consolidated:campaignsystem:economy
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| consolidated:campaignsystem:economy [2026/07/31 20:32] – johnb | consolidated:campaignsystem:economy [2026/08/04 05:25] (current) – johnb | ||
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| Remember, these thoughts are based around NPCs and how and where I can use them as I build a world. | Remember, these thoughts are based around NPCs and how and where I can use them as I build a world. | ||
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| ===== Cost of Living Categories ===== | ===== Cost of Living Categories ===== | ||
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| **This Implies** | **This Implies** | ||
| - | * Any Common Room (Not just those in Taverns) can house a few commoners. | + | * Any Common Room (Not just those in Taverns) can house a few commoners. |
| * Most Commoners can earn enough to pay their rent, regardless of the skills that they have. | * Most Commoners can earn enough to pay their rent, regardless of the skills that they have. | ||
| * Most commoners will have skills relevant to the environment they live in. | * Most commoners will have skills relevant to the environment they live in. | ||
| * They don’t live in houses with bedrooms, bathrooms, kitchens etc, however they can find some privacy and shared facilities. | * They don’t live in houses with bedrooms, bathrooms, kitchens etc, however they can find some privacy and shared facilities. | ||
| * With no Kitchen, cooking is limited. | * With no Kitchen, cooking is limited. | ||
| - | * Clothing will be a combination of elements from the 1gp ‘Outfits’ from the Equipment section - but clearly second hand, patched and rarely matching. | + | * Clothing will be a combination of elements from the 1gp ‘Outfits’ from the Equipment section - but clearly second hand, patched and rarely matching. |
| - | Average (10 gp/month: The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less. | + | ==== Average |
| - | Which works out at a daily wage of a Trained Hireling - 3sp/ | + | (10 gp/month: The NPC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less. Which works out at a daily wage of a Trained Hireling - 3sp/ |
| - | This Implies | + | |
| - | Most Commoners can earn enough to pay their rent, regardless of the skills that they have. \\ | + | |
| - | Most commoners will have skills relevant to the environment they live in. \\ | + | |
| - | They live in homes with some private rooms, but probably don’t have dedicated bathrooms, kitchens etc. // | + | |
| - | With no Kitchen, cooking is limited. | + | |
| - | Clothing will be a combination of elements from the 1gp ‘Outfits’ from the Equipment section - bought new, and perhaps more than one set. // | + | |
| - | That covers most NPCs. | + | **This Implies** |
| - | While it is arbitrary, for my planning purposes, I am going to treat Level-1 Unskilled commoners (no ranks in Craft or Profession) as earning 1sp/day, Level-1 skilled commoners (1 rank in a Craft or profession) as earning 2sp/day, and any other Level-1 NPC class as earning 3sp/day. | + | * Most Commoners can earn enough |
| - | That leaves much of the population with a similar sort of living standard, and able to relate to each other. | + | * Most commoners will have skills relevant |
| - | The Lower Middle Classes | + | * They live in homes with some private rooms, but probably don’t have dedicated bathrooms, kitchens etc. |
| - | NPCs who get to level-2 or 3 start to earn more and live in better accommodation. | + | * With no Kitchen, cooking is limited. |
| - | These guys will start to have the facilities and options delineated in the downtime buildings | + | * Clothing |
| - | Beyond | + | **That covers most NPCs.** |
| - | Any NPC who makes a cost-of-living contribution higher than (about) 20gp a month is almost certainly a character with a bespoke character sheet, bespoke home, bespoke job etc etc. So doesn’t really impinge on NPC living | + | While it is arbitrary, for my planning purposes, I am going to treat Level-1 Unskilled commoners |
| - | Wealthy (100 gp/ | + | ==== The Lower Middle |
| - | This is one wealthy and very influential NPC. Probably an Expert, Aristocrat or with PC classes. | + | |
| - | Extravagant (1,000 gp/month): The PC lives in a mansion, castle, or other extravagant home—he might even own the building in question. This is the lifestyle of most aristocrats. He can secure any non-magical item worth 25 gp or less from his belongings in his home in 1d10 minutes. He need only track purchases of meals or taxes in excess of 100 gp. | + | |
| - | It would be better to say, “This is the lifestyle of most Nobles.” | + | |
| + | NPCs who get to level-2 or 3 start to earn more and live in better accommodation. | ||
| + | |||
| + | These guys will start to have the facilities and options delineated in the downtime buildings section - and may even have live-in servants and guards attending to their needs. | ||
| + | ==== Beyond That ==== | ||
| + | Any NPC who makes a cost-of-living contribution higher than (about) 20gp a month is almost certainly a character with a bespoke character sheet, bespoke home, bespoke job etc etc. So doesn’t really impinge on NPC living conditions. | ||
| - | Depreciate this VVVVVVV | + | ==== Wealthy ==== |
| + | (100 gp/month): The NPC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes and need only track purchases of meals or taxes in excess of 10 gp. | ||
| + | This is one wealthy and very influential NPC. Probably an Expert, Aristocrat or with PC classes. | ||
| - | All D&D based worlds have a fractured, and questionable economy. | + | ==== Extravagant ==== |
| + | (1,000 gp/month): The PC lives in a mansion, castle, or other extravagant home—he might even own the building in question. This is the lifestyle of most aristocrats. He can secure any non-magical item worth 25 gp or less from his belongings in his home in 1d10 minutes. He need only track purchases of meals or taxes in excess of 100 gp. | ||
| - | As you read through this, bear in mind that one Pound/ | + | It would be better |
| - | + | ||
| - | * A mug of ale costs 4cp - The average price for a pint in England is £5.44 - although my region is (fortunately) below average in that respect :) | + | |
| - | * A cheap meal costs 1sp - | + | |
| - | * A short sword costs 10 gp - I just brought a second hand, reenacting, Hangar (a 17C short sword) | + | |
| - | + | ||
| - | The definitions are based on the 'Cost of Living' | + | |
| - | + | ||
| - | ===== The Copper Economy ===== | + | |
| - | + | ||
| - | Copper pieces are the everyday currency of Commoners and equates to the Poor cost of living category. | + | |
| - | + | ||
| - | This doesn' | + | |
| - | + | ||
| - | //Poor (3 gp/month): The PC lives in common rooms of taverns, with his parents, or in some other communal situation—this | + | |
| - | + | ||
| - | ==== Unskilled ==== | + | |
| - | + | ||
| - | This is the living standard of most ++unskilled|(they don't have skill ranks in Craft or Professional skills)++ or barely skilled workers - normally young people, commoners, apprentices and ++acolytes|(Adept-1)++. | + | |
| - | + | ||
| - | In towns, they will be 'The great unwashed' | + | |
| - | + | ||
| - | ==== Semi-skilled ==== | + | |
| - | + | ||
| - | Semi-Skilled workers have less than +5 as a bonus in a professional or craft skill, they fit at the top of the Copper Economy - and might even reach towards the Silver Economy. | + | |
| - | + | ||
| - | You will find them in the poor parts of town, or in villages, running ' | + | |
| - | + | ||
| - | Unlike Player Characters, NPCs don't, generally, get traits - however, they might get a bit of extra training, which allows them to pick up a single trait - which is basically a DM device to give them an extra weapon or class skill. | + | |
| - | + | ||
| - | + | ||
| - | ===== The Silver Economy ===== | + | |
| - | + | ||
| - | Most NPC classes, and lower level PCs, fit into the silver economy - which equates to the Average cost of living category. | + | |
| - | + | ||
| - | Some first level characters might just creep into this category, the average is third level, while a few higher level experts and aristocrats might be moving towards the Gold Economy. | + | |
| - | + | ||
| - | //Average (10 gp/month): The PC lives in his own rooms, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1gp or less.// | + | |
| - | + | ||
| - | This is about 3sp per day and represents the average income of someone at the lower end of their profession. However, some people (such as Master Crafters and Junior Officers) will earn significantly more, perhaps putting them up to 30gp per month. | + | |
| - | + | ||
| - | //Wealthy (30gp/ | + | |
| - | + | ||
| - | Day to day transactions can be counted in either silver or copper pieces - so better food, better clothes and a better living standard all around. There are, as always, a few more expensive items, although they rarely exceed 10gp in values. However, many people in this part of the economy will have access to better, and more expensive, tools and equipment while they are at work. For example, an apprentice smith might have access to masterwork tools and anvil at work, but only have a few small hammers to work with a home. A town guard might pick up a chain shirt and crossbow when she gets into work - although her ' | + | |
| - | + | ||
| - | They provide the basic structure, support and organization that the world needs and, overall, they live a fairly comfortable life. | + | |
| - | + | ||
| - | ===== The Gold Economy ===== | + | |
| - | + | ||
| - | Characters in this category think in Gold Pieces, although their ability to spend, and the items they have available varies. | + | |
| - | + | ||
| - | //Rich (100 gp/month): The PC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of good meals or taxes in excess of 10 gp.// | + | |
| - | + | ||
| - | Again this varies, the [[https:// | + | |
| - | + | ||
| - | + | ||
| - | ==== Player Characters ==== | + | |
| - | + | ||
| - | PCs tend to think in Gold Pieces, they get their initial wealth in GP, and when they start adventuring they gather loot in Gold Pieces - a handful of Silvers generally means nothing to them. While they don't have a lot of influence to start with, they gain influence as they progress, and by fifth or sixth level are generally as wealthy as most aristocrats and could have a minor title or a business of their own - although their wealth is often found in equipment, rather than businesses or land. By tenth level, many PCs are as wealthy as aristocrats and may have lands or estates that cement their status. | + | |
| - | + | ||
| - | ==== Aristocrats ==== | + | |
| - | + | ||
| - | These guys have both money and influence at a local level, although they may seem somewhat parochial to the Nobles. | + | |
| - | + | ||
| - | These are the people who make sure that the world works properly. | + | |
| - | + | ||
| - | * The Town Mayor. | + | |
| - | * Military Officer. | + | |
| - | * Abbot of the local temple / Monastery. | + | |
| - | * The Local Squire - who ' | + | |
| - | * A successful business person. | + | |
| - | * Dwarf Clan-holder. | + | |
| - | * The Sleazy Landlord - who rents housing to the working classes. | + | |
| - | * A Local Crime Lord. | + | |
| - | * A Powerful Wizard who everyone is in awe of. | + | |
| - | * The Headmaster of the local college, Guild Head, Military Officer, senior Lawyer etc etc ... | + | |
| - | + | ||
| - | The possibilities are endless, and not always obvious. | + | |
| - | + | ||
| - | Note: While it is seen as inappropriate today - historically (and in my fantasy worlds) wealthy and influential people are expected to use their positions and influence to improve their own wealth and influence - and to do the same for family members. | + | |
| - | + | ||
| - | ===== The Platinum Economy ===== | + | |
| - | + | ||
| - | This is when things get a bit silly, and we reach the Extravagant standard of living. | + | |
| - | + | ||
| - | // | + | |
| - | + | ||
| - | ==== Nobles ==== | + | |
| - | + | ||
| - | The wealth and influence of nobles vary dramatically - but they probably have a noble estate, or even a palace, as their main home and may well have other homes spread around the country. | + | |
| - | + | ||
| - | They have significant local influence, and can often influence decision at a regional or national level. | + | |
| - | + | ||
| - | ==== Royalty ==== | + | |
| - | Lesser royalty often have the same sort of wealth and influence as Nobles. | ||
consolidated/campaignsystem/economy.1785529942.txt.gz · Last modified: by johnb
