Table of Contents

Transport Developments

Overview

Costs

PlainsHillsForestMarshMountainDesertJungleCavern
TrailDevelops Automatically
Road11244444
Highway23488888
BridgeDouble the cost of the Road or Highway
RiverNatural Occurrence
Canal35579999
Aqueduct24488888

Benefits

Economic Benefit Social Benefit
TrailNone Basic transport link for mounted / foot traffic or Mule Trains
Road-1 Consumption for every four road hexes Basic transport link for wheeled traffic and Merchant Caravans
Highway-1 Consumption for every three highway hexes Good transport link for wheeled traffic and Merchant Caravans
BridgeNo direct benefit Cross Rivers. Without a bridge or a natural ford - traffic stops.
River / LakeNo direct benefit Fisheries and Merchant Piers
Canal-1 Consumption per Canal Hex Joins waterways, bypasses waterfalls and rapids
AqueductNo direct benefit Brings Water

Stolen Lands Game

For the purposes of these rules, Henry leMaistre may build transport links on behalf of MidMarch. However, those benefits will accrue to Midmarch rather than the individual stronghold. If you wish to develop roads, highways or canals as part of your stronghold - speak to Henry first.