JohnB's Games

Role-Playing, my way.

User Tools

Site Tools


consolidated:building:npcs:military

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
consolidated:building:npcs:military [2025/07/25 11:04] – [Soldiers] johnbconsolidated:building:npcs:military [2026/03/13 22:37] (current) – [Soldiers] johnb
Line 27: Line 27:
 Troops need paying!  If they are employed in a successful and viable business, or by a ruler who collects taxes, they are paid for by the business or the taxes.  If not, you have to make regular payments to cover their wages.  For example, a well run town guard, a toll booth in the right place or the city bank can cover the cost of their guards.   Troops need paying!  If they are employed in a successful and viable business, or by a ruler who collects taxes, they are paid for by the business or the taxes.  If not, you have to make regular payments to cover their wages.  For example, a well run town guard, a toll booth in the right place or the city bank can cover the cost of their guards.  
  
-However, if you employ house guards or any sort of private army -  YOU have to cover their wages - and they can be expensive.  However, if you make a regular Cost of Living payment, you might be able to negotiate a discount with your DM :)  +However, if you employ house guards or any sort of private army -  YOU have to cover their wages - and they can be expensive.  However, if you make a regular Cost of Living payment, you might be able to negotiate a discount with your DM :)  Each troop type has a note of the minimum daily, and monthly, wage for a five-person unit.  Remember, you can't use guards to search out enemies or fight on the battlefieldunless you pay them lot more money - even thensome will decline and leave your service.
- +
-Each troop type has a note of the minimum daily, and monthly, wage for a five-person unit.  This assumes the troops are based in a low risk area.  Howeverif you trek off into the wilderness or start warthe costs will go up -  your DM will be able to tell you what each troop type costs, in a particular circumstance, so check with them before you start recruiting! +
 ==== Armory ==== ==== Armory ====
  
Line 42: Line 39:
 These troops are the starting point for most people, and probably all the middle classes need.  They offer security for upmarket families, homes and businesses  in towns, making them less prone to burglaries and theft.  Unless you have accommodation space (either Bunks or lodgings) available -  these troops go home overnight.   These troops are the starting point for most people, and probably all the middle classes need.  They offer security for upmarket families, homes and businesses  in towns, making them less prone to burglaries and theft.  Unless you have accommodation space (either Bunks or lodgings) available -  these troops go home overnight.  
  
-Troops listed in this section can only be employed to protect something and cannot be deployed to search out your enemies, fight wars or battles. They expect to be based in a secure area, although that might be a walled enclosure in the wilderness or on the frontier. +Troops listed in this section can only be employed to protect something and cannot be deployed to search out your enemies, fight wars or battles. They expect to be based in a secure or low risk area, although that might be a suitably fortified building on the frontier. 
  
 ^Name^Class^Description| ^Name^Class^Description|
 |Watch|Commoner-1 |It costs 70gp (DC12) to recruit a unit of 5x Watchmen, although one unit comes free with buildings that include a //Gatehouse// or a //Guard Post// They wear a uniform and might carry a truncheon (club), although that is for their personal defence rather than anything else. They do not have any profession or craft skills.  This profile can be used for a Town Watch, private security guards, footmen or other such NPCs.  Their main role is to scare intruders and call for the guard. \\ Wages:  Live Out  - 10sp/day, 30gp/month.  Live in - 2sp/day, 6gp/month| |Watch|Commoner-1 |It costs 70gp (DC12) to recruit a unit of 5x Watchmen, although one unit comes free with buildings that include a //Gatehouse// or a //Guard Post// They wear a uniform and might carry a truncheon (club), although that is for their personal defence rather than anything else. They do not have any profession or craft skills.  This profile can be used for a Town Watch, private security guards, footmen or other such NPCs.  Their main role is to scare intruders and call for the guard. \\ Wages:  Live Out  - 10sp/day, 30gp/month.  Live in - 2sp/day, 6gp/month|
-|Security Guards |Expert-1|It costs 85gp (DC14) to recruit security guards.They wear a uniform and might carry a truncheon (club), although that is for their personal defence rather than anything else.  This profile can be used for a Town Watch, private security guards, footmen or other such NPCs.  Their they can try to defuse problem situations, but call for the guard if they can't.  Security guards can wear light armour and carry simple weapons, if you want a more prestigious looking presence, however, those incur extra costs. \\ Wages:  Live Out  - 10sp/day, 30gp/month.  Live in - 3.5sp/day, 10.5gp/month | +|Auxiliary Guards |Expert-1|It costs 85gp (DC14) to recruit Auxiliary guards. They wear a uniform and carry a truncheon (club), although that is for their personal defence rather than anything else.  This profile can be used for a Town Watch, miliary auxiliaries, private security guards, footmen or other such NPCs.  They will try to defuse problem situations, but call for the guard if they can't.  Security guards can wear light armour and carry simple weapons, if you want a more prestigious looking presence, however, those incur extra costs. \\ Wages:  Live Out  - 10sp/day, 30gp/month.  Live in - 3.5sp/day, 10.5gp/month | 
-|House Guards|Warrior-1 |It costs 100gp (DC12) to recruit a unit of 5x house guards.  Plus an extra 100gp to buy them the most basic of equipment (Leather Armour and Short Sword).  They provide basic security and guarding services for homes, shops and the like. You can buy better gear (at your own expense) or equip them from an armoury as an upgrade.  Note: L1 warriors expect to be equipped with arms and armour costing about 60gp. \\ Wages:  Live Out  - 1.5gp/day, 45gp/month.  Live in - 5sp/day, 15gp/month|+|House Guards|Warrior-1 |It costs 100gp (DC12) to recruit a unit of 5x house guards.  Plus an extra 100gp to buy them the most basic of equipment (Leather ArmourShort Sword & Spear).  They provide basic security and guarding services for homes, shops and the like. You can buy better gear (at your own expense) or equip them from an armoury as an upgrade.  Note: L1 warriors hope to be equipped with arms and armour costing about 60gp each. \\ Wages:  Live Out  - 1.5gp/day, 45gp/month.  Live in - 5sp/day, 15gp/month|
 ^ **The troops described below are costed as if you have an armoury to supply their gear.** If not, you have to pay for the for their gear as an extra cost.  Generally, an armoury is cheaper. While the troops listed below have standard gear, you can change it if you want to.  L1 Guards expect gear worth about 60gp.  L3 Guards expect gear worth about 200gp. ||| ^ **The troops described below are costed as if you have an armoury to supply their gear.** If not, you have to pay for the for their gear as an extra cost.  Generally, an armoury is cheaper. While the troops listed below have standard gear, you can change it if you want to.  L1 Guards expect gear worth about 60gp.  L3 Guards expect gear worth about 200gp. |||
 |Town Guards|Warrior-1 |It costs 100gp (DC12) to recruit a unit of 5x guards,** BUT, they expect to be equipped with scale mail and either a glaive or a heavy wooden shield and shortspear from an armoury.**  Guards can be used to defend a ++town|(Castle, Holding, Home, or any other specific place)++, patrol the walls and street or deal with low-level policing actions.  \\ Wages:  Live Out  - 1.5gp/day, 45gp/month.  Live in - 5sp/day, 15gp/month| |Town Guards|Warrior-1 |It costs 100gp (DC12) to recruit a unit of 5x guards,** BUT, they expect to be equipped with scale mail and either a glaive or a heavy wooden shield and shortspear from an armoury.**  Guards can be used to defend a ++town|(Castle, Holding, Home, or any other specific place)++, patrol the walls and street or deal with low-level policing actions.  \\ Wages:  Live Out  - 1.5gp/day, 45gp/month.  Live in - 5sp/day, 15gp/month|
 +|Scouts|Warrior-1 |It costs 100gp (DC12) to recruit a unit of 5x Scouts,** BUT, they expect to be equipped with studded leather armour, a light shield, hand axe and short bow from an armoury.**  Guards can be used to patrol a town's hinterlands, and deal with low-level policing actions.  \\ Wages:  Live Out  - 1.5gp/day, 45gp/month.  Live in - 5sp/day, 15gp/month|
 |Elite Guards|Warrior-3 |It costs 170gp (DC16) to recruit a unit of elite guards,** BUT, they expect to be equipped with  chain shirt or banded mail and a heavy steel shield and shortspear, a guisarme, or a halberd from an armoury.**  They can be deployed as wall guards, gate guards, civic guards, but are often the SWAT team that assists a street patrol with difficult policing actions. \\ Wages:  Live Out  - 4.5gp/day, 195gp/month.  Live in - 2.5/day, 135gp/month  | |Elite Guards|Warrior-3 |It costs 170gp (DC16) to recruit a unit of elite guards,** BUT, they expect to be equipped with  chain shirt or banded mail and a heavy steel shield and shortspear, a guisarme, or a halberd from an armoury.**  They can be deployed as wall guards, gate guards, civic guards, but are often the SWAT team that assists a street patrol with difficult policing actions. \\ Wages:  Live Out  - 4.5gp/day, 195gp/month.  Live in - 2.5/day, 135gp/month  |
  
 ====== Soldiers ====== ====== Soldiers ======
  
 +Soldiers expect to fight in battles, conduct wilderness patrols, and tackle enemies, but you could assign them to guard duties, although that is expensive, as they still expect the same wage. Because they face greater risks, soldiers expect to earn more than guards of the same ability and the cost gets higher as the risk increases.  Soldiers with specialist skills, such as archers, expect to earn more than their counterparts.
  
 +===== Infantry =====
  
 +Conventional foot soldiers, who march into battle and conduct their patrols on foot.
 +
 +^ **The troops described below are costed as if you have an armoury to supply their gear.** If not, you have to pay for the for their gear as an extra cost.  Generally, an armoury is cheaper. While the troops listed below have standard gear, you can change it if you want to. Although, your choices must be suitable for the area, and not cost more than the listed gear.  |||
 |Soldiers|Warrior-1|It costs 220gp (DC12) to recruit a unit of 5x Soldiers, who are prepared to go to war and fight.  Soldiers are trained in combat and have the means and will to kill your enemies. Unlike Guards, Soldiers actively engage in fighting on behest of a leader (although you can make Soldiers act as Guards). Depending on the nature of your organization, they might be enforcers rather than military-style soldiers. They are typically 1st-level warriors, each with scale mail, a longsword, a heavy wooden shield, and javelins. \\ Wages: Live Out - 3gp/day, 90gp/month. Live in – 1gp/day, 30gp/month| |Soldiers|Warrior-1|It costs 220gp (DC12) to recruit a unit of 5x Soldiers, who are prepared to go to war and fight.  Soldiers are trained in combat and have the means and will to kill your enemies. Unlike Guards, Soldiers actively engage in fighting on behest of a leader (although you can make Soldiers act as Guards). Depending on the nature of your organization, they might be enforcers rather than military-style soldiers. They are typically 1st-level warriors, each with scale mail, a longsword, a heavy wooden shield, and javelins. \\ Wages: Live Out - 3gp/day, 90gp/month. Live in – 1gp/day, 30gp/month|
 |Archers|Warrior-1| It costs 310gp (DC12) to recruit a unit of 5x Archers, missile troops  who are prepared to go to war and fight.  Archers are soldiers trained to use projectile weapons. They are typically 1st-level warriors, each with scale mail, a longbow, a buckler, and a longsword.\\  Wages: Live Out – 3.5gp/day, 105gp/month. Live in – 1.5gp/day, 45gp/month| |Archers|Warrior-1| It costs 310gp (DC12) to recruit a unit of 5x Archers, missile troops  who are prepared to go to war and fight.  Archers are soldiers trained to use projectile weapons. They are typically 1st-level warriors, each with scale mail, a longbow, a buckler, and a longsword.\\  Wages: Live Out – 3.5gp/day, 105gp/month. Live in – 1.5gp/day, 45gp/month|
 +|Elite Soldiers|Warrior-3|It costs 330gp (DC14) to recruit a unit of 5x Soldiers, who are prepared to go to war and fight.  Like Soldiers, this team will take aggressive action and seek out your enemies to kill them. An Elite Soldiers team consists of 3rd-level warriors, each wearing a chain shirt or banded mail and using a guisarme, a halberd, or a heavy steel shield and a shortspear. \\ Wages: Live Out - 9gp/day, 270gp/month. Live in – 7gp/day, 210gp/month|
 +|Elite Archers|Warrior-3| It costs 380gp (DC14) to recruit a unit of 5x Elite Archers, missile troops  who are prepared to go to war and fight.  Archers are soldiers trained to use projectile weapons. An Elite Archers team consists of 3rd-level warriors, each with scale mail, a longbow, a buckler, and a longsword.\\  Wages: Live Out – 9.5gp/day, 285gp/month. Live in – 7.5gp/day, 225gp/month|
 +|Skirmishers|Warrior-3| It costs 360gp (DC14) to recruit a unit of 5x Skirmishers.  Skirmishers are teams of archers and soldiers trained in the ambush, scouting, and stealth tactics necessary for operating in areas heavy with vegetation or other non-uniform terrain. They are typically 3rd-level warriors equipped with leather armor, a longbow or shortbow, and a handaxe or short sword. The team also has necessary equipment for travel in one type of wilderness environment.\\  Wages: Live Out – 9.5gp/day, 285gp/month. Live in – 7.5gp/day, 225gp/month|
 +
 +
 +
 +===== Cavalry =====
 +
 +Cavalry can be deployed quickly and can act as shock troops - but even light Cavalry are going to be very expensive!
 +
 +
 +===== Specialist Troops =====
 +
 +This could include Sappers, Artillerists etc. However, specialised troops will be expensive -  
  
consolidated/building/npcs/military.1753441490.txt.gz · Last modified: by johnb