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characters:ravendukassen [2024/11/01 07:17] johnbcharacters:ravendukassen [2024/11/25 06:24] (current) – ↷ Links adapted because of a move operation johnb
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 ===== Introduction ===== ===== Introduction =====
  
-As I join the game, the party are in Sandpoint, an area where  I played and DMed a few years ago. And home to one of my favourite characters of all time, Sir Gagak deKassen.  Gagak is a half-orc Barbarian - with a level of Bard that represents his entry to the 'civilized' world and a level of Chevalier  (A knightly class) which represents him becoming part of the gentry. His adventuring group invested some of their in a business, The Kassen Kompany, which helped establish all of them in society, but many assets were hived off to individual members when the party split up.  Gagak's share includes the Animal Training Centre as well as a few houses that are rented out around the village.  That, as well as some income from the remaining shared resources, provides Gagak's family with a regular income.   Their home is at Skids Landing, a small (almost wilderness) settlement on the very edges of Sandpoint's hinterlands.+As I join the game, the party are in Sandpoint, an area where I played and DMed a few years ago. And home to one of my favourite characters of all time, Sir ++Gagak deKassen|{A half-orc Barbarian - with a level of Bard that represents his entry to the 'civilized' world and a level of Chevalier  (A knightly class) which represents him becoming part of the gentry}++
  
-The family background and Skids Landing have been modified (slightlyso that they do not impinge on new games (Unless the GM wants it to).    The deKassen family are just slightly unusual family with some (minorwealth.  +His adventuring group (The Kassen Kompanyinvested some of their in a ++business|(which they also called The Kassen Kompany)++ that helped establish all of them in society and made them wealthy for life Gagak set up his home in Skids Landing, small (almost wildernesssettlement on the very edges of Sandpoint's hinterlands.  
  
-++Note|[Skids was a small settlement from a game I played in, and was introduced as part of The Kassen Kompany's first acquisition, a set of river barges (actually Keel Boats) plying a very minor trade route.  Later, the area became the base for a series of adventures that I DMed and developed into a collection of small, interlinked, settlements - with a Military School, and Dwarven Quarry.  The Kassen Kompany fleet of merchant vessels, has been 'sold off' to FFTC in return for 'pensions', while the barges are run as an independent business.]+++===== Raven DuKassen =====
  
-===== Personality =====+Raven grew up in a village called Skids Landing, one of the most distant settlements that look towards Sandpoint for leadership.  Set deep in the forest, Skids Landing supports a logging base, a quarry, a small military academy and a few hunter trappers - it is a bit of a 'wild west' place that is home to strong independent, outdoors, people.  His father is, in effect, the village squire - as he owns a business and quite a few of the cottages in the village, he is also both strong-minded and a well respected ex-adventurer, which adds to his influence in the village.  His large, and somewhat unusual family, lives in a a small manor house, called The Kassen Compound, on the village outskirts.
  
-[[Raven-philosophy| How Raven sees life]] - This turned out to be bit longer than I expected -  hence its own page!+His early education, revolved around 'country' skills, although his vocation was always for music and song, rather than the outdoor life.  Later he was sent to Magnimar for formal education, although he found it difficult to adapt to city life and regular classes, so he left school and moved to Sandpoint, the largest town that he knew well. 
  
-===== In Game Projects =====+Raven enjoyed living in Sandpoint.  There was more to do  than in Skids, its i less constrained than Magnimar – there is space to stretch his legs and his brain – and enough to keep him occupied.  He has made a living for himself, playing (occasionally) in the orchestra at the theatre, and up on the stages at both The Rusty Dragon and Cracktooth’s Inn.  He also earned a bit of extra cash doing casual day-work for the herbalist - not much, just a bit of assistance when they have a lot of work on …  Just a jobbing entertainer. 
  
-[[legendarium:poems:start#raven_dukassen|Songs and Poems]] - the poetic output of Raven the Bardbigging up the party!  Or possible bringing his enemies down :)+The came the problems with the Goblins, and he decided to attach himself to the group of adventurers who were dealing with itand write their stories up in song.  That is how it all started.
  
-[[Thistletop Development]] - we are turning the Goblin Warren into a base and museum 
  
-===== Skids Landing ===== 
  
-{{:characters:skids_landing_n.png?200 |}}  Skids Landing is a very rural/wilderness village -  and even calling it a village might be pretentious! It is a rough and ready place, with few facilities, businesses or governance.  Most of the time people just do their own thing, unless they upset one of the four gig players – The Kassen Family, Scarnetti Timber, the Dwarves and Diomedes of the Military Academy.  The Kassen Family and Diomedes are often aligned, but the four groups can work together ... 
  
-**The Kassen Kompany** is small business set up by a group of adventurers, including Gagak deKassen.  It has other interests, but in Skids Landing it owns the Barge Jetty and a small shop.  The Kassen Company barges (actually keel boats)  ship stone, skins, furs, leather and other similar items  out of Skids, and returns with supplies and people.  The shop sells all the basic household requirements, as well as hunting and trapping gear including arrows, bolts, knives, hunting spears etc.  +[[Raven-philosophy| How Raven sees life]] - This turned out to be bit longer than I expected -  hence its own page!
  
-**Scarnetti Timber** have a base here.  They don't do much cutting around Skids now, and have moved their cutting camps upstream.  However, the  camps are managed from here and the timber is collected, collated, recorded and then sent down stream for processing. A number of local people work on the timber crews and their livelihood is dependent on the Scarnettis.  The Timber Office also has a Bunk House for their itinerant and single male workers - all of which adds to the 'wild west' flavour of the town.+==== In Game Projects ====
  
-**Skids Bar** is a very basic inn.  It has a large bar area  (mainly selling ales and strong spirits), a small kitchen (Always stew for dinner), and a couple of bedrooms (one doubleone six bed bunk room).  It caters to a lot of strong, hard-working people - timber workers, sailors from barges, hunters, trappers, quarry workers etc - there are brawls on a fairly regular basis.  Little real damage, but enough cuts, bruises and hangovers to keep the herbalist in business.  +[[legendarium:poems:start#raven_dukassen|Songs and Poems]] - the poetic output of Raven the Bardbigging up the party!  Or possible bringing his enemies down :)
- +
-**KK Animal Training**  was once part of The Kassen Company, but fell to Gagak, as part of his share, when the smaller aspects of the business were hived off. It specializes in training dogs for hunting, guarding and as war dogs, although it also trains hawks for hunting.+
  
-**The Village** also supports hunter/trappers and herbalistas well as leather workercarpenter, and 'river-men' - as well as The Scarnetti Timber staff, Dwarves from the Stone Works and the members of the Military Academy.  You can get basic leather and wooden items (even leather armourwooden shields and many simple weapons) as well as basketsthatching reeds and rush mats in the village - which are also exported, down stream, to bring bit of cash into the community.  The deKassen family own eight cottages in the village  (each building represents two adjoining cottages)//See Note1//+[[Thistletop Development]] - The first 'job' was helping to clear out goblin warren at Thistletopwhich we soon discovered housed group of evil cultists.  Oncer that had been achievedwe had the problem of what to do with the fort that the goblins had builtif we left it emptysome other tribe would soon colonize it and become a threat to Sandpoint.  So we decided to take it over as base for party operations.  Perhaps because of his background at Skids, Raven took over the planning for the build.
  
-==== Just outside ==== +Business?
  
-**The Dwarves** run a small quarry about a mile outside Skids.  The dwarves live in caves houses cut into the side of the quarry, although they come down to Skids for supplies and to visit the bar.  And, of course, their stone is shipped out on Kassen Kompany barges.  There are rumours that there is an old mine, accessed through the cave houses, but the dwarves deny this.  Quarrymen and stone workers all, the dwarves are a tough as old boots, and are well able to defend themselves in a brawl.+==== Family Background ====
  
-**Diomedes Military School** is a small self-contained military school, located close to the quarry.  Diomedes is an old adventuring colleague of Gagak and a member of The Kassen Kompany.+[[families:kassenklan:the_dekassen_family|The Kassen Klan]] An overview of the family.
  
-===== deKassen Compound =====+[[families:kassenklan:the_kassen_compound|The Kassen Compound]] - The family home.
  
-{{ :characters:dekassen_compound.gif?200|}}The single largest building in Skids Landing and family home to the deKlassen clan.  It was always  a chaotic place, fully of enthusiastic, noisy people, some of whom were still children but it is quieter now.  It was only ever 'just big enough', the adults had small private rooms, but the children shared dormitory style rooms.  Everybody (adults, children and staff) all eat together in the main room, and relations and communications between the deKassens and the staff  is generally fairly informal.+[[families:kassenklan:skids_landing|Skids Landing]] Our home village.
  
-Gagak deKassen, head of the family, is an adventurer and often away from home - indeed he hasn't been home for something like ten years now.  Adriana deKassen, the senior wife, now spends much of her time in Korvosa.  Delilah (Third wife) isn't home all that much either, and is currently believed to be in Riddleport or Kaer Maga.  Only Anya (second wife) and the two youngest children live at home now, and they seem to rattle around in the  big house. 
  
-There are a few live-in staff - the Housekeeper, The Cook and the Guard - who are supported by part-time workers from the village.  The kennel only has a single hunting dog to look after now, although there are a couple of guard dogs, who are let loose in the compound over-night, and a couple of other, more pet like, dogs.  There are five ++guards|(L1 Warriors, with Short Bows, Hand Axes and Survival skills))++, including the sergeant, who have a fairly easy life -  they stand gate guard during the day, go on occasional patrols (cum hunting trips), and look after the kennel. 
  
  
characters/ravendukassen.1730445437.txt.gz · Last modified: by johnb