Table of Contents

Way

Quasi-Deity - Patron of Travellers (TN) (F)

Wei Xing, to give her proper name, has the power to grant spells to her followers, although (technically, according to the Pathfinder rules) she is a Mythic Character, rather than a true deity. She is a patron of travellers, and her priests teach that the journey is more important than the destination. Her followers tend to be caravan guards, teamsters, sailors, and others who travel for a living. Her priests are, generally, drawn from followers who multi-class a few divine levels with their previous class.

However, make sure that you read the Powers section at the bottom of the page, if you ever consider Way as a deity for a Player Character.

You can read Way's Story here.

Her symbol is two upward-facing Chevrons.

Church

The Church of Way is a very small-scale operation. There are no big temples, no bishops and a very transient population of followers - and most of those are only casual followers of the faith. But that suits, as Way’s priests teach followers that salvation is in the journey, and that travelling will help their soul find its proper equilibrium and final destination.

Priests

Priests believe that they do Way’s service by helping others to travel.

Most priests, if they have a spells casting class, are multiclassed, low level, adepts. However, there are a few clerics, as well as bards and rangers, who espouse her faith.

Temples and Shrines

Way doesn’t have temples in the traditional sense of the word, although she does have way Houses and Bothies dedicated to her faith. Way Houses provide cheap, short term, accommodation for travellers. However, they often provide basic hospitality service for locals, and many have a few ‘regulars’, often working in travel associated trades, who use the Way House as a tavern. You can get simple meals (perhaps thick soup and bread) and mugs of locally brewed ale or wine at a Way House - there is rarely anything more sophisticated on offer.

Powers

Way is a quasi-deity and she can grant access to two domains, and can only grant spells up to Fifth Level, drawn from the Adept Spell list – higher level spells may be filled with lower level spells. Way does not allow adepts to take a Familiar at Level 2, but grants them access to her domains, instead.

Travel Domain

You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.

Protection Domain

Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.

Spell List

Priests of Way may choose their spells from the following list: