Types of Land

For this system land is measured in 12 mile hexes. This is measured side to side (not corner to corner) and each hex covers about 125 sq miles. If, on a map, a hex appears to contain two different type of terrain - the whole hex counts as the one that takes up most of the area. Each hex can only have one development classification, you can't develop different bits at different rates.

Terrain

The Terrain type is important, because some types of land are easier to develop than others. As you go through the process you will find that developments cost more (or less) according to the type of terrain invoked. Indeed some developments can only happen in some types of terrain.

Development Classification

As you build your stronghold, you change and develop the land. It might start out as absolute wilderness full of monsters and baddies, and (with years of development) get transformed into a buzzing metropolis that dominates the surrounding nations. However, it goes through a number of different stages on the way. Each of which has their own special advantages and disadvantages.