-3) are highly skilled sailors, required to sail and navigate a ship in open waters, while Skippers (Expert-2) have the same sort of skill as a common sailor. Skippers command small vessels sailed by deckhands, or can act as Bosun aboard sailing ships.