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pathfinder:campaign_systems:strongholds:civic

Table of Contents

Civic Properties

Buildings

ClassificationNameCost BP EconomyLoyaltyStabilityMinorMediumMajorValueDefence
CivicDump 0.501000000
CivicMonument 0.501000000
CivicPublic Baths 0.5 01000000
CivicTown Hall 101100000
CivicGranary 1.501200000
CivicPark 1.502100000
CivicJail 1.501200000
CivicCourt House 202200000
CivicOrphanage (★) 202200000
CivicHospital 2.512100000
CivicMint 2.511200000
CivicGuildshall 513300000

Descriptions

  • Dump – Somewhere for all the town’s rubbish. It has to be emptied and tidied up every so often.
  • Monument – A statue or other edifice commemorating and event or a person.
  • Public Baths – somewhere for the population to clean themselves. There will be private cubicles with baths in as well as a shared use sauna. This is not a swimming pool.
  • Town Hall – civic offices that are used to administer the town or city.
  • Granary – used to stockpile grain against times of need. A town with a granary would last out longer in a siege or a famine.
  • Park – a recreational area with lawns, flowerbeds and trees.
  • Jail – a lock up for keeping prisoners secured until their sentence confirmed. There are no long term prisoners, as they are way too expensive. Other forms of justice such as fines, branding, outlawing, exile and death are preferred.
  • Court House – where many legal cases are heard and punishments decided.
  • Orphanage – provides basic accommodation for children without parents. Brilliant place for ‘charity’ donations.
  • Hospital – Non-clerical basic medicine for your citizens. It isn’t the best or quickest healing – but it is something they might be able to afford.
  • Mint – make your own coins and put your country on the map.
  • Guildshall – regulates trades and professions and helps protect the quality of workmanship in your town.

Notes

See Residential Classifications for a description of the ★ rating system.

pathfinder/campaign_systems/strongholds/civic.txt · Last modified: 2019/06/01 17:04 by 127.0.0.1