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        <title>JohnB&#039;s Games - consolidated:hann_empire</title>
        <description>Role-Playing, my way.</description>
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        <dc:date>2026-03-10T09:23:03+00:00</dc:date>
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        <title>geography</title>
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        <description>Geography of the Hann Empire

 The Hann Empire is based around the Northern shores of the Hann Sea, an area of water bounded and pierced by mountain ranges from the north, which are the lands of the Hann. The central part of the sea is deep, has rough seas and is home to various sea monsters - few vessels dare to trade across it. Trade and communications is dominated by coastal vessels. The southern shores are known as Sakar, a land of represive cities, tribesmen and pirates.</description>
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        <dc:date>2025-04-20T11:04:47+00:00</dc:date>
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        <title>hann_navy</title>
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        <description>Hann Navy

Vessels

	*  Light Galleys are about forty feet long, equipped with a ram and forward facing catapult.  Their sailing crew (15) all have combat training and are supported by a squad (five) of marines.  They are used for harbour and coastal patrols, under the command of a Lieutenant.</description>
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        <title>history</title>
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        <description>The History of The Hann Empire

The long, and sometimes contentious, history of the Modern Hann Empire.

The Early Days

Before the days of Empire, there was the Hann people.  Spread all across the mainland, from East Telida right the way down to what is now known as The Far Coast States.  They lived in small family based settlements, organized into larger Clan Holdings - and they followed The Old Gods.  They were a mobile society, and moved around their lands with the seasons, and smaller group…</description>
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        <description>Managing the Empire

Every organization must have a management structure, and that is true of the Hann Empire.  While it is called an Empire, it doesn&#039;t have an Emperor to rule it, nor are there rules about how every single state and nation will be run.  However, broad policy and minimum standard are set  by the Empire Council, although its most important function is to manage trade agreements and mutual defence.  It has two major tools to help with that, The Raven King of Arms and the Lex Gasga…</description>
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        <title>milestones</title>
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        <description>Milestones

Every settlement is expected to collect some basic information about its population, there is some flexibility in quite what is collected and how it is collected.  It is often something that is collected by the local church although, in larger settlements, it might be handled by the local administration.  Some ‘nations’ such as Urgon and The Tannery States have more centralised systems.</description>
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        <title>more_about_dwarf_mineholds</title>
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        <description>Dwarf Mine-holds

[A Great Mine-Hold]Dwarves are very protective of their holdings, people and society, so their mine-holds tend to follow a standard pattern.  The central area is reserved for dwarves, and specially invited guests, although they have a reception where they welcome members of other races.  Reception areas can be quite large, and  have shops, inns, stables etc, mainly run by dwarves, to ease their relationships with visitors.  Most reception areas are the size of a reasonable (sur…</description>
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        <title>noble_titles</title>
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        <description>Imperial Titles

Sovereign Rulers

Sovereign Rulers claim the absolute right to rule an area of land such as a state, country or island – however the justification for the claims can be varied.  Legally this is known as Allodial Ownership: The land is not subject to the rights of any lord or superior; owned without obligation of vassalage or fealty.</description>
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        <dc:date>2025-08-19T08:17:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>northerndevelopments</title>
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        <description>The Northern States

Overview

Relative Distances  (approximate)



	*  Tusk &gt; Sunsmarch = 100 miles  - River only
	*  Eastgate &gt; Edgemoor = 60 miles -  River &amp; Road (2 trade post villages)
	*  Newgate &gt; Oldkeep = 60 miles - Road (2 trade post villages) (longer by River)</description>
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        <dc:date>2026-03-29T20:47:28+00:00</dc:date>
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        <title>npclevels</title>
        <link>http://rp.baileymail.net/doku.php?id=consolidated:hann_empire:npclevels&amp;rev=1774817248&amp;do=diff</link>
        <description>NPC Levels

It really is surprising how low level most NPCs are supposed to be, according to the rules - and how rarely they finish up like that in the published adventures.  For example, all the managers listed in the downtime section, many of who earn over 100gp a month, are listed as L3 characters.  It sort of works, with a bit of manipulation.</description>
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        <dc:date>2025-04-23T11:12:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>religion</title>
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        <description>Religion

Deities from a number of sources, are worshipped across the region.  The Pathfinder Pantheon to the East, the 3.5 pantheon to the north, deities from the Al Quadim Setting in the south, there is even an oriental deity as well. Not to mention a few home brew deities as well -  however, note that most of the home brew deities are low powered, compared to the &#039;official&#039; deities.</description>
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        <dc:date>2025-04-29T07:50:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>society</title>
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        <description>Society

While life is different in the various parts of the empire, there are a few things that remain constant.

NPCLevels - or how most NPCs are surprisingly low levels.

Milestones - or when  society thinks that life changes happen.  Birth, Breeching, Coming of Age, Marriage, Death</description>
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        <dc:date>2026-03-29T21:45:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>http://rp.baileymail.net/doku.php?id=consolidated:hann_empire:start&amp;rev=1774820704&amp;do=diff</link>
        <description>The Hann Empire

The Hann Empire is a great trading empire, with a culture defined by the four great faiths that are prominent across the empire. 

“The Empire is ruled by Nobles, but they are expected to rule for the benefit of everybody, and build relationships through trade and fair dealings.  Everybody has their own fate, but good things come to those who work for them.  While business and trade are important, so too is agriculture and the countryside – work with nature, rather than against …</description>
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        <dc:date>2023-09-02T20:35:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_civil_guard</title>
        <link>http://rp.baileymail.net/doku.php?id=consolidated:hann_empire:the_civil_guard&amp;rev=1693686912&amp;do=diff</link>
        <description>The Civil Guard

The Civil Guard serves as a policing force for Imperial areas.  Dressed in Studded Leather and buckler, and  carry a Light Crossbow or Long-spear and/or  club(Think of it as a baton / truncheon, that symbolizes their office)++, depending on the role they are performing.    While they are not heavily armed, they are well drilled and normally fight as a block, gaining all the benefits of the Shield Wall (Combat, Teamwork) feat.</description>
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        <dc:date>2025-08-18T10:59:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_empire_council</title>
        <link>http://rp.baileymail.net/doku.php?id=consolidated:hann_empire:the_empire_council&amp;rev=1755514745&amp;do=diff</link>
        <description>The Empire Council

The Empire Council is an irregular body of National Ambassadors, who negotiate on behalf of their rulers.  The annual meetings of ambassadors are used to ratify agreements, that have had any quirks thoroughly negotiated out of them, the place to question the implementation of treaties, or the deployment of the Imperial Navy and Imperial Law.  The meeting also hears reports on other items important to the delegates, such as relationships with neighbours, the colonization of Fi…</description>
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        <dc:date>2023-09-02T20:35:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_imperial_army</title>
        <link>http://rp.baileymail.net/doku.php?id=consolidated:hann_empire:the_imperial_army&amp;rev=1693686912&amp;do=diff</link>
        <description>The Imperial Army

The Imperial Army is a double-edged sword.  Much of the time, they serve on the borders of member states and help protect from barbarians, humanoids and ravenous monsters.  However, they are also the force that provides the strength behind the Empire&#039;s law and structure.  If a state get out of hand, and the rest of the empire decides to take action, it is the imperial army that leads the intervention.  They are supported by troops sent from the Nations, but The Imperial Army  …</description>
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        <dc:date>2023-09-02T20:35:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_imperial_guard</title>
        <link>http://rp.baileymail.net/doku.php?id=consolidated:hann_empire:the_imperial_guard&amp;rev=1693686912&amp;do=diff</link>
        <description>The Imperial Guard

The Imperial Guard contains the best trained, and most loyal troops in the Empire.  They are most frequently seen in their Imperial Purple uniforms, with brilliantly shined breastplate, helmet and buckler,  armed with a bardiche and short sword.</description>
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        <dc:date>2026-03-29T21:51:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_imperial_navy</title>
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        <description>The Imperial Navy

Charged with patrolling the Empire&#039;s coastline, they transport soldiers back and forth around the Empire as required. 

Personnel Descriptions

	*  Sailors are generally experts or commoners with sailing skills.  In combat they defend their own vessel using boarding pikes and clear the rigging of enemy vessels with light crossbow fire.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_military</title>
        <link>http://rp.baileymail.net/doku.php?id=consolidated:hann_empire:the_military&amp;rev=1744804428&amp;do=diff</link>
        <description>The Military

While individual states are required to provide for their own defence, the Hann Empire also has an effective central military force, which is used to bolster local defences in times of need, and provides a stick that can be used to keep the states in line with their Empire Agreements.  While enforcement is, nominally, a job for the individual states, they do not want to be seen as the instigator.  Instead, the  Empire Council leads the way, and sends an Imperial Force, supported by…</description>
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