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pathfinder:campaign_systems2:strongholds:military

Urban Military Developments

These buildings are the base for your military and peacekeeping forces. There isn't a separate Police Force, Guard Unit, Army, Navy etc - In this system those are all part of the same set up. Think of your town guards as a cross between a French Gendarme and a Local Guard Unit. In peace time they patrol your towns and cities, during a siege they lead the defence and they go out to fight wars as well. The navy will consist of Sailor/Marines who provide Coast Guard duties, military transport, defence etc …

Buildings

ClassificationNameCostSpecEconLoyStabDefenceTroops
PMilitary Jetty200111Marines
PLocal Patrol Boat100001Marines: Needs Jetty
PArea Patrol Boat200002Marines: Needs Jetty
PWatchtower100001L
H/PFortified Villa (★★★)200011L
PFort 200002L
M/PBarracks (★★★)300012ANY
H/PFortified Manor (★★★★)400112L
PCity Walls Varies L
M/Garrison (★★★)400013ANY
H/M/PKeep (★★★★)6.500124ANY
H/M/PCastle (Small) (★★★★)900136ANY
H/M/PCastle (Large) (★★★★)1401249ANY
  • P - Policing
  • M - Military
  • H - Homes

Descriptions

  • Jetty - A Military Jetty is used as a base for small patrol vessels and can support up to 6bp worth of vessels up to 30 feet in length. It comes with a local patrol boat and its crew.
    • Local Patrol Boat. A Launch crewed by a unit of marines, used for local and harbour patrols. It isn't designed for long voyages and doesn't (generally) stay away overnight. Because of its large crew it can achieve a speed of 35. Think Harbour Guard, rather than Navy.
    • Area Patrol Boat. A shallop crewed by marines, used to patrol the wider area. Extra sails have been added (giving speed 30), and the hold area is converted to basic cabin space, which is used for bedding down and storage of weaponry. It is cramped and uncomfortable but it works. Think Coast Guard, rather than Navy.
  • Watchtower – Little more than three or four rooms stacked on top of each other, with a guard post at the top. Often placed near roads or gates they provide basic protection when required. Very basic accommodation for the troops, but better than being in the field. Troops (1x Light Foot).
  • Fort - a small, lightly defended complex, designed to house light troops. It might be the defensive heart of a village or be a lone outpost in the wilderness.
  • Barracks – This building is large enough to house a unit of soldiers and provide them with decent facilities. It is normally under the command of a Lieutenant and is the basic building block of an army. ★★ accommodation for troops, ★★★ for the officer.
  • Garrison – A barrack for a larger unit. It has better facilities and is normally under the command of a Lt–Commander. ★★ accommodation for troops, ★★★ for the officers.
  • Keep – A strong building that provides a home for a minor noble – and includes a barracks for troops. The troops are normally commanded by a Lieutenant. ★★ accommodation for troops, ★★★ for the officers, with a ★★★ apartment for the local lord.
  • Castle (Small) - A strong building that provides a home for a noble and includes a Garrison for troops. The troops are normally commanded by a Lieutenant–Commander. ★★ accommodation for troops, ★★★ for the officers, ★★★★ apartment for the local lord.
  • Castle (large) - A strong building that provides a home for a noble and includes a Large Garrison for troops. The troops are normally commanded by a full Commander. ★★ accommodation for troops, ★★★ for the officers, ★★★★ apartment for the local lord.

See Residential Classifications for a description of the ★ based accommodation rating system.

Troop Types and Upgrades

The cost of a military building includes and element to pay for troops. All Military buildings have light footmen. Buildings with +3 defence (or more) may have upgraded troops as well. See Troop Templates for descriptions of troops types.

Notes

Not all troops will be in the same building - a Lt-Commander in charge of a Keep, may well be in command of the barracks (and its Lt) in a neighbouring town. That Lt might well oversee watch-towers in two nearby villages. That is how your military structure builds up :)

Defence Points can come together to reward you with a Noble Title.

See Residential Classifications for a description of the ★ rating system.

The Mass Combat rules that are used to resolve military disputes are based on a nation's defence points

See the Military Ranks page to get an understanding of the abilities of different officer grades.

pathfinder/campaign_systems2/strongholds/military.txt · Last modified: 2021/07/17 21:27 by johnb