Table of Contents

Way

Quasi-Deity - Patron of Travellers (TN) (F)

Wei Xing, to give her proper name, has the power to grant spells to her followers, although (technically, according to the Pathfinder rules) she is a Mythic Character, rather than a true deity. She is a patron of travellers, and her priests teach that the journey is more important than the destination. Her followers tend to be caravan guards, teamsters, sailors, and others who travel for a living. Her priests are, generally, drawn from followers who multi-class a few divine levels with their previous class.

However, make sure that you read the Powers section at the bottom of the page, if you ever consider Way as a deity for a Player Character.

Background

Wei Xing originated somewhere in the East, a long time ago, and has been travelling ever since. As she her faith has grown and spread to the west, linguistic misunderstandings (very few people speak her original tongue) a similarity in pronunciation, and the fact that it represents her philosophy lead to a local corruption of her name - and she is generally known as Way. Few, even her priests, know the origins of her name, and many think of her as the embodied spirit of her own philosophy. Not only that, her story changes from location to location, and even from priest to priest - however, the core of the story is always the same. Some will tell you that she was originally a half-elf, others that she was a half-orc, a few others hints as a different mixed heritage - but the one thing they are sure of, is that she is half-human. For Way, the destination wasn't important, but the journey was - and she travelled for all of her life. It didn't matter whether it was on land or sea, in the mountains, deserts or plains - Way travelled. She even travelled across the planes and visited with gods and demons alike. Most of her stories describe her ability to talk her way out of trouble, a few describe combat and spell use, but the majority concentrate on her negotiating skills. Many of the stories, however, tell of her ‘liberating’ minor ‘souvenirs’ which were later left with another, needier, host. These were her first steps on the path to divinity. There are no written records, no formal holy books and little formal theology. No priest will ever say that another priest’s stories are not true, not that their take on the religion is wrong. Instead, they all rub along together, adding more and more stories to the legend that is Way

There are a number of different stories about her immortality. Some say that she drank the Wine of Immortality at the table of a fey noble, who was as reputed to be her lover. Others that she sat at the feast table of a true deity and ate Ambrosia. Still others, suggest it was an Elixir, that she ‘borrowed’ from a famed alchemist. The stories vary - as do the names of the fey noble, deity and alchemist. In truth, no one really knows - or even cares too much.

Her symbol is two upward-facing Chevrons.

Church

The Church of Way is a very small-scale operation. There are no big temples, no bishops and a very transient population of followers - and most of those are only casual followers of the faith. But that suits, as Way’s priests teach followers that salvation is in the journey, and that travelling will help their soul find its proper equilibrium and final destination.

Priests

Priests believe that they do Way’s service by helping others to travel.

Most priests, if they have a spells casting class, are multiclassed, low level, adepts. However, there are a few clerics, as well as bards and rangers, who espouse her faith.

Temples and Shrines

Way doesn’t have temples in the traditional sense of the word, although she does have way Houses and Bothies dedicated to her faith. Way Houses provide cheap, short term, accommodation for travellers. However, they often provide basic hospitality service for locals, and many have a few ‘regulars’, often working in travel associated trades, who use the Way House as a tavern. You can get simple meals (perhaps thick soup and bread) and mugs of locally brewed ale or wine at a Way House - there is rarely anything more sophisticated on offer.

Powers

Way is a quasi-deity and she can grant access to two domains, and can only grant spells up to Fifth Level, drawn from the Adept Spell list – higher level spells may be filled with lower level spells. Way does not allow adepts to take a Familiar at Level 2, but grants them access to her domains, instead.

Travel Domain

You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.

Protection Domain

Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.

Spell List

Priests of Way may choose their spells from the following list: