- Pathfinder
- D&D 3e
- Clasic Traveller
Light troops are all level 3 warriors, they share their basic characteristics but are differentiated by the peacetime role they perform. Light Foot are the main utility unit and come automatically with all buildings that have Def points. They might be used to - guard buildings, carry out countryside patrols, police a city, staff watchtowers, guard gates, patrol city walls, etc. Light Cavalry are messengers and fast scouts.
* Gear: See Individual Listing
Light Troops are built using the Standard Troop Template.
Role: These soldiers have completed their non-specialist training, but not yet chosen their career. Many go on to further specialist training (and make up the defence points associated with their school / college) others leave at this point and get specialist training 'on the job' somewhere.
State troops are the troop type that you would expect to find patrolling in towns, city and countryside, on behalf of the state and form the basis of their standing army. There is no requirement for independent cities or landowners to use these models, however, unless you specify it somewhere, these are the default. Private estates (such as a Noble's holdings) are often patrolled by Private guards, rather than State Troops.
Role: Messengers, patrolling roads and into wilderness areas.
Role: Guarding Cities, Towns and Villages. Patrolling streets, Guarding gates and generally low-level police enforcement. The mace is their symbol of authority around town, think of it as a nod towards the truncheon/baton that were carried by many traditional police forces.
Role: Patrolling outside the settlement and into wilderness areas. These troops use the Scout Archetype.
Role: Specialist water-borne troops. Many are employed to crew and guard trading vessels. Note (See the merchant Rules) Others are employed to guard lakes, rivers and waterways – almost a Coast Guard. Each Troop comes with a Longboat for transport, and they are intended to board enemy vessels (or those under investigation) rather than make shore based attacks. NOTE: You must have a Military Jetty before you can employ Marines in a coast guard capacity.
Standard troop types that anyone can train or employ, but are not employed by the state. Most are employed by Nobles or other wealthy members of society. The might be house guards, caravan guards, mercenaries - or serve in other roles.
Private Guard (Light Foot) General Employment
Role: Private Guards who can serve aristocrats (as House or personal guards), guard mule or ox trains, guards for hire or serve as simple mercenaries. These are the default for personal, corporate or mercenary guards. While they have has training that is similar to the state's local guard, they have a better understanding of the nobility, but are less well-trained as soldiers.
Caravan Guard (Light Foot) Merchant Caravans with wagons
Role: Caravan Guards are specialist troops trained to guard Mule Trains, Ox Trains and Caravans. They are the default for full trade caravans working out of Caravanserai. Mule and Ox trains default to the Private Guard model described above.
If you want to employ specialist, or personalized, troop types they can be added into this section. Please Note that these troop types can only be trained or employed by PCs who meet the appropriate criteria.
Pharasma's Crypt Guard (Light Foot) protects against undead
Role: These soldiers have been trained by a Pharasman religious school to guard crypts and deal with incursions by the undead. They can only be trained in Pharasmin Sword Scools, or emplyed by a Priest of Pharasma (Either your PC, an Entourage-Assistanr or an Entourage All - who 'own' an established Pharasmin property). NOTE: Built using the Equerry (Warrior Archetype) and this version has been ‘flavoured’ to suit a Pharasmin setting.
Duellists - Duelling Schools only
Role: These troops are only produced from Duelling Salons, they are semi-professional Duellists and are treated as Individuals. Anyone graduating from a duelling school might have any of these archetypes. However, there is no standard pattern and it could be something completely different.
This category of troops can only be trained, or employed, by Aldori.
Aldori Chasseur (light Cavalry)
Role: The fully trained Aldori Chasseur is a match for any professional light cavalryman.
Role: The fully trained Aldori Soldier can fight as well as any professional guard.
This category of troops can only be trained, or employed, by members of the same race.
Light Troops are built using the Standard Troop Template.
Role:Their primary role is to explore hills, mountains and cave systems for usable mineral deposits. They make decent 'Combat Miners' for those seams that might be claimed by other groups. They guard ore and mineral caravans that leave the mines, and can fill a 'policing role' if required.
Dwarf Prospector: Male Dwarf Warrior3 ; CR 1 ; Init +1; Spd Walk 20 ft.;
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Role:Their primary role is to patrol the hills and mountains around a settlement. However, they are expected to return with game and foraged food for the settlement and most are skilled hunters or trappers. They monitor (and guard) trade caravans that leave the settlement, and can fill a 'policing role' if required. Their Improved Stonecunning means they can generally identify stone that is wroth quarrying.
Dwarf Stalker: Male Dwarf Warrior3 ; CR 1 ; Init +1; Spd Walk 20 ft.;
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