- D&D 3e
- Classic Traveller
These buildings are the base for your military and peacekeeping forces. There isn't a separate Police Force, Guard Unit, Army, Navy etc - In this system those are all part of the same set up. Think of your town guards as a cross between a French Gendarme and a Local Guard Unit. In peace time they patrol your towns and cities, during a siege they lead the defence and they go out to fight wars as well. The navy will consist of Sailor/Marines who provide Coast Guard duties, military transport, defence etc …
|P||Local Patrol Boat||1||0||0||0||0||1||Marines: Needs Jetty|
|P||Area Patrol Boat||2||0||0||0||0||2||Marines: Needs Jetty|
|H/P||Fortified Villa (★★★)||2||0||0||0||1||1||L|
|H/P||Fortified Manor (★★★★)||4||0||0||1||1||2||L|
|H/M/P||Castle (Small) (★★★★)||9||0||0||1||3||6||ANY|
|H/M/P||Castle (Large) (★★★★)||14||0||1||2||4||9||ANY|
See Residential Classifications for a description of the ★ based accommodation rating system.
The cost of a military building includes and element to pay for troops. All Military buildings have light footmen. Buildings with +3 defence (or more) may have upgraded troops as well. See Troop Templates for descriptions of troops types.
Not all troops will be in the same building - a Lt-Commander in charge of a Keep, may well be in command of the barracks (and its Lt) in a neighbouring town. That Lt might well oversee watch-towers in two nearby villages. That is how your military structure builds up :)
Defence Points can come together to reward you with a Noble Title.
See Residential Classifications for a description of the ★ rating system.
The Mass Combat rules that are used to resolve military disputes are based on a nation's defence points
See the Military Ranks page to get an understanding of the abilities of different officer grades.