consolidated:campaignsystem:economy
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| consolidated:campaignsystem:economy [2026/04/06 13:01] – [The Silver Economy] johnb | consolidated:campaignsystem:economy [2026/04/06 13:29] (current) – [The Gold Economy] johnb | ||
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| * A short sword costs 10 gp - I just brought a second hand, reenacting, Hangar (a 17C short sword) | * A short sword costs 10 gp - I just brought a second hand, reenacting, Hangar (a 17C short sword) | ||
| - | The definitions | + | The definitions are based on the ' |
| ===== The Copper Economy ===== | ===== The Copper Economy ===== | ||
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| ===== The Silver Economy ===== | ===== The Silver Economy ===== | ||
| - | Most NPC classes, and lower level PCs, fit into the silver economy - which equates to the Average cost of living category. | + | Most NPC classes, and lower level PCs, fit into the silver economy - which equates to the Average cost of living category. |
| Some first level characters might just creep into this category, the average is third level, while a few higher level experts and aristocrats might be moving towards the Gold Economy. | Some first level characters might just creep into this category, the average is third level, while a few higher level experts and aristocrats might be moving towards the Gold Economy. | ||
| - | //Average (10 gp/month: The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1gp or less.// | + | //Average (10 gp/month): The PC lives in his own rooms, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1gp or less.// |
| - | This is an average, and is about 3sp per day, however, some people | + | This is about 3sp per day and represents the average income of someone at the lower end of their profession. However, some people |
| - | + | //Wealthy | |
| - | |Wealthy | + | |
| Day to day transactions can be counted in either silver or copper pieces - so better food, better clothes and a better living standard all around. There are, as always, a few more expensive items, although they rarely exceed 10gp in values. | Day to day transactions can be counted in either silver or copper pieces - so better food, better clothes and a better living standard all around. There are, as always, a few more expensive items, although they rarely exceed 10gp in values. | ||
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| Characters in this category think in Gold Pieces, although their ability to spend, and the items they have available varies. | Characters in this category think in Gold Pieces, although their ability to spend, and the items they have available varies. | ||
| - | //Wealthy | + | //Rich (100 gp/month): The PC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of good meals or taxes in excess of 10 gp.// |
| Again this varies, the [[https:// | Again this varies, the [[https:// | ||
consolidated/campaignsystem/economy.1775480490.txt.gz · Last modified: by johnb
