Table of Contents

Secondary Settlements


Overview

Secondary Settlements are all about making more sophisticated use of the local resources and specialist knowledge, and can develop as small specialised villages. They can be built in any defended rural Hex that has a road through it, or in the hinterlands of a a Town or City.

Secondary settlements are all about making more sophisticated use of the local resources and specialist knowledge, and are effectively small specialized villages. They can be built in any defended hex that has suitable transport links. This might be a hex with a city, town or village - or a hex defended by a settlement with +2 or +3 defence points. You must, of course, get permission from the land owner before you may build a secondary Settlement in their hex.

A secondary settlement is based on a Fortified Villa, with a specialised resource attached. The Villa provides apartments for you (or your manager) while the guards defend settlement and business, as per the rural Developments rules, a Fortified Villa may be upgraded to a Fortified manor for 2bp.. Once the core settlement has been established, you may develop it as a small village by adding a couple of other buildings.

NOTE: Like all villages, secondary settlements are restricted to the Villa and three plots and size 6.


Some examples

Notes

These are examples, if you can come up with something similar, that produces the same sort of benefits - ask you DM :)