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consolidated:building:homes [2025/07/20 20:19] – created johnbconsolidated:building:homes [2025/07/21 05:22] (current) – [Homes] johnb
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 ====== Homes ====== ====== Homes ======
  
-Homes cost the same whether you buy and existing house, or build a new one.+===== Overview ===== 
 + 
 +Homes cost the same whether you buy and existing house, or build a new one - see [[https://www.d20pfsrd.com/gamemastering/other-rules/downtime/buildings-and-organizations/|The PF Downtime Buildings]] page for the base prices - and remember that there will (almost certainly) be a Licence Fee to add to the cost. 
 + 
 +There are different types of 'home' available for purchase.  However, they do come with running expenses which are, generally, met from your Cost of Living expenses. 
 + 
 +  * Average (10 gp/month): Covers the costs of homes that cost up to, 2500gp 
 +  * Wealthy (100 gp/month): Covers the costs of homes that cost up to, 10000gp 
 +  * Extravagant (1,000 gp/month): To cover the costs of homes that cost more than, 10000gp 
 + 
 +You can reduce your Cost of Living Expenses by buying a business. 
 + 
 +------  
 + 
 +===== Normal Homes ===== 
 + 
 +These homes are just places for living in, they do not contain any crafting areas. 
 +  * House (1,290 gp) - A small cottage that can house up to two adults or a new family 
 +  * Mansion (5,160 gp) - A huge manor housing a rich family and its servants. 
 +  * Noble Villa (8,920 gp) - A sprawling manor with luxurious grounds. 
 +  * Palace (19,640 gp) - A grand edifice and grounds demonstrating wealth, power, and authority to the world. 
 + 
 +===== Occupational Homes ===== 
 + 
 +These homes include crafting facilities, including MW for ONE Craft Skill or Item Creation Feat.  Conventional crafters (including smith) can use the Exotic Artisan home for their craft skill.  NOTE: You do not generate an income from these buildings unless you craft and sell items. 
 +  * Exotic Artisan (1,730 gp) - The workshop and home for a creator of magic items, a fireworks maker, a glassblower, or the like. 
 +  * Alchemist (1,940 gp) - The laboratory and home for a creator of potions, poisons, and alchemical items. 
 +  * Herbalist (2,030 gp) - The workshop and home of a gardener, healer, poisoner, or potion crafter. 
 +  * Caster’s Tower (4,750 gp) - The home and laboratory for a spellcaster.**(*)** 
 + 
 +**(*)** The Casters Tower  can support more than one Craft Skill / Item creation feat -  but see the full description on [[https://www.d20pfsrd.com/gamemastering/other-rules/downtime/buildings-and-organizations/|The PF Downtime Buildings]] page. 
 +===== Wilderness Homes ===== 
 +For is you want to build an isolated wilderness home - although you might get permission to build close to a village (for a fee).   
 +  * Treehouse (3,440 gp) - Treehouse strongholds are particularly popular among small communities living in wildernesses so dangerous that sleeping on the ground is never safe.  
 +  * Witch Hut (7,500 gp) - Be it a crazy old hermit, a hag, or just an herbalist who likes to live near the source of her craft, a spellcaster who prefers to dwell far from civilization calls this structure home. **(*)** 
 + 
 +**(*)** The Witch Hut can support more than one Craft Skill / Item creation feat -  but see the full description on [[https://www.d20pfsrd.com/gamemastering/other-rules/downtime/buildings-and-organizations/|The PF Downtime Buildings]] page. 
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consolidated/building/homes.1753042783.txt.gz · Last modified: by johnb