consolidated:building:business
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| consolidated:building:business [2026/03/15 11:43] – [Staffing] johnb | consolidated:building:business [2026/03/15 16:53] (current) – [Large Businesses] johnb | ||
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| However, a well run business earns you money that will contribute to your Living Expenses. | However, a well run business earns you money that will contribute to your Living Expenses. | ||
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| ==== Business Size ==== | ==== Business Size ==== | ||
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| Every business comes with a suitable staff and the cost of recruiting is included in the final cost of the building, including fees. You can RP those encounters, but if that isn't appropriate for your game, it just happens automatically. | Every business comes with a suitable staff and the cost of recruiting is included in the final cost of the building, including fees. You can RP those encounters, but if that isn't appropriate for your game, it just happens automatically. | ||
| + | ==== Unexpected Events ==== | ||
| + | |||
| + | Your DM might decide that something interrupts the normal income from your businesses, often as a plot hook of some sort. These might be something minor, as a side plot, or something major that dominates the main adventure arc for a while - but they should always be resolvable with a bit of effort. | ||
| + | |||
| + | ==== Business Empire ==== | ||
| + | |||
| + | Under this model, you effectively become a property magnate buying more, bigger and better businesses as you progress. | ||
| - | ==== Profits | + | ==== Fees & Recruiting |
| - | Profits from a business | + | There are no fixed values for this. If you want to build in a development settlement, you probably won't pay any fees, but may need to pay recruitment costs to attract people to your out-of-the-way settlement. In a village, you might get away without fees or recruitment costs - unless you are building something inappropriate for the area, or the local lord wants a share of the action. |
| - | Need to rethink this - Use 1 or 2 % of base cost + Take 10 ? | + | If you develop an illegal business |
| + | ===== Business Income ===== | ||
| - | [[Business Profits]] | + | Your income from the business comes to 1% of the purchase cost of the building (excluding fees, recruiting etc) each month. |
| ^Income^Home^Description | | ^Income^Home^Description | | ||
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| Small Business, especially those in villages, do not normally benefit from employing managers or skilled staff. | Small Business, especially those in villages, do not normally benefit from employing managers or skilled staff. | ||
| - | ^Small Businesses - Base price 1000gp or less ^^^Monthly | + | ^Small Businesses - Base price 1000gp or less ^^^^| |
| - | |R|Shrine|270|A shrine, idol or similar holy site. Staffed by a L1 Adept.| | + | ^-^Building^Base \\ Cost^Profit |
| - | |B|Shop|550| A general store.| | + | |R|Shrine|270|2.7|A shrine, idol or similar holy site. Staffed by a L1 Adept.| |
| - | |B|Mill|660|A building used to cut lumber or grind grain.| | + | |B|Shop|550|5.5| A general store.| |
| - | |B|Smithy |730| An armorsmith, blacksmith, or weaponsmith.| | + | |B|Mill|660|6.6|A building used to cut lumber or grind grain.| |
| - | |B|Workshop |730|A shopfront and workshop for a trades' | + | |B|Smithy |730|7.3| An armorsmith, blacksmith, or weaponsmith.| |
| - | |B|Tannery|830|A structure where workers prepare hides and leather.| | + | |B|Workshop |730|7.3|A shopfront and workshop for a trades' |
| - | |B|Tavern|910|An eating or drinking establishment.| | + | |B|Tannery|830|8.3|A structure where workers prepare hides and leather.| |
| - | |B|Pier|930|Warehouse and office for docking ships and handling cargo or passengers.| | + | |B|Tavern|910|9.1|An eating or drinking establishment.| |
| + | |B|Pier|930|9.3|Warehouse and office for docking ships and handling cargo or passengers.| | ||
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| * Might benefit from employing skilled staff. | * Might benefit from employing skilled staff. | ||
| - | ^Medium Businesses | + | ^Medium Businesses |
| - | |R|Graveyard|1, | + | ^-^Building^Base \\ Cost^Profit \\ gp/Mth ^Notes^ |
| - | |B|Luxury Store|1, | + | |B|Luxury Store|1,030|10.3| A shop that specializes in expensive wares and luxuries.| |
| - | |B|Wood Shop|1, | + | |B|Wood Shop|1,210|12.1|A Wood Shop is a facility specially focused on the output of fine woodwork, from simple furniture to custom, masterwork engines of war.| |
| - | |R|Temple|1, | + | |R|Temple|1, |
| - | |B|Brewery|1, | + | |B|Brewery|1, |
| - | |B|Library|1, | + | |B|Library|1, |
| - | |B|Bank|1, | + | |B|Bank|1, |
| - | |B|Observatory|1, | + | |B|Observatory|1, |
| - | |B|Magic Shop|1, | + | |B|Magic Shop|1,590|15.0|A shop that specializes in buying and selling magic items, spells, and magical remedies.| |
| - | |R|Graveyard|1, | + | |R|Graveyard|1, |
| - | |B|Stockyard|1, | + | |B|Stockyard|1, |
| - | |B|Stable|1, | + | |B|Stable|1, |
| - | |B|Theater|1, | + | |B|Theater|1, |
| - | |B|Mint|1, | + | |B|Mint|1, |
| - | |B|Museum|2, | + | |B|Museum|2, |
| - | |B|Hospital|2, | + | |B|Hospital|2, |
| - | |B|Farm|2, | + | |B|Farm|2, |
| - | |B|Tenement|2, | + | |B|Tenement|2, |
| - | |B|Inn|2, | + | |B|Inn|2, |
| - | |B|Dance Hall|2, | + | |B|Dance Hall|2,150|21.5|An establishment for dancing, drinking, and consorting with attractive people.| |
| - | |B|Black Market|2, | + | |B|Black Market|2, |
| - | |B|School|2, | + | |B|School|2, |
| ===== Large Businesses ===== | ===== Large Businesses ===== | ||
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| * Large Businesses benefit from employing skilled staff. | * Large Businesses benefit from employing skilled staff. | ||
| - | ^Large Businesses Base price more than 2500gp|||| | + | ^Large Businesses Base price more than 2500gp||||| |
| - | |B|Guildhall|2, | + | ^Medium Businesses |
| - | |B|Waterfront|2, | + | ^-^Building^Base \\ Cost^Profit \\ gp/Mth ^Notes^ |
| - | |R|Monastery|3, | + | |B|Guildhall|2, |
| - | |M|Barracks|3, | + | |B|Waterfront|2, |
| - | |B|University|4, | + | |R|Monastery|3, |
| - | |B|Arena|4, | + | |M|Barracks|3, |
| - | |B|Bardic College|4, | + | |B|University|4, |
| - | |R|Cathedral|4, | + | |B|Arena|4, |
| - | |B|Academy|5, | + | |B|Bardic College|4, |
| - | |B|Magical Academy|5, | + | |R|Cathedral|4, |
| - | |R|Druid’s Grove|5, | + | |B|Academy|5, |
| - | |M|Military Academy|6, | + | |B|Magical Academy|5, |
| - | |B|Menagerie|8, | + | |R|Druid’s Grove|5,750|57.5|This is a refuge in the wild where spell casters tied to nature can enjoy shelter and practice their crafts in outdoor surroundings. **(*)**| |
| + | |M|Military Academy|6, | ||
| + | |B|Menagerie|8, | ||
| **(*)** Druids groves **must** be built in wilderness or country areas, but still take the profit hit, in accordance with the rules. | **(*)** Druids groves **must** be built in wilderness or country areas, but still take the profit hit, in accordance with the rules. | ||
consolidated/building/business.1773575032.txt.gz · Last modified: by johnb
