Table of Contents

Ship Statistics

Overview

A vast variety of boats and ships exist in the real world, from small rafts and longboats to intimidating galleons and swift galleys. To represent the numerous distinctions of shape and size that exist between water-going vessels, the following stat blocks categorize several standard ship sizes and their respective statistics, including all water vehicles that characters can purchase in the Core Rulebook. GMs can use or alter the statistics below to create new ships for specific cultures or races to suit the needs of their individual campaigns. All ships have the following traits.

Coaster

Note: House ruled class (Longship stats with Rower spaces changed to cargo space and extra sail)

Galley

Junk

Keelboat

Keelboat (Dhow - Zaruq)

Longship

Raft

Rowboat

Sailing Ship

Sailing ships cover a range of deepwater vessels capable of sailing over long distances, I use three different categories. However, they all sial at the same sort of speed and serve similar - only the size,cago capacity and weapon criteria change. Note that the cost for Light and Standard ships does not include crew or any weaponry. The cost of Man-o-War covers crew a unit of marines and a half complement of weapons.

Sailing Ship (Light)

Sailing Ship (Standard)

Sailing Ship (Man-O-War)

Ship’s Boat

River Boat

Warship