Table of Contents
Each Campaign Turn represents one year and will have 50 days free in which your character can pursue personal interests. This could involve crafting, performing or following a profession, or just hanging out with your friends. The rest of the time will be taken up running Businesses, Civic Duties, carrying out background tasks and undertaking the normal training and practice sessions that all characters have to find time for.
You can spread your 50 days out across any of these categories - however, you only have 50 days worth of Writing, RPing or Dice-Rolling that you can get credit for.
You could choose to spend part (or all) of your downtime hanging out - visiting friends, taking in a show, going for dinner or something similar. Write it up as an IC post and you can get some Role Play XP for it. However, if you use your down-time for crafting or pursuing other activities listed here, you will probably get less xp than someone who doesn't - after all, you have less to write about.
If you have suitable skills you can use them to make money or items. There are a number of things that will give you a bonus on your skill roll.
- If you have an entourage assistant with the same skill (+2 Assistance Bonus)
- Masterwork or magical instrument (bard) (+2 masterwork Bonus)
- No Craft Tools or Equipment (-2)
- A Business geared to the same skill (automatic use of tools / equipment) (+/- 0)
- A Masterwork Quality Business geared to the same skill (+2 masterwork Bonus)
Your character goes out and tries to earn money as a performer. This is, most probably, performing in Bars, Taverns or Inns, or working the streets and markets as buskers. Even in a Bar, your character 'busks' with permission of the owner. How much you earn depends on how well you perform on the day, where you are and how wealthy your customers are.
Make a Perform check and ….
- IF you take ten - you are working as the equivalent of piano player in the corner of the bar, playing background music and the occasional request - you earn half of your Profession/Craft check result in silver pieces per day of dedicated work.
- IF you elect to roll the Skill Check - you are putting on a performance and trying to impress with your skills. You may follow the rules in Table: Perform Skill DCs in the SRD
NOTE: You get a +2 modifier, IF you have a MW instruments to perform with.
Write it up as a short post (you might get RP XP for it) and add the Skill Roll Calculations at the bottom of the post. As simple as that.
If you are in my RPoL game - there are plenty of small un-named bars, but there is also Tansy's Tavern (Tusk), The Symphony of Swans (Ringbridge), Oleg's Road House (Olegs), the Dragons Den (Tusk) and the Mithral Hotel (Tusk) - and I am sure other will be added before too long.
Practice your Trade or Profession.
Use this section when you just want to make some cash from your skills - you either work for someone else as a Jobbing Crafter, or (if you have already built one) you can work in your own business. Use this rule:-
“You earn your Profession/Craft check result in silver pieces per day of dedicated work. You know how to use the tools of your trade, how to perform the profession’s daily tasks, how to supervise helpers, and how to handle common problems. You may roll for each day separately, or you may Take Ten.”
- If s/her does not own a suitable business, they work for someone else. (Unmodified Skill roll)
- If s/her own a suitable business, there are assistants to help. (Skill roll +2)
- If s/her own a Masterwork (or better) business, there are assistants and MW tools (Skill roll +4)
Make an appropriate post with the earnings calculations shown at the bottom.
NOTE: The Character can work at any Profession OR Craft Skill - but remember that they only have 20 days altogether.
Please Note: That Crafting comes with a lot of caveats.
- You MUST have own an appropriate building to carry out your crafting. You can't get an anvil and forge into a bed-sitting room, and landlords won't let you practice 'dangerous' crafts in their property. If your character does not have appropriate property, you should use the Work rules, above. - Crafting of any sort is restricted to items in the CRB
- Poisons have been nerfed and operates under a House Rules. See This blog page for the reasons
- A modified version of the 'Accelerated Crafting' rule, will allow you to increase the crafting DC to (Skill Modifier + 10), so long as you use 'Take ten' to craft. This allows you to craft a bit more quickly.
- If s/he owns a building that is not dedicated to the craft practised, the PC may install Portable equipment Tools. (Skill Roll +0, and whatever mods come with the portable gear)
- If s/he owns a business dedicated to the craft practised, there are assistants to help. (Skill roll +2)
- If s/he owns a Masterwork (or better) business dedicated to the craft practised, there are assistants and MW tools (Skill roll +4)
Write it up as a short post (you might get RP XP for it) and add the Craft Roll Calculations at the bottom of the post.
NOTE: Building Suitability. Sewing, Weaving, calligraphy and other such skills are quiet, don't make smells, don't take up space and aren't liable to damage property - and you can get away with practising those just about anywhere. Many other Crafts are unpleasant to be around. For Eaxample: Carpentry leads to lots of hammering, sawing and banging; leatherwork is liable to make nasty smells as you cure and manipulate the leather; Cooking professionally makes strange smells (I know, I live over a Chinese take-away); metal work of any sort needs space, has lots of banging and is a fire risk; alchemy is perhaps the worst - it is generally smelly, runs the risk of blowing the property up and then setting fire to it!
Like mundane crafting described above, your landlord (if your character is in rented accommodation) don't like crafting in their buildings. The landlord is worried about smells, noises, magical leaks and even explosions, damaging their property or its reputation.!
- If The Character owns a building that is not associated the craft practised, the PC may use Portable Equipment or their own Tools. (Skill Roll +0, and whatever mods come with the portable gear)
- If The Character owns a business is associated with the craft practised, there are assistants and specialist equipment to help. If in doubt, ask. (Skill roll +2)
Write it up as a short post (you might get RP XP for it) and add the Magical Crafting Calculations at the bottom of the post.
NOTE1: Building Suitability. Writing scrolls is a quiet occupation quiet, doesn't make smells, doesn't take up space and isn't liable to damage property - and you can get away with practising that just about anywhere. Many other magical Crafts are less pleasant to be around and more difficult to practice discreetly. Brewing Potions, in particular, can be very smelly!
NOTE2: Magic Crafters may buy material Components worth 75% of the base value of Tusk. This means that you will be able to create some of the best quality items available in the area.
Not yet written up
Swaps and exchanges
- 1) You can buy/sell for GP, negotiate over price, and 'swap' items.
- 2) BPs might be included in the arrangements later - when we have concluded the Trade Thread.
- 3) the exchange takes a 5% cut of the final sale price - or the lowest book value if a swap is agreed (that means someone has to find the cash)
- There will also be restrictions and benefits related to the elements of the kingdom Building rules.
- 1) I am thinking rthat landlords of rented properties will not permit crafting - unless you pay a regular fee to rent and extra room.
- 2) If you own an appropriate craft workshop (business) you get the benefits of proper tools/lab. A MasterCraft Workshop gets the benefits of masterwork tools as well. An Exotic Artisan gets an extra +2.
- 3) A similar rule (when I work it out will apply to magic crafting)
- There will be a thread (or maybe more than one) where you will be required to post (In Private Lines) the calculations that you have used in your Crafting / professional work.