campaign_systems_kingdombuilding:masscombat:start
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campaign_systems_kingdombuilding:masscombat:start [2023/07/04 11:56] – removed - external edit (Unknown date) 127.0.0.1 | campaign_systems_kingdombuilding:masscombat:start [2023/08/12 09:44] (current) – ↷ Links adapted because of a move operation johnb | ||
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+ | ====== Mass Combat ====== | ||
+ | |||
+ | ===== Overview ===== | ||
+ | |||
+ | The Mass Combat Rules are different to those used in most fantasy RPGs. Rather than being an attempt to use a simplified War Game, I have decided to continue with the heroic themes normally found in RPGs. Rather than commanding the troops of an army, the PCs are sent off on battle-critical missions that are resolved in the same way as all other PC encounters. | ||
+ | |||
+ | ===== Missions ===== | ||
+ | |||
+ | Heroic Missions can range from sabotage, tactical missions, intelligence gathering and counter intelligence. | ||
+ | |||
+ | * Sneak round behind the enemy and destroy_the_boats / kill_the_mules they are using to bring supplies. | ||
+ | * We know the enemy have a 'Shock Unit' concealed on our left flank. | ||
+ | * We don't know how large their reserve is. Sneak into their camp and check. | ||
+ | * We think there are enemy scouts in the woods. | ||
+ | * Sneak into the enemy camp and disrupt them by fire, magic or whatever else you can think of. Just make sure you get out OK. | ||
+ | * The enemy is holding 5 trolls in reserve. | ||
+ | * Their necromancer was seen heading for an old battle-grave. | ||
+ | |||
+ | It could be almost anything that can be played out reasonably quickly and represent a short mission. | ||
+ | |||
+ | ===== Building an Army ===== | ||
+ | |||
+ | For every Defence Point a settlement has, it can send one unit to fight in the army. The more defence points you have, the bigger your army. | ||
+ | |||
+ | To get defence points and to build an army you need to pay for and develop buildings with defence points - most of which are listed on the | ||
+ | [[campaign_systems_kingdombuilding: | ||
+ | |||
+ | |||
+ | Every defence point in the Campaign System represents a building that houses | ||
+ | |||
+ | ===== Army Composition | ||
+ | |||
+ | Each defence point contributes a single [[https:// | ||
+ | |||
+ | * Mob - Untrained commoners and experts, who will (sometimes) turn out to defend their town or city. | ||
+ | * [[UntrainedTroops| Secondary]] - Military support staff, veterans and militia. | ||
+ | * [[LightTroops| Regular Troops]] - Trained guards and scouts and light cavalry. | ||
+ | * [[MediumTroops| Veteran Troops]] - Experienced soldiers with medium armour and better equipment | ||
+ | * [[HeavyTroops| Elite Troops]] - The elite soldiers who have heavy armour and the best equipment | ||
+ | * [[SpecialTroops| Specialists]] - Specialists | ||
+ | |||
+ | ===== Army Size ===== | ||
+ | |||
+ | The size of your army depends on where it is and how you have deployed your troops. | ||
+ | |||
+ | ==== The Field Army ==== | ||
+ | |||
+ | The field army consists of your regular soldiers, specifically employed for military purposes, who can be sent abroad to fight. | ||
+ | |||
+ | * Each unit of Standard troops = +3 | ||
+ | * Each unit of Veteran troops = +5 | ||
+ | * Each unit of Elite Troops = +7 | ||
+ | * Each NPC Knight of the Southern Chapter = +3 | ||
+ | |||
+ | The Field Army will go wherever it is sent. | ||
+ | |||
+ | ==== The Home Army ==== | ||
+ | |||
+ | The Home Army consist of all those secondary troops who will fight to defend their Homes, but cannot be sent aboard. | ||
+ | * Each unit of Secondary troops = +2 | ||
+ | * Each NPC Officer of the Southern Chapter = +2 | ||
+ | |||
+ | The Home Army will only travel one hex from its base. | ||
+ | |||
+ | ==== The Mob ==== | ||
+ | |||
+ | The Mob is all those local citizens who will turn out to defend their homes, but won't travel away from their own settlement. | ||
+ | * For each point of loyalty, add +1 to mob size. | ||
+ | * Each NPC Member of the Southern Chapter = +1 | ||
+ | |||
+ | ===== Total Army Modifier ===== | ||
+ | |||
+ | The previous section shows you how to calculate the Army Modifier for each of the three separate parts of your overall military force, but armies can be split into smaller parts, or amalgamated into one large army. According to circumstances, | ||
+ | |||
+ | Defending your Home? There is always your Mob. If the Home Army hasn't been deployed, add their modifier value. | ||
+ | |||
+ | However, if your field army is away, attacking some one else, and your home army was defeated in the adjoining hex - you will be much weaker. | ||
+ | |||
+ | If you are fighting close to home, you might send the Field Army and the Home army out as a single unit. I can hear you asking why would I do that? Perhaps there is a neighbouring town under attack | ||
+ | ===== Resolving the Battle ===== | ||
+ | |||
+ | Battles between armies takes place within the Fog of War - at least as far as the PCs are concerned. | ||
+ | |||
+ | Resolving the battle is easy - both sides roll D20 and add their Army modifier - then compare totals. | ||
+ | |||
+ | * <= 10 points difference, the battle is indecisive. | ||
+ | * 11-25 points is a winning/ | ||
+ | * More than 25 points is a small victory. | ||
+ | * >50 points is a great victory. Winning side -5 penalty, losing side -25 penalty. The battle is over | ||
+ | |||
+ | Combat modifiers are cumulative. | ||
+ | |||
+ | **Note: | ||
+ | |||
+ | |||
+ | |||
+ | ===== The Costs of War ===== | ||
+ | |||
+ | Going to war costs money, which (for simplicity' | ||
+ | |||
+ | |Deploying a Field Army | 2bp per defence point fielded | | ||
+ | |Deploying a Home Army | 1bp per defence point fielded | | ||
+ | |Defending a Siege |2bp per district | | ||
+ | |||
+ | The effects are normally felt at the end of the following campaign year. The costs will be lower if the siege / war last less than a year, but is unlikely to be less than half of those costs. Sometimes, it can take years to bring the economy back to normal. | ||