campaign_systems_kingdombuilding:roleplaying
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| + | ====== Role Playing ====== | ||
| + | The world building rules are meant to help you role-play - not in small scale day-to-day actions, but in the way your character behaves in the longer term. Using these rules you can build towns, businesses and organizations that follow your character' | ||
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| + | These are a few examples, but that you are not restricted to one section of rules, and that you can have a range of holdings and investments. | ||
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| + | **Traditional Fantasy** - The rules are designed to replicate a fairly traditional system of benevolent nobles who care for their citizens. | ||
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| + | **Fantasy Democracy** - Not the one person, one vote version that we think of as democracy today, but an earlier system that gives a vote to selected members of the community. | ||
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| + | **Capitalist** - The core concept behind the Business and Merchant rules. | ||
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| + | **Green** - Rangers, Druid, some Clerics and other individuals might be followers of 'The Green Way', or a similar philosophy. | ||
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| + | **Religious** - The rules are primarily designed to allow Priests to build a religious organization that covers one, or more, strongholds - and the PC might, eventually, be able to claim the title of Bishop, Abbott/ | ||
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| + | **Community** - There is a selection of ' | ||
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| + | **Charitable** - A charitable PC makes donations to good causes - although the good causes are defined by the PC's personal philosophy. | ||
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| + | **Cooperative** - Cooperative developments are owned and managed by the community, for the good of the community. | ||
