consolidated:campaignsystem:economy
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| consolidated:campaignsystem:economy [2026/04/05 13:40] – removed - external edit (Unknown date) 127.0.0.1 | consolidated:campaignsystem:economy [2026/08/04 05:25] (current) – johnb | ||
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| + | ====== Economy ====== | ||
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| + | Oh! The Economy! | ||
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| + | Finally, after years of playing about, I think I have found a key to the D& | ||
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| + | Remember, these thoughts are based around NPCs and how and where I can use them as I build a world. | ||
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| + | [[pathfinder: | ||
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| + | ===== Cost of Living Categories ===== | ||
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| + | * Destitute (0 gp/month): The PC is homeless and lives in the wilderness or on the streets. A destitute character must track every purchase, and may need to resort to Survival checks or theft to feed himself. | ||
| + | * Poor (3 gp/month): The PC lives in common rooms of taverns, with his parents, or in some other communal situation—this is the lifestyle of most untrained laborers and commoners. He need not track purchases of meals or taxes that cost 1 sp or less. | ||
| + | * Average (10 gp/month: The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less. | ||
| + | * Wealthy (100 gp/month): The PC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of meals or taxes in excess of 10 gp. | ||
| + | * Extravagant (1,000 gp/month): The PC lives in a mansion, castle, or other extravagant home—he might even own the building in question. This is the lifestyle of most aristocrats. He can secure any non-magical item worth 25 gp or less from his belongings in his home in 1d10 minutes. He need only track purchases of meals or taxes in excess of 100 gp. | ||
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| + | ==== Destitute ==== | ||
| + | The character is homeless and lives in the wilderness or on the streets. A destitute character must track every purchase, and may need to resort to Survival checks or theft to feed himself. | ||
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| + | ==== Poor ==== | ||
| + | This is the lifestyle of most untrained laborers and commoners. | ||
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| + | **This Implies** | ||
| + | * Any Common Room (Not just those in Taverns) can house a few commoners. ++Note|(I am going to use five as a suitable number of residents)++ | ||
| + | * Most Commoners can earn enough to pay their rent, regardless of the skills that they have. | ||
| + | * Most commoners will have skills relevant to the environment they live in. | ||
| + | * They don’t live in houses with bedrooms, bathrooms, kitchens etc, however they can find some privacy and shared facilities. | ||
| + | * With no Kitchen, cooking is limited. | ||
| + | * Clothing will be a combination of elements from the 1gp ‘Outfits’ from the Equipment section - but clearly second hand, patched and rarely matching. | ||
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| + | ==== Average ==== | ||
| + | (10 gp/month: The NPC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less. Which works out at a daily wage of a Trained Hireling - 3sp/ | ||
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| + | **This Implies** | ||
| + | * Most Commoners can earn enough to pay their rent, regardless of the skills that they have. | ||
| + | * Most commoners will have skills relevant to the environment they live in. | ||
| + | * They live in homes with some private rooms, but probably don’t have dedicated bathrooms, kitchens etc. | ||
| + | * With no Kitchen, cooking is limited. | ||
| + | * Clothing will be a combination of elements from the 1gp ‘Outfits’ from the Equipment section - bought new, and perhaps more than one set. | ||
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| + | **That covers most NPCs.** | ||
| + | While it is arbitrary, for my planning purposes, I am going to treat Level-1 Unskilled commoners (no ranks in Craft or Profession) as earning 1sp/day, Level-1 skilled commoners (1 rank in a Craft or profession) as earning 2sp/day, and any other Level-1 NPC class as earning 3sp/ | ||
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| + | ==== The Lower Middle Classes ==== | ||
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| + | NPCs who get to level-2 or 3 start to earn more and live in better accommodation. | ||
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| + | These guys will start to have the facilities and options delineated in the downtime buildings section - and may even have live-in servants and guards attending to their needs. | ||
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| + | ==== Beyond That ==== | ||
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| + | Any NPC who makes a cost-of-living contribution higher than (about) 20gp a month is almost certainly a character with a bespoke character sheet, bespoke home, bespoke job etc etc. So doesn’t really impinge on NPC living conditions. | ||
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| + | ==== Wealthy ==== | ||
| + | (100 gp/month): The NPC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes and need only track purchases of meals or taxes in excess of 10 gp. | ||
| + | This is one wealthy and very influential NPC. Probably an Expert, Aristocrat or with PC classes. | ||
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| + | ==== Extravagant ==== | ||
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| + | It would be better to say, “This is the lifestyle of most Nobles.” | ||
