consolidated:building:homes
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| consolidated:building:homes [2025/07/21 05:11] – johnb | consolidated:building:homes [2025/07/21 05:22] (current) – [Homes] johnb | ||
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| ====== Homes ====== | ====== Homes ====== | ||
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| + | ===== Overview ===== | ||
| Homes cost the same whether you buy and existing house, or build a new one - see [[https:// | Homes cost the same whether you buy and existing house, or build a new one - see [[https:// | ||
| - | There are different types of ' | + | There are different types of ' |
| * Average (10 gp/month): Covers the costs of homes that cost up to, 2500gp | * Average (10 gp/month): Covers the costs of homes that cost up to, 2500gp | ||
| * Wealthy (100 gp/month): Covers the costs of homes that cost up to, 10000gp | * Wealthy (100 gp/month): Covers the costs of homes that cost up to, 10000gp | ||
| - | * Extravagant (1,000 gp/month): To cover the costs of homes that cost more than 10000gp | + | * Extravagant (1,000 gp/month): To cover the costs of homes that cost more than, 10000gp |
| - | **Normal Homes** These homes are just places for living in, they do not contain any crafting areas. | + | You can reduce your Cost of Living Expenses by buying a business. |
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| + | ===== Normal Homes ===== | ||
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| + | These homes are just places for living in, they do not contain any crafting areas. | ||
| * House (1,290 gp) - A small cottage that can house up to two adults or a new family | * House (1,290 gp) - A small cottage that can house up to two adults or a new family | ||
| * Mansion (5,160 gp) - A huge manor housing a rich family and its servants. | * Mansion (5,160 gp) - A huge manor housing a rich family and its servants. | ||
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| * Palace (19,640 gp) - A grand edifice and grounds demonstrating wealth, power, and authority to the world. | * Palace (19,640 gp) - A grand edifice and grounds demonstrating wealth, power, and authority to the world. | ||
| - | **Occupational Homes** These homes include crafting facilities, including MW for ONE Craft Skill or Item Creation Feat. Conventional crafters (including smith) can use the Exotic Artisan home for their craft skill. | + | ===== Occupational Homes ===== |
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| + | These homes include crafting facilities, including MW for ONE Craft Skill or Item Creation Feat. Conventional crafters (including smith) can use the Exotic Artisan home for their craft skill. | ||
| * Exotic Artisan (1,730 gp) - The workshop and home for a creator of magic items, a fireworks maker, a glassblower, | * Exotic Artisan (1,730 gp) - The workshop and home for a creator of magic items, a fireworks maker, a glassblower, | ||
| * Alchemist (1,940 gp) - The laboratory and home for a creator of potions, poisons, and alchemical items. | * Alchemist (1,940 gp) - The laboratory and home for a creator of potions, poisons, and alchemical items. | ||
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| * Caster’s Tower (4,750 gp) - The home and laboratory for a spellcaster.**(*)** | * Caster’s Tower (4,750 gp) - The home and laboratory for a spellcaster.**(*)** | ||
| - | **Wilderness Homes** For is you want to build an isolated wilderness home - although you might get permission to build close to a village (for a fee). | + | **(*)** The Casters Tower can support more than one Craft Skill / Item creation feat - but see the full description on [[https:// |
| + | ===== Wilderness Homes ===== | ||
| + | For is you want to build an isolated wilderness home - although you might get permission to build close to a village (for a fee). | ||
| * Treehouse (3,440 gp) - Treehouse strongholds are particularly popular among small communities living in wildernesses so dangerous that sleeping on the ground is never safe. | * Treehouse (3,440 gp) - Treehouse strongholds are particularly popular among small communities living in wildernesses so dangerous that sleeping on the ground is never safe. | ||
| * Witch Hut (7,500 gp) - Be it a crazy old hermit, a hag, or just an herbalist who likes to live near the source of her craft, a spellcaster who prefers to dwell far from civilization calls this structure home. **(*)** | * Witch Hut (7,500 gp) - Be it a crazy old hermit, a hag, or just an herbalist who likes to live near the source of her craft, a spellcaster who prefers to dwell far from civilization calls this structure home. **(*)** | ||
| - | **(*)** | + | **(*)** |
consolidated/building/homes.1753074703.txt.gz · Last modified: by johnb
