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consolidated:campaignsystem:economy [2026/04/06 13:08] – [Economy] johnbconsolidated:campaignsystem:economy [2026/08/04 05:25] (current) johnb
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 ====== Economy ====== ====== Economy ======
  
-All D&D based worlds have a fractured, and questionable economy.  It sort of worked in AD&D I, but hasn't really evolved as the game has evolved, and see it as breaking down into the following social classes.+Oh!  The Economy!
  
-As you read through thisbear in mind that one Pound/Dollar/Euro is worth somewhere between  1cp and 1sp.  Does that sound too little? Check out the equivalents below :) Game prices come from Pathfinder, the RL prices were found online in 2025.+Finallyafter years of playing about, I think I have found a key to the D&D/Pathfinder Economy, based on the Cost-of-Living Categories.  This doesn’t really affect PCs, the game continues according to the rules whether you think they make sense or not, but if you want to design a nice, sensible world, it helps to understand how things fit together And I have always been a bit of a world designer 
  
-  * A mug of ale costs 4cp - The average price for a pint in England is £5.44 - although my region is (fortunately) below average in that respect :) +Rememberthese thoughts are based around NPCs and how and where can use them as build a world
-  * A cheap meal costs 1sp -  It is about £4 for a MacDonalds Happy Meal. +
-  * A short sword costs 10 gp - I just brought a second handreenacting, Hangar (a 17C short sword)  at 'mates rates' for £100 -  just found new Hangars for sale online at £200 each (or £240 if wanted them sharp).+
  
-The definitions are based on the 'Cost of Living' expenses, fron the Path Finer rules -  however, I have expanded and recategorized them slightly.  Think of each category of the economy as a Bell Curve, and the examples describe points towards the middle of the curve - some people, who fit that category, will earn more, other less.   If your game world needs a wealthy commoner or an impoverished noble -  write one. In my world, NPCs without a specific Character Sheet (approximately 99.99% of the population)  fit these categories.  So do lazy PCs who don't want to spend money, or get involved with the world.  :)+[[pathfinder:npc_classes:countryside_commoners#countryside_commoners|You can find my justification for this here]]
  
-===== The Copper Economy ===== 
  
-Copper pieces are the everyday currency of Commoners and equates to the Poor cost of living category.  The majority of their food, clothing and equipment is priced in copper pieces.  Light comes from candles and torches, they eat a lot of bread, basic vegetables (such as potatoes, peas and onions) - cheese and meat are a treat or for special occasions. That doesn't mean they don't have more expensive items, just that they don't have many of them.  They will have a few items priced in silver pieces, but anything costing more than one or two gold pieces is a real rarity.  This is the equivalent to the Poor Cost of Living.+===== Cost of Living Categories =====
  
-This doesn't mean that people in the Copper Economy are starvingdressed in absolute rags, with no gear to their name -  just that their lives are based on the cheapest, most readily availablefoodclothing and equipment.+  * Destitute (0 gp/month): The PC is homeless and lives in the wilderness or on the streets. A destitute character must track every purchaseand may need to resort to Survival checks or theft to feed himself. 
 +  * Poor (3 gp/month): The PC lives in common rooms of taverns, with his parents, or in some other communal situation—this is the lifestyle of most untrained laborers and commoners. He need not track purchases of meals or taxes that cost 1 sp or less. 
 +  * Average (10 gp/month: The PC lives in his own apartmentsmall house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutesand need not track purchases of common meals or taxes that cost 1 gp or less. 
 +  * Wealthy (100 gp/month): The PC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of meals or taxes in excess of 10 gp. 
 +  * Extravagant (1,000 gp/month): The PC lives in a mansion, castle, or other extravagant home—he might even own the building in question. This is the lifestyle of most aristocrats. He can secure any non-magical item worth 25 gp or less from his belongings in his home in 1d10 minutes. He need only track purchases of meals or taxes in excess of 100 gp.
  
-//Poor (3 gp/month): The PC lives in common rooms of taverns, with his parents, or in some other communal situation—this is the lifestyle of most untrained laborers and commonersHe need not track purchases of meals or taxes that cost 1sp or less.//+==== Destitute ==== 
 +The character is homeless and lives in the wilderness or on the streetsA destitute character must track every purchase, and may need to resort to Survival checks or theft to feed himself.  Makes absolute sense, but there won’t be very many of them, compared to other NPC groups.  In towns, it is liable to be street kids, beggars or the simple-minded, while every fantasy village has the Village Idiot, and I don’t think there will be many right out in the wilderness
  
-==== Unskilled ====+==== Poor ==== 
 +This is the lifestyle of most untrained laborers and commoners.  From elsewhere, we know that an untrained NPC earns 1sp per day - which, conveniently, works out to about 3gp per month – or the Poor Living Standard. We also know that most of a settlement’s population is made up of L1 commoners.  So this is an important demographic for world building.  We know that The Poor live in common rooms of taverns, with their parents, or in some other communal situation—and is the lifestyle of most untrained laborers and commoners. They need not track purchases of meals or taxes that cost 1sp or less.
  
-This is the living standard of most ++unskilled|(they don'have skill ranks in Craft or Professional skills)++ or barely skilled workers normally young peoplecommoners, apprentices and ++acolytes|(Adept-1)++. +**This Implies** 
 +  * Any Common Room (Not just those in Taverns) can house a few commoners. ++Note|(I am going to use five as a suitable number of residents)++ 
 +  * Most Commoners can earn enough to pay their rent, regardless of the skills that they have.  
 +  * Most commoners will have skills relevant to the environment they live in.  
 +  * They donlive in houses with bedrooms, bathrooms, kitchens etc, however they can find some privacy and shared facilities.  
 +  * With no Kitchen, cooking is limited.  Traditionally (in RLmany used take ways in towns and cities.  But some ‘Down Hearth’  style cooking might be available in a small fireplace, or over a brazier, for some residents. 
 +  * Clothing will be a combination of elements from the 1gp ‘Outfits’ from the Equipment section  but clearly second handpatched and rarely matching.   ++Note|(In Victorian London, this sort of second hand clothes business was known as ‘Shoddy’)++.
  
-In towns, they will be 'The great unwashed' -  Cleaning (stablesbarsdirty dishesyour sitting room), Serving (tables, behind counters, servants), Labouring (physical work lifting things, carrying things, rowing boats), Watching (Town Watch, Security Guard), casual Workers etc. In the countrysideyou also get digginghoeingmending fencesclearing fieldschasing crows off and other similar jobs.+==== Average ==== 
 + (10 gp/month: The NPC lives in his own apartmentsmall houseor similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutesand need not track purchases of common meals or taxes that cost 1 gp or less.  Which works out at a daily wage of a Trained Hireling 3sp/day In other words, ‘the typical daily wage for mercenary warriorsmasonscraftsmencooksscribes, teamsters, and other trained hirelings. This value represents a minimum wage; many such hirelings require significantly higher pay.’ 
  
-==== Semi-skilled ====+**This Implies** 
 +  * Most Commoners can earn enough to pay their rent, regardless of the skills that they have.  
 +  * Most commoners will have skills relevant to the environment they live in.  
 +  * They live in homes with some private rooms, but probably don’t have dedicated bathrooms, kitchens etc. 
 +  * With no Kitchen, cooking is limited.  Traditionally (in RL) many used take-a-ways in towns and cities.  But some ‘Down Hearth’  style cooking will probably be available in a small fireplace, or over a brazier, for some residents.  
 +  * Clothing will be a combination of elements from the 1gp ‘Outfits’ from the Equipment section - bought new, and perhaps more than one set. 
  
-Semi-Skilled workers have less than +5 as a bonus in a professional or craft skillthey fit at the top of the Copper Economy  and might even reach towards the Silver Economy.  A commoner might work in the same area for few years and gain a single craft or professional skill when they progress to Level-2, however, as NPC commoners have ++average stats|(all at 11)++ -  that only gives them //Skill +4// - the equivalent of Charge Hand, or team leader.  For examplea foundry labourer might pick up basic Craft:Blacksmith skills, a kitchen hand might pick up Craft:Cooking, while a boat-hand might have Profession:Fisherman or Profession:Sailor.+**That covers most NPCs.** 
 +While it is arbitrary, for my planning purposes, I am going to treat Level-1 Unskilled commoners (no ranks in Craft or Profession) as earning 1sp/dayLevel-1 skilled commoners (1 rank in a Craft or profession) as earning 2sp/day, and any other Level-1 NPC class as earning 3sp/day.  That leaves much of the population with similar  living standardand able to relate to each other.
  
-You will find them in the poor parts of town, or in villages, running 'copper economy' businesses making and selling the things that the other commoners need for their everyday life.+==== The Lower Middle Classes ====
  
-Unlike Player Characters, NPCs don't, generallyget traits -  howeverthey might get a bit of extra trainingwhich allows them to pick up a single trait -  which is basically a DM device to give them an extra weapon or class skill I find these [[pathfinder:fst:commoner_traits|Commoner Occupational Traits]] useful+NPCs who get to level-2 or 3 start to earn more and live in better accommodation.  These are liable to be Master Crafters, skilled professionals, mercenaries, elite soldiers, NPCs with character classes or very minor aristocrats - and will be found in, or around, towns, rather than the countryside.   You shouldn'expect to find a masterwork costumiersword smithjeweller (etc) in a village that is miles from anyone with money.  HoweverLocal lordlings, retired adventurers, managers of large farmsquarry managers, etc, are the exception and will be found in the countryside. (Remember this deals with NPCs, rather than PCs).  
 +  
 +These guys will start to have the facilities and options delineated in the downtime buildings section -  and may even have live-in servants and guards attending to their needs  However, the detail isn’t relevant, unless you want your PCs to ‘adventure’ inside their home Then it is a bespoke battle map …  (that includes all the things you need for the scenario)
  
 +==== Beyond That ====
  
-===== The Silver Economy =====+Any NPC who makes a cost-of-living contribution higher than (about) 20gp a month is almost certainly a character with a bespoke character sheet, bespoke home, bespoke job etc etc.   So doesn’t really impinge on NPC living conditions.
  
-Most NPC classes, and lower level PCs, fit into the silver economy - which equates to the Average cost of living category NPCs probably have one or two useful skills, work in the businesses and organizations that make the world work Small businesses are run by Experts, the local guard is mainly composed of Warriors and, local chapels is run by an Adept-3.  Local hunters might be experts or warriors, the Town Clerk is probably an expertand the local wise-woman is might be an adept-2.  However, The Silver Economy also includes a few commoners, who have managed to gain a level and some extra skill points, and a few low-level PC classes, with lowish stats and little ambition +==== Wealthy ==== 
 + (100 gp/month): The NPC has a sizable home or a nice suite of rooms in a fine innHe can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes and need only track purchases of meals or taxes in excess of 10 gp. 
 +This is one wealthy and very influential NPC.  Probably an ExpertAristocrat or with PC classes.
  
-Some first level characters might just creep into this categorythe average is third level, while few higher level experts and aristocrats might be moving towards the Gold Economy.+==== Extravagant ==== 
 + (1,000 gp/month): The PC lives in mansion, castle, or other extravagant home—he might even own the building in question. This is the lifestyle of most aristocrats. He can secure any non-magical item worth 25 gp or less from his belongings in his home in 1d10 minutes. He need only track purchases of meals or taxes in excess of 100 gp.
  
-//Average (10 gp/month: The PC lives in his own apartmentsmall house, or similar location—this is the lifestyle of most trained or skilled experts or warriorsHe can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1gp or less.//+It would be better to say“This is the lifestyle of most Nobles.”   To avoid confusion with low level NPC-Aristocrat-Classes
  
-This is an average, and is about 3sp per day, however, some people will earn less, others more.  A very few will earn significantly more, perhaps putting them up to 20 or 30gp per month. 
- 
- 
-|Wealthy \\ 30gp/month|  4000gp  |The PC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of meals or taxes in excess of 10 gp.| 
- 
-Day to day transactions can be counted in either silver or copper pieces -  so better food, better clothes and a better living standard all around. There are, as always, a few more expensive items, although they rarely exceed 10gp in values.   However, many people in this part of the economy will have access to better, and more expensive, tools and equipment while they are at work.  For example, an apprentice smith might have access to masterwork tools and anvil at work, but only have a few small hammers to work with a home.  A town guard might pick up a chain shirt and crossbow when she gets into work -  although her 'personal' armoury might just be Padded Armour, Small Wooden Shield, Dagger and Spear. 
- 
-They provide the basic structure, support and organization that the world needs and, overall, they live a fairly comfortable life. 
- 
-===== The Gold Economy ===== 
- 
-Characters in this category think in Gold Pieces, although their ability to spend, and the items they have available varies.  For the vast majority, this is the Wealthy Standard of living. 
- 
-//Wealthy (100 gp/month): The PC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of meals or taxes in excess of 10 gp.// 
- 
-Again this varies, the [[https://www.d20pfsrd.com/gamemastering/other-rules/downtime/managers/|Downtime Managers Page]] lists managers earning from 2gp per day  (60gp/month)  to 5gp per day  (150gp/month) 
- 
- 
-==== Player Characters ==== 
- 
-PCs tend to think in Gold Pieces, they get their initial wealth in GP, and when they start adventuring they gather loot in Gold Pieces - a handful of Silvers generally means nothing to them.  While they don't have a lot of influence to start with, they gain influence as they progress, and by fifth or sixth level are generally as wealthy as most aristocrats and could have a minor title or a business of their own - although their wealth is often found in equipment, rather than businesses or land.   By tenth level, many PCs are as wealthy as aristocrats and may have lands or estates that cement their status.  At higher levels, a few PCs might even have strongholds that elevate them into the realms of the nobility and perhaps even lesser royalty. 
- 
-==== Aristocrats ==== 
- 
-These guys have both money and influence at a local level, although they may seem somewhat parochial to the Nobles.  Senior administrators, military officers, established priests, skilled professionals, most mid-level PCs and many others fit into this category.  They make enough money that they can afford some expensive items, but not enough to live on the best foods and wines.  They might have a few magic items, can dress, convincingly, as courtiers, and can eat at good restaurants - and they might even live in a mansion.  These people make sure the world keeps running, providing the management and leadership that the other need. 
- 
-These are the people who make sure that the world works properly.  Examples include: - 
- 
-  * The Town Mayor. 
-  * Military Officer. 
-  * Abbot of the local temple / Monastery. 
-  * The Local Squire - who 'owns' half a dozen tenanted farms, and whose own fields supply most of the grain for the town. 
-  * A successful business person. 
-  * Dwarf Clan-holder. 
-  * The Sleazy Landlord - who rents housing to the working classes. 
-  * A Local Crime Lord. 
-  * A Powerful Wizard who everyone is in awe of. 
-  * The Headmaster of the local college, Guild Head, Military Officer, senior Lawyer etc etc ... 
- 
-The possibilities are endless, and not always obvious. 
- 
-Note:  While it is seen as inappropriate today -  historically (and in my fantasy worlds) wealthy and influential people are expected to use their positions and influence to improve their own wealth and influence -  and to do the same for family members.  The Town Mayor, for example, has probably appointed her brother in an important position .... 
- 
-===== The Platinum Economy ===== 
- 
-This is when things get a bit silly, and we reach the Extravagant standard of living. 
- 
-//Extravagant (1,000 gp/month): The PC lives in a mansion, castle, or other extravagant home — he might even own the building in question. This is the lifestyle of most aristocrats. He can secure any non-magical item worth 25 gp or less from his belongings in his home in 1d10 minutes. He need only track purchases of meals or taxes in excess of 100 gp.// 
- 
-==== Nobles ==== 
- 
-The wealth and influence of nobles vary dramatically -  but they probably have a noble estate, or even a palace, as their main home and may well have other homes spread around the country.  They can dress flamboyantly, and often choose to do so, they flaunt their jewellery and wealth, often appear unconcerned about money and probably have a title such as a Baron, Count or Duke. 
- 
-They have significant local influence, and can often influence decision at a regional or national level. 
- 
-==== Royalty ==== 
- 
-Lesser royalty often have the same sort of wealth and influence as Nobles.  However, Monarchs, such as Kings, Queens, Sovereign Princes and Sovereign Dukes might have absolute power and the wealth of a nation to spend.  Their projects can include beautifying whole cities, building a great road (that might go nowhere) or diverting a river to make their own personal lake - all for their own pleasure, while some monarchs use their wealth to better their country and the lot of their people.  However, most royals come somewhere in-between those two extremes.  
consolidated/campaignsystem/economy.1775480928.txt.gz · Last modified: by johnb