JohnB's Games

Role-Playing, my way.

User Tools

Site Tools


consolidated:building:npcs:military

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
consolidated:building:npcs:military [2026/03/13 22:28] – [Wages] johnbconsolidated:building:npcs:military [2026/03/13 22:37] (current) – [Soldiers] johnb
Line 43: Line 43:
 ^Name^Class^Description| ^Name^Class^Description|
 |Watch|Commoner-1 |It costs 70gp (DC12) to recruit a unit of 5x Watchmen, although one unit comes free with buildings that include a //Gatehouse// or a //Guard Post// They wear a uniform and might carry a truncheon (club), although that is for their personal defence rather than anything else. They do not have any profession or craft skills.  This profile can be used for a Town Watch, private security guards, footmen or other such NPCs.  Their main role is to scare intruders and call for the guard. \\ Wages:  Live Out  - 10sp/day, 30gp/month.  Live in - 2sp/day, 6gp/month| |Watch|Commoner-1 |It costs 70gp (DC12) to recruit a unit of 5x Watchmen, although one unit comes free with buildings that include a //Gatehouse// or a //Guard Post// They wear a uniform and might carry a truncheon (club), although that is for their personal defence rather than anything else. They do not have any profession or craft skills.  This profile can be used for a Town Watch, private security guards, footmen or other such NPCs.  Their main role is to scare intruders and call for the guard. \\ Wages:  Live Out  - 10sp/day, 30gp/month.  Live in - 2sp/day, 6gp/month|
-|Auxiliary Guards |Expert-1|It costs 85gp (DC14) to recruit Auxiliary guards. They wear a uniform and carry a truncheon (club), although that is for their personal defence rather than anything else.  This profile can be used for a Town Watch, miliary auxiliaries, private security guards, footmen or other such NPCs.  Their they can try to defuse problem situations, but call for the guard if they can't.  Security guards can wear light armour and carry simple weapons, if you want a more prestigious looking presence, however, those incur extra costs. \\ Wages:  Live Out  - 10sp/day, 30gp/month.  Live in - 3.5sp/day, 10.5gp/month | +|Auxiliary Guards |Expert-1|It costs 85gp (DC14) to recruit Auxiliary guards. They wear a uniform and carry a truncheon (club), although that is for their personal defence rather than anything else.  This profile can be used for a Town Watch, miliary auxiliaries, private security guards, footmen or other such NPCs.  They will try to defuse problem situations, but call for the guard if they can't.  Security guards can wear light armour and carry simple weapons, if you want a more prestigious looking presence, however, those incur extra costs. \\ Wages:  Live Out  - 10sp/day, 30gp/month.  Live in - 3.5sp/day, 10.5gp/month | 
-|House Guards|Warrior-1 |It costs 100gp (DC12) to recruit a unit of 5x house guards.  Plus an extra 100gp to buy them the most basic of equipment (Leather Armour and Short Sword).  They provide basic security and guarding services for homes, shops and the like. You can buy better gear (at your own expense) or equip them from an armoury as an upgrade.  Note: L1 warriors hope to be equipped with arms and armour costing about 60gp each. \\ Wages:  Live Out  - 1.5gp/day, 45gp/month.  Live in - 5sp/day, 15gp/month|+|House Guards|Warrior-1 |It costs 100gp (DC12) to recruit a unit of 5x house guards.  Plus an extra 100gp to buy them the most basic of equipment (Leather ArmourShort Sword & Spear).  They provide basic security and guarding services for homes, shops and the like. You can buy better gear (at your own expense) or equip them from an armoury as an upgrade.  Note: L1 warriors hope to be equipped with arms and armour costing about 60gp each. \\ Wages:  Live Out  - 1.5gp/day, 45gp/month.  Live in - 5sp/day, 15gp/month|
 ^ **The troops described below are costed as if you have an armoury to supply their gear.** If not, you have to pay for the for their gear as an extra cost.  Generally, an armoury is cheaper. While the troops listed below have standard gear, you can change it if you want to.  L1 Guards expect gear worth about 60gp.  L3 Guards expect gear worth about 200gp. ||| ^ **The troops described below are costed as if you have an armoury to supply their gear.** If not, you have to pay for the for their gear as an extra cost.  Generally, an armoury is cheaper. While the troops listed below have standard gear, you can change it if you want to.  L1 Guards expect gear worth about 60gp.  L3 Guards expect gear worth about 200gp. |||
 |Town Guards|Warrior-1 |It costs 100gp (DC12) to recruit a unit of 5x guards,** BUT, they expect to be equipped with scale mail and either a glaive or a heavy wooden shield and shortspear from an armoury.**  Guards can be used to defend a ++town|(Castle, Holding, Home, or any other specific place)++, patrol the walls and street or deal with low-level policing actions.  \\ Wages:  Live Out  - 1.5gp/day, 45gp/month.  Live in - 5sp/day, 15gp/month| |Town Guards|Warrior-1 |It costs 100gp (DC12) to recruit a unit of 5x guards,** BUT, they expect to be equipped with scale mail and either a glaive or a heavy wooden shield and shortspear from an armoury.**  Guards can be used to defend a ++town|(Castle, Holding, Home, or any other specific place)++, patrol the walls and street or deal with low-level policing actions.  \\ Wages:  Live Out  - 1.5gp/day, 45gp/month.  Live in - 5sp/day, 15gp/month|
Line 52: Line 52:
 ====== Soldiers ====== ====== Soldiers ======
  
-Soldiers expect to fight in battles, conduct wilderness patrols, and tackle an enemyalthough they can also be used to guard something, although that is expensive. Because they face greater risks, soldiers expect to earn more than guards of the same ability and the cost gets higher as the risk increases.  Soldiers with specialist skills, such as archers, expect to earn more than their counterparts.+Soldiers expect to fight in battles, conduct wilderness patrols, and tackle enemiesbut you could assign them to guard duties, although that is expensive, as they still expect the same wage. Because they face greater risks, soldiers expect to earn more than guards of the same ability and the cost gets higher as the risk increases.  Soldiers with specialist skills, such as archers, expect to earn more than their counterparts.
  
 ===== Infantry ===== ===== Infantry =====
consolidated/building/npcs/military.1773440909.txt.gz · Last modified: by johnb