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consolidated:campaignsystem:economy

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consolidated:campaignsystem:economy [2026/04/06 13:25] – [The Silver Economy] johnbconsolidated:campaignsystem:economy [2026/04/06 13:29] (current) – [The Gold Economy] johnb
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 This is about 3sp per day and represents the average income of someone at the lower end of their profession. However, some people (such as Master Crafters and Junior Officers) will earn significantly more, perhaps putting them up to 30gp per month. This is about 3sp per day and represents the average income of someone at the lower end of their profession. However, some people (such as Master Crafters and Junior Officers) will earn significantly more, perhaps putting them up to 30gp per month.
  
-//Wealthy (30gp/month): The PC has a sizable home or a nice suite of rooms in an inn. He can secure any nonmagical item worth 3 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of meals or taxes in excess of 5 gp.//+//Wealthy (30gp/month): The PC has a sizable home or a nice suite of rooms in an inn. He can secure any nonmagical item worth 3 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of good meals or taxes in excess of 5 gp.//
  
 Day to day transactions can be counted in either silver or copper pieces -  so better food, better clothes and a better living standard all around. There are, as always, a few more expensive items, although they rarely exceed 10gp in values.   However, many people in this part of the economy will have access to better, and more expensive, tools and equipment while they are at work.  For example, an apprentice smith might have access to masterwork tools and anvil at work, but only have a few small hammers to work with a home.  A town guard might pick up a chain shirt and crossbow when she gets into work -  although her 'personal' armoury might just be Padded Armour, Small Wooden Shield, Dagger and Spear. Day to day transactions can be counted in either silver or copper pieces -  so better food, better clothes and a better living standard all around. There are, as always, a few more expensive items, although they rarely exceed 10gp in values.   However, many people in this part of the economy will have access to better, and more expensive, tools and equipment while they are at work.  For example, an apprentice smith might have access to masterwork tools and anvil at work, but only have a few small hammers to work with a home.  A town guard might pick up a chain shirt and crossbow when she gets into work -  although her 'personal' armoury might just be Padded Armour, Small Wooden Shield, Dagger and Spear.
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 Characters in this category think in Gold Pieces, although their ability to spend, and the items they have available varies.  For the vast majority, this is the Wealthy Standard of living. Characters in this category think in Gold Pieces, although their ability to spend, and the items they have available varies.  For the vast majority, this is the Wealthy Standard of living.
  
-//Rich (100 gp/month): The PC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of meals or taxes in excess of 10 gp.//+//Rich (100 gp/month): The PC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of good meals or taxes in excess of 10 gp.//
  
 Again this varies, the [[https://www.d20pfsrd.com/gamemastering/other-rules/downtime/managers/|Downtime Managers Page]] lists managers earning from 2gp per day  (60gp/month)  to 5gp per day  (150gp/month) Again this varies, the [[https://www.d20pfsrd.com/gamemastering/other-rules/downtime/managers/|Downtime Managers Page]] lists managers earning from 2gp per day  (60gp/month)  to 5gp per day  (150gp/month)
consolidated/campaignsystem/economy.1775481917.txt.gz · Last modified: by johnb