Be they students, retainers, new recruits to your order, or neophyte members of your faith, you have access to a small set of dedicated assistants and servants. Entourage Assistants are a role-playing addition, that may be used in RP threads, and sometimes even get involved in local action. While they may well have the skills (especially if they are running businesses on your behalf) they are not there to create loads of special gear for you - However, they may be used to 'assist' in various crafting and item creation attempts by using Aid Another.
Prerequisite(s): Free at Level 2 for Campaign Games
Benefit(s): You gain a number of low level NPCs to represent your entourage. You may never have more than half your character level + Charisma Modifier entourage members. This maximun includes Entourage -Assistants, Entourage-Cousins and Entourage-Allies. Leadership Feat
Role: Entourage Members are not adventurers and have opted for a safer life in a support role, they have chosen, quite deliberately, not to fight monsters or wars for a living. If you take an Entourage Member into particularly dangerous situations (or situations that are not normal for their level and class) they may leave your service. Most PCs use their Entourage Members to manage their businesses, estates and strongholds and recruit suitable people. Note
Most Entourage members expect be employed managing your household, organization or business enterprises. A Divine Adept might oversee a chapel, an Arcane Adept might be your magical assistant or an apprentice, an Expert might serve as a Butler or Ship’s captain, while a warrior might oversee a contingent of guards. It is, however, perfectly acceptable to take a suitable Entourage Assistant along with you as a Squire, Personal Assistant or Bodyguard – so long as you leave them somewhere safe outside of the main area of danger. Ie – They can ride along with you, build your camp., look after your horses, cook your dinner etc - BUT you must always ensure that they are safe (perhaps leaving them to look after the camp) and expect them to withdraw from the scene of any major conflict. Note
Potential: Levels 4 and 6 are important to your most important Entourage Members. The Entourage build rules allow you to have a stat at 14 - advancing to level 4 lets you increase that to 15. At Level 6 the entourage can start taking levels in a Prestige classes - so longs as they can meet all the prerequisites.
Entourage-Assistants are the people who help you run your estates and businesses, and are among your most loyal servants and employees. They will serve you loyally and faithfully and always look after your best interests. Many Entourage-Assistants end up running strongholds (or estates) for their employers, and you might want to bear the stronghold rules in mind when you design your Entourage-Assistants. Note
One step up from Entourage-Assistants, your Entourage-Cousins become part of your extended family. They have the best interests of the family at heart - but expect you to make sure that they are treated as part of the family as well. Entourage-Cousins are often assigned a Manor in your stronghold that they expect to be passed down to their children, although in a few cases they 'own' family businesses instead. If you die without a spouse or Children - your Cousins will inherit your estate.
Note: You do not need to be a member of a Noble House to recruit Entourage-Cousins.
Entourage-Allies follow the same rules as Entourage-Cousins, however they do not become a part of your family, nor do they add their income to your estates - they expect to develop estates of their own, on your land, as your allies. Therefore, any income from the Entrourage-Ally's businesses or lands must be spent on developing their estates for their benefit - although that can benefit you in terms of taxes, land control and balance. They don't expect you to spend your income on developing their estates.
Example: Lutz of Clan Stigmar, has signed an alliance contract with Marik Aeris. He has contracted his defence points to Marik (adding to Marik's defence score) and agreed to build a religious buildings in Marik's holdings (Thus helping out with balance across the estate). This is funded by income from his property that Clad Stigmar earn from the developments they make (ie magic items from the Religious buildings, or economy from any other developments). Both Clan Stigmar and House Aeris benefit from the arrangement.
Allies never inherit your estates, however, they expect their own estates to be passed down to their children. However, the Allegiance does pass down the generations.
All entourages advance one level at the end of each year UP TO level 5.
Then Entourage-Assistants stop.
Optional: I give Borric, Rikka, Tib and Mia (who do most of the work to run Midmarch and the leMaistre estates) a share of the XP generated by BP from those estates. However, that means that Henry gets less XP and advances more slowly. If you did that for your entourages, you would advance more slowly as a result, because that XP would be assigned to the PC.
OK, it is not very pretty - but pretty tables are complicated in this wiki :)
This is a straightforward example of how the relationship between a PC can develop into an Entourage-Ally relationship - and how the entourages might level up. It assumes the PC (Hobin) gets one level advancement per year. Things might happen a bit faster (two PC levels some game years) or slower (Two game years for a PC level) - but I think it is about right.
|1||Holbin daGaress, a Human Fighter, joins the game at L3 and goes off adventuring. Towards the end of the year he takes he takes Bagan Aigror (A Dwarf of the Golka Clan – L1 Warrior) as an entourage. The Garess Family have a long standing allegiance with the Golka Clan, and Holbin has known Bagan for years. |
Holbin earns enough to set up a Tavern in the village of East gate, and Bagan stays behind to act as bouncer and make sure the landlord doesn’t rip Holbin off.
|Holbin L3 |
|Holbin can have 1 Entourage|
|2||Holbin goes out adventuring again, he earns enough XP to advance to L4, and enough BP to upgrade the Tavern to a Road House. Bagan spend the year working, but joins the local militia to keep his skills up to scratch. Holbin takes on Myra (Half-Elf, Expert 1) to help run the business.||Holbin L4 |
|Bagan can advance by 1 level|
|3||Holbin goes out adventuring again, he earns enough XP to advance to L5, and enough BP to upgrade the Road House to an Inn. Bagan and Myra continue working. At the end of the year, Myra can advance a level but Bagan can’t||Holbin L5 |
|Entourages can only have half as many levels their PC. No new Entourage this time, there is a limit to Half the PCs levels) Note: With bonuses for high Char – But Holbin doesn’t have high char.|
|4||Holbin goes out adventuring again, he earns enough XP to advance to L6. He has found a piece of land, in the hills just outside the borders that would make a good home, and gets permission from the Baron to settle it as part of the Barony. Holbin sells the Roadhouse and uses h the funds to start a small village. Both Bagan and Myra go with him. The baron builds a road to help connect the Village to the rest of the barony. Holbin is The Laird. Maya is the Treasurer and Bagan is the Magistrate. Holbin takes Brian (Human, L1 Warrior) and an extra entourage, reasoning that an extra pair of eyes around the place would be good. Holbin becomes a Knight in the Local Chapter. ||Holbin L6 |
|This time both Bagan and Maya can advance a level and Holbin can have 3 entourages.
If Holbin had set up a March-Hold he would have needed to build the road himself.
|5||Holbin’s next year is spent adventuring around his new village and he earns enough XP to advance to L7. |
Bagan Approachs with a proposal. His clan is prepared to invest, iand sign an allegiance Agreement, if they can settle in the hilly area next door. Bagan would run the settlement and would still be an Ally and good friend.
|Holbin L7 |
|Bagan goes to Entourage –Ally – and can advance 1 level under those rules. Myra can’t advance. Brian can.|
|6||Holbin goes off adventuring again earns enough XP to advance to L8. He invests his income to help grow his new village and Brian takes over as magistrate. |
Bagan heads off to the next hex, with a group of dwarves who have been sent from home. They start a very small settlement based in some old caves, and set up a business quarrying stone.
The Baron helps by building a road between the two.
Holbin chooses not to take a new Entourage at the moment (even though he could)
|Holbin L8 |
|Entourage-Allies can advance to 2/3 of the PCs level. Myra and Brian may also advance.|
|7||Holbin goes off adventuring again earns enough XP to advance to L9. He invests his income to help grow his new village, and even invites some of his friends to invest in developments there. |
Bagan’s dwarves improve the caves to make a decent home and the quarry starts brings in an income.
|Holbin L9 |
|Brian is the only one who advances. Myra is stuck by the Level Limit. Bagan need to earn his own XP, and there hasn’t been enough yet.|
|8||Holbin goes off adventuring again earns enough XP to advance to L10. His village grows to a small town. |
Bagan’s dwarves start to attract some investment, and the village grows.
|Holbin L10 |
|Both Brian and Myra can advance - but Bagan still needs to earn some more XP.|
|9||Holbin goes off adventuring again earns enough XP to advance to L11. His town continues to grow slowly. He may well have built up enough Defence Points to be awarded the Title of Lord Dominus. |
Bagan’s village is now well established, and he is seen as a Dwarf of substance. At the end of the year he is inducted into the Local Chapter as a Knight. Sir Bagan!
|Holbin L11 |
|Bagan has earned enough Experience to advance to L6, but it will be a long time before he build up the XP to advance further.
Myra and Brian have reached their limits and won’t progress any further.
This is a brief analysis of the Accounts / progression - this was just Holbin's investment coupled with the the minimum that Henry and the Pharasman's offer to all settlements. Holbin could also have promoted Myra to entourage cousin in R8, and use the bp that brings to develop the town rurther.