Plains | Hills | Forest | Marsh | Mountain | Desert | Jungle | Cavern | |
---|---|---|---|---|---|---|---|---|
Trail | Develops Automatically | |||||||
Road | 1 | 1 | 2 | 4 | 4 | 4 | 4 | 4 |
Highway | 2 | 3 | 4 | 8 | 8 | 8 | 8 | 8 |
Bridge | Double the cost of the Road or Highway | |||||||
River | Natural Occurrence | |||||||
Canal | 3 | 5 | 5 | 7 | 9 | 9 | 9 | 9 |
Aqueduct | 2 | 4 | 4 | 8 | 8 | 8 | 8 | 8 |
Economic Benefit | Social Benefit | |
---|---|---|
Trail | None | Basic transport link for mounted / foot traffic or Mule Trains |
Road | -1 Consumption for every four road hexes | Basic transport link for wheeled traffic and Merchant Caravans |
Highway | -1 Consumption for every three highway hexes | Good transport link for wheeled traffic and Merchant Caravans |
Bridge | No direct benefit | Cross Rivers. Without a bridge or a natural ford - traffic stops. |
River / Lake | No direct benefit | Fisheries and Merchant Piers |
Canal | -1 Consumption per Canal Hex | Joins waterways, bypasses waterfalls and rapids |
Aqueduct | No direct benefit | Brings Water |
For the purposes of these rules, Henry leMaistre may build transport links on behalf of MidMarch. However, those benefits will accrue to Midmarch rather than the individual stronghold. If you wish to develop roads, highways or canals as part of your stronghold - speak to Henry first.