Table of Contents

Crew Management

Recruiting

At some point, you will need to acquire more crew. You may do so at any port or settlement, or upon the successful capture of another ship, by making a DC 20 Bluff (to trick sailors on board), Diplomacy (to convince people to join the crew), or Intimidate (to press-gang new crew) check. Each such check takes 1 full day, and a successful check results in 1d4+2 new crew members for your ship. Depending on where you recruit, you will get crew with slightly different job titles and builds, although that doesn't make any difference when it comes down to fighting or managing the crew (but it makes it a bit more fun for me). There might be Shipmates, Sailors, Pirates, Buccaneers, etc. Roll on the following tables.

For every 10 points of Infamy, you get a +1 bonus to ONE of the following crew selection rolls.

Recruiting in a city or metropolis - roll 2d4 for each recruit.
2Unique CharacterVariesVaries
3Deck HandCommoner2 Some experience of ships.
4SailorExpert2Sailing
5shipmateWarrior1/Expert1Profession / Craft
6PirateWarrior2
7Galley RowerCommoner2some experience of ships, General skills
8BuccaneerFighter 2Siege engines
Recruiting in a town - roll d6 for each recruit.
1Galley RowerCommoner2some experience of ships, General skills
2Deck HandCommoner2 Some experience of ships.
3FisherCommoner-2 Prof Fishing
4SailorExpert2Sailing
5shipmateWarrior1/Expert1Profession / Craft
6PirateWarrior2
Recruiting in a village - roll d4 for each recruit.
1Land LubberCommoner1 No sailing / sea experience. No craft or profession.
2Galley RowerCommoner2some experience of ships, General skills
3FisherCommoner2 Prof Fishing
4Deck HandCommoner2 Some experience of ships.

Paying your crew

Unlike many other NPC hirelings, pirate crews do not have a daily wage. Instead, they are paid shares of the ship’s plunder taken in acts of piracy, when that plunder is sold. Rather than try to recreate the complexity of share amounts for historical pirate crews, the PCs must deduct the appropriate amount each time they sell Plunder. This represents the shares of the plunder paid out to the crew, regardless of the actual amount of gold received for its sale. This Adventure Path assumes that the PCs follow these guidelines to keep their crew happy and well paid. It is left to the GM to decide how a crew reacts if the PCs do not pay them plunder on a regular basis.

Note: Crew does not include officers. Officers get the rest to spend between them. If you appoint an NPC as an officer, they expect at least 1x Plunder each time you sell.

Crew Shares Table
Crew Number Plunder Share
<25 1 Plunder
26-35 1.5 Plunder
36-45 2 Plunder
46-55 2.5 Plunder

Day-to-day

You appoint Petty Officers to manage your ship & crew on a daily basis, and normal sailing tasks are handled by these NPCs on your behalf. When there is a storm brewing, you are in pursuit of another vessel, or there is some other dangerous situation - you should be on hand to assist with, or take over, crew management duties.

Combat

When you storm a vessel or settlement - your crew fight in the background, under the leadership of their petty officers. The PCs take on the officers, leaders etc …