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        <description>Role-Playing, my way.</description>
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        <title>academic</title>
        <link>http://rp.baileymail.net/doku.php?id=pathfinder:campaign_systems:organisations:academic&amp;rev=1688464652&amp;do=diff</link>
        <description>Academic Buildings

Buildings
Academic DevelopmentsClassificationNameCostEconomyLoyaltyStabilityMinorMediumMajorDefenceAcademicLibrary   21110000AcademicMenagerie   21110000AcademicMuseum   21110000AcademicSchool   21110000AcademicObservatory {★★★}</description>
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        <dc:date>2020-02-22T08:18:19+00:00</dc:date>
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        <title>guilds</title>
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        <description>Guilds

Overview

Guilds are societies for people who share common interests or skills.  For example a Town might have a Crafts Guild that all of the towns Craftsmen belong to - a city might have different guilds for each trade  (or group of trades).  A stronghold might have a Miners&#039; Guild, a Merchant-Venturer guild or a Wizards&#039; Guild - they all come into this category.  The Guild does a number of things.  First it tries to regulate trades in its catchment area, some say this is to protect its…</description>
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        <dc:date>2019-07-15T18:50:36+00:00</dc:date>
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        <title>religious</title>
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        <description>Religious properties

These descriptions cover the base product you get when you use The Stronghold or Business rules in my games.  You can change the fluff to suit the deity, but the core descriptions stay – as do the staff and teams allocated to a building.  However, you can always spend money to improve things.  Prices on Request. Clerics of different deities will co-operate, so long as their Deities are not in real opposition to each other.  For example a Pharasmin Canon may well conduct the…</description>
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        <description>Organisations

Overview

In this context Organisations are structures intended to promote an ideal, rather than just make money.  While we might identify and develop other organisations later the two most significant are probably Religious and Academic organisations - Churches and Colleges.  Your investments will be in demand as leaders of strongholds need to balance Economy, Loyalty and Stability - but most Business-folk and Merchants  are only interested in the buildings that develop the Econo…</description>
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