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consolidated:building:homes [2025/07/21 05:11] johnbconsolidated:building:homes [2025/07/21 05:22] (current) – [Homes] johnb
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 ====== Homes ====== ====== Homes ======
 +
 +===== Overview =====
  
 Homes cost the same whether you buy and existing house, or build a new one - see [[https://www.d20pfsrd.com/gamemastering/other-rules/downtime/buildings-and-organizations/|The PF Downtime Buildings]] page for the base prices - and remember that there will (almost certainly) be a Licence Fee to add to the cost. Homes cost the same whether you buy and existing house, or build a new one - see [[https://www.d20pfsrd.com/gamemastering/other-rules/downtime/buildings-and-organizations/|The PF Downtime Buildings]] page for the base prices - and remember that there will (almost certainly) be a Licence Fee to add to the cost.
  
-There are different types of 'home' available for purchase.  However, they do come with running expenses which are, generally, met from your living expenses.+There are different types of 'home' available for purchase.  However, they do come with running expenses which are, generally, met from your Cost of Living expenses.
  
   * Average (10 gp/month): Covers the costs of homes that cost up to, 2500gp   * Average (10 gp/month): Covers the costs of homes that cost up to, 2500gp
   * Wealthy (100 gp/month): Covers the costs of homes that cost up to, 10000gp   * Wealthy (100 gp/month): Covers the costs of homes that cost up to, 10000gp
-  * Extravagant (1,000 gp/month): To cover the costs of homes that cost more than 10000gp+  * Extravagant (1,000 gp/month): To cover the costs of homes that cost more than10000gp
  
-**Normal Homes** These homes are just places for living in, they do not contain any crafting areas.+You can reduce your Cost of Living Expenses by buying a business. 
 + 
 +------  
 + 
 +===== Normal Homes ===== 
 + 
 +These homes are just places for living in, they do not contain any crafting areas.
   * House (1,290 gp) - A small cottage that can house up to two adults or a new family   * House (1,290 gp) - A small cottage that can house up to two adults or a new family
   * Mansion (5,160 gp) - A huge manor housing a rich family and its servants.   * Mansion (5,160 gp) - A huge manor housing a rich family and its servants.
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   * Palace (19,640 gp) - A grand edifice and grounds demonstrating wealth, power, and authority to the world.   * Palace (19,640 gp) - A grand edifice and grounds demonstrating wealth, power, and authority to the world.
  
-**Occupational Homes** These homes include crafting facilities, including MW for ONE Craft Skill or Item Creation Feat.  Conventional crafters (including smith) can use the Exotic Artisan home for their craft skill.  NOTE: You do not generate an income from these buildings unless you craft and sell items.+===== Occupational Homes ===== 
 + 
 +These homes include crafting facilities, including MW for ONE Craft Skill or Item Creation Feat.  Conventional crafters (including smith) can use the Exotic Artisan home for their craft skill.  NOTE: You do not generate an income from these buildings unless you craft and sell items.
   * Exotic Artisan (1,730 gp) - The workshop and home for a creator of magic items, a fireworks maker, a glassblower, or the like.   * Exotic Artisan (1,730 gp) - The workshop and home for a creator of magic items, a fireworks maker, a glassblower, or the like.
   * Alchemist (1,940 gp) - The laboratory and home for a creator of potions, poisons, and alchemical items.   * Alchemist (1,940 gp) - The laboratory and home for a creator of potions, poisons, and alchemical items.
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   * Caster’s Tower (4,750 gp) - The home and laboratory for a spellcaster.**(*)**   * Caster’s Tower (4,750 gp) - The home and laboratory for a spellcaster.**(*)**
  
-**Wilderness Homes** For is you want to build an isolated wilderness home - although you might get permission to build close to a village (for a fee).  +**(*)** The Casters Tower  can support more than one Craft Skill / Item creation feat -  but see the full description on [[https://www.d20pfsrd.com/gamemastering/other-rules/downtime/buildings-and-organizations/|The PF Downtime Buildings]] page. 
 +===== Wilderness Homes ===== 
 +For is you want to build an isolated wilderness home - although you might get permission to build close to a village (for a fee).  
   * Treehouse (3,440 gp) - Treehouse strongholds are particularly popular among small communities living in wildernesses so dangerous that sleeping on the ground is never safe.    * Treehouse (3,440 gp) - Treehouse strongholds are particularly popular among small communities living in wildernesses so dangerous that sleeping on the ground is never safe. 
   * Witch Hut (7,500 gp) - Be it a crazy old hermit, a hag, or just an herbalist who likes to live near the source of her craft, a spellcaster who prefers to dwell far from civilization calls this structure home. **(*)**   * Witch Hut (7,500 gp) - Be it a crazy old hermit, a hag, or just an herbalist who likes to live near the source of her craft, a spellcaster who prefers to dwell far from civilization calls this structure home. **(*)**
  
-**(*)** Both the Casters Tower and Witch Hut can support more than one Craft Skill / Item creation feat -  but see the full description on [[https://www.d20pfsrd.com/gamemastering/other-rules/downtime/buildings-and-organizations/|The PF Downtime Buildings]] page.+**(*)** The Witch Hut can support more than one Craft Skill / Item creation feat -  but see the full description on [[https://www.d20pfsrd.com/gamemastering/other-rules/downtime/buildings-and-organizations/|The PF Downtime Buildings]] page.
  
  
consolidated/building/homes.1753074703.txt.gz · Last modified: by johnb