consolidated:campaignsystem:economy
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| consolidated:campaignsystem:economy [2026/04/06 13:09] – [The Gold Economy] johnb | consolidated:campaignsystem:economy [2026/08/04 05:25] (current) – johnb | ||
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| ====== Economy ====== | ====== Economy ====== | ||
| - | All D&D based worlds have a fractured, and questionable economy. | + | Oh! The Economy! |
| - | As you read through this, bear in mind that one Pound/ | + | Finally, after years of playing about, I think I have found a key to the D&D/Pathfinder Economy, based on the Cost-of-Living Categories. |
| - | * A mug of ale costs 4cp - The average price for a pint in England is £5.44 - although my region is (fortunately) below average in that respect :) | + | Remember, these thoughts are based around NPCs and how and where I can use them as I build a world. |
| - | * A cheap meal costs 1sp - It is about £4 for a MacDonalds Happy Meal. | + | |
| - | * A short sword costs 10 gp - I just brought a second hand, reenacting, Hangar (a 17C short sword) | + | |
| - | The definitions are based on the 'Cost of Living' | + | [[pathfinder:npc_classes: |
| - | ===== The Copper Economy ===== | ||
| - | Copper pieces are the everyday currency of Commoners and equates to the Poor cost of living category. | + | ===== Cost of Living |
| - | This doesn' | + | * Destitute (0 gp/month): The PC is homeless and lives in the wilderness or on the streets. A destitute character must track every purchase, and may need to resort to Survival checks or theft to feed himself. |
| + | * Poor (3 gp/month): The PC lives in common rooms of taverns, with his parents, or in some other communal situation—this is the lifestyle of most untrained laborers and commoners. He need not track purchases of meals or taxes that cost 1 sp or less. | ||
| + | * Average (10 gp/month: The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less. | ||
| + | * Wealthy (100 gp/month): The PC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of meals or taxes in excess of 10 gp. | ||
| + | * Extravagant (1,000 gp/month): The PC lives in a mansion, castle, or other extravagant home—he might even own the building in question. This is the lifestyle of most aristocrats. He can secure any non-magical item worth 25 gp or less from his belongings in his home in 1d10 minutes. He need only track purchases of meals or taxes in excess of 100 gp. | ||
| - | //Poor (3 gp/ | + | ==== Destitute ==== |
| + | The character is homeless and lives in the wilderness | ||
| - | ==== Unskilled | + | ==== Poor ==== |
| + | This is the lifestyle of most untrained laborers and commoners. | ||
| - | This is the living standard of most ++unskilled|(they don't have skill ranks in Craft or Professional skills)++ or barely skilled workers | + | **This Implies** |
| + | * Any Common Room (Not just those in Taverns) can house a few commoners. | ||
| + | * Most Commoners can earn enough to pay their rent, regardless of the skills that they have. | ||
| + | * Most commoners will have skills relevant to the environment they live in. | ||
| + | * They don’t live in houses with bedrooms, bathrooms, kitchens etc, however they can find some privacy and shared facilities. | ||
| + | * With no Kitchen, cooking is limited. | ||
| + | * Clothing will be a combination of elements from the 1gp ‘Outfits’ from the Equipment section | ||
| - | In towns, they will be 'The great unwashed' | + | ==== Average ==== |
| + | (10 gp/ | ||
| - | ==== Semi-skilled ==== | + | **This Implies** |
| + | * Most Commoners can earn enough to pay their rent, regardless of the skills that they have. | ||
| + | * Most commoners will have skills relevant to the environment they live in. | ||
| + | * They live in homes with some private rooms, but probably don’t have dedicated bathrooms, kitchens etc. | ||
| + | * With no Kitchen, cooking is limited. | ||
| + | * Clothing will be a combination of elements from the 1gp ‘Outfits’ from the Equipment section - bought new, and perhaps more than one set. | ||
| - | Semi-Skilled workers have less than +5 as a bonus in a professional | + | **That covers most NPCs.** |
| + | While it is arbitrary, for my planning purposes, I am going to treat Level-1 Unskilled commoners (no ranks in Craft or Profession) as earning 1sp/day, Level-1 skilled commoners (1 rank in a Craft or profession) as earning 2sp/ | ||
| - | You will find them in the poor parts of town, or in villages, running ' | + | ==== The Lower Middle Classes ==== |
| - | Unlike Player Characters, NPCs don' | + | NPCs who get to level-2 or 3 start to earn more and live in better accommodation. |
| + | |||
| + | These guys will start to have the facilities and options delineated in the downtime buildings section | ||
| + | ==== Beyond That ==== | ||
| - | ===== The Silver Economy ===== | + | Any NPC who makes a cost-of-living contribution higher than (about) 20gp a month is almost certainly a character with a bespoke character sheet, bespoke home, bespoke job etc etc. So doesn’t really impinge on NPC living conditions. |
| - | Most NPC classes, and lower level PCs, fit into the silver economy - which equates to the Average cost of living category. NPCs probably have one or two useful skills, work in the businesses | + | ==== Wealthy ==== |
| + | (100 gp/month): The NPC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes | ||
| + | This is one wealthy | ||
| - | Some first level characters might just creep into this category, the average is third level, while a few higher level experts and aristocrats | + | ==== Extravagant ==== |
| + | (1,000 gp/month): The PC lives in a mansion, castle, or other extravagant home—he | ||
| - | //Average (10 gp/month: The PC lives in his own apartment, small house, or similar location—this | + | It would be better to say, “This |
| - | This is an average, and is about 3sp per day, however, some people will earn less, others more. A very few will earn significantly more, perhaps putting them up to 20 or 30gp per month. | ||
| - | |||
| - | |||
| - | |Wealthy \\ 30gp/ | ||
| - | |||
| - | Day to day transactions can be counted in either silver or copper pieces - so better food, better clothes and a better living standard all around. There are, as always, a few more expensive items, although they rarely exceed 10gp in values. | ||
| - | |||
| - | They provide the basic structure, support and organization that the world needs and, overall, they live a fairly comfortable life. | ||
| - | |||
| - | ===== The Gold Economy ===== | ||
| - | |||
| - | Characters in this category think in Gold Pieces, although their ability to spend, and the items they have available varies. | ||
| - | |||
| - | //Rich (100 gp/month): The PC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of meals or taxes in excess of 10 gp.// | ||
| - | |||
| - | Again this varies, the [[https:// | ||
| - | |||
| - | |||
| - | ==== Player Characters ==== | ||
| - | |||
| - | PCs tend to think in Gold Pieces, they get their initial wealth in GP, and when they start adventuring they gather loot in Gold Pieces - a handful of Silvers generally means nothing to them. While they don't have a lot of influence to start with, they gain influence as they progress, and by fifth or sixth level are generally as wealthy as most aristocrats and could have a minor title or a business of their own - although their wealth is often found in equipment, rather than businesses or land. By tenth level, many PCs are as wealthy as aristocrats and may have lands or estates that cement their status. | ||
| - | |||
| - | ==== Aristocrats ==== | ||
| - | |||
| - | These guys have both money and influence at a local level, although they may seem somewhat parochial to the Nobles. | ||
| - | |||
| - | These are the people who make sure that the world works properly. | ||
| - | |||
| - | * The Town Mayor. | ||
| - | * Military Officer. | ||
| - | * Abbot of the local temple / Monastery. | ||
| - | * The Local Squire - who ' | ||
| - | * A successful business person. | ||
| - | * Dwarf Clan-holder. | ||
| - | * The Sleazy Landlord - who rents housing to the working classes. | ||
| - | * A Local Crime Lord. | ||
| - | * A Powerful Wizard who everyone is in awe of. | ||
| - | * The Headmaster of the local college, Guild Head, Military Officer, senior Lawyer etc etc ... | ||
| - | |||
| - | The possibilities are endless, and not always obvious. | ||
| - | |||
| - | Note: While it is seen as inappropriate today - historically (and in my fantasy worlds) wealthy and influential people are expected to use their positions and influence to improve their own wealth and influence - and to do the same for family members. | ||
| - | |||
| - | ===== The Platinum Economy ===== | ||
| - | |||
| - | This is when things get a bit silly, and we reach the Extravagant standard of living. | ||
| - | |||
| - | // | ||
| - | |||
| - | ==== Nobles ==== | ||
| - | |||
| - | The wealth and influence of nobles vary dramatically - but they probably have a noble estate, or even a palace, as their main home and may well have other homes spread around the country. | ||
| - | |||
| - | They have significant local influence, and can often influence decision at a regional or national level. | ||
| - | |||
| - | ==== Royalty ==== | ||
| - | |||
| - | Lesser royalty often have the same sort of wealth and influence as Nobles. | ||
consolidated/campaignsystem/economy.1775480986.txt.gz · Last modified: by johnb
