Table of Contents

The Tannery League

Overview

The Tannery States are ruled by the Tannery Council from The Tannery. The Tannery is at the heart of the alliance that binds the states together. The original agreements were signed on a small island, used as a tannery, situated at the confluence of two rivers and precisely at the point that the three largest states met. The Rulers of Serise, Krote and Momir came together and signed the first set of documents that dealt with economic and security agreements between the three states. That grew into a full-blown trade league, with each ruler building their capital around the tannery island, creating the metropolis known simply as The Tannery.

The cities that grew up around the Tannery are, together, the primary settlement on the whole Telida Peninsula, and the largest settlement in The Hann Empire. The Dukes rule their own ‘quarter’ while the Lord Tannery (The high priest of Abadar) rules the smallest central island ward and acts as arbiter. The three ducal wards are, each, the size of small cities, and subdivided into numerous districts. Datsyn’s College, in Serise Ward, is a Universalist Wizard’s College, offering training in the Arcane Arts, and many of the Lords Serise are alumni of its hallowed halls. Island Ward houses three great cathedrals and the Tannery Council Chambers. Abadar’s faithful oversee administration across the metropolis , and the Arch-Banker Chairs the Tannery Council. The Temple of Pharasma oversees the noble catacombs , and the temple of Iomedae oversees and trains the city guard, as they watch over the Magic School.

The Tannery Council

Over the years, the composition of the council has changed to include representation from the smaller states. The Dukes each have four representatives on the council, while each of the other states (including Tusk) have a single representative. The council is configured to see that the various states get along peacefully, and trade fairly, and is not responsible for over all policy and direction. However, they do levy a small national tax, on behalf of the Central Ward, to fund the cathedrals and the Tannery Guard.

There is a general frustration that The Farran Isles, which are not part of the Tannery League, has a big influence on Tannery Trade. It has been discussed many times, but there is little that anyone can do about it. That would, probably, take a war of conquest, and that would (most likely) see the end of The Hann Empire.

The Great States

The Great States are all seen as 'sovereign' by the Hann Empire, and their leaders all have representation at the Hann Council.

The Other States

The states of The Tannery League are scattered around the edges of the land represented by The Tannery League, although there is still plenty of wild land between them. These smaller states are all based around a baronial town (often a large town) with satellite market towns and villages. Their economies are based on agricultural exports: wool, cheese and the like.

Others

There are other settlements that are not part of the league, although they might, one day, be invited to join.