XP 3,200
N Large construct
A staute/construct of a large Satyr, armed with a cross bow, mounted as a figurehead for the vessel.
Init +9; Senses darkvision 60 ft., low-light vision, ship sight;
Perception +6
DEFENSE
AC 20, touch 14, flat-footed 15 (+5 Dex, +6 natural, –1 size)
hp 68 (7d10+30)
Fort +2, Ref +7, Will +8
DR 5/slashing or piercing; Immune construct traits
Weaknesses vulnerable to fire
OFFENSE
Speed 30 ft., swim 30 ft.
Melee 2 slams +10 (1d6+4 plus salted wound)
Ranged light ballista +12 (3d8 plus salted wound /19–20).
Space 10 ft.; Reach 10 ft.
STATISTICS
Str 19, Dex 21, Con —, Int —, Wis 23, Cha 16
Base Atk +7; CMB +12; CMD 27
Feats Improved InitiativeB
ECOLOGY
Environment any water
Organization solitary
Treasure none
SPECIAL ABILITIES
Salted Wound (Su) Any living creature damaged by a ship sentinel must make a successful DC 16 Fortitude save or take a –1 penalty on attack and damage rolls for 1 round as salty brine drips painfully onto the wound. On a successful critical hit, the target takes an additional 3d6 points of damage as its flesh cracks and withers from dehydration. The save DC is Charisma-based.
Ship Sight (Su) A ship sentinel is treated as having tremorsense out to 100 feet while onboard a ship, as its senses permeate the vessel’s timbers. It can only detect creatures in contact with the vessel or on objects in contact with the vessel. It cannot use this ability to detect creatures not in contact with the ship, even if they are within the ability’s 100-foot radius.