consolidated:campaignsystem:gurdinford
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| consolidated:campaignsystem:gurdinford [2026/08/30 12:47] – created johnb | consolidated:campaignsystem:gurdinford [2026/08/30 12:50] (current) – [Backstory] johnb | ||
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| - | ====== Gurdinford, An Example Thorp ====== | + | ====== Gurdinford ====== |
| + | ===== An Example Thorp ===== | ||
| - | Gurdinford is a thorp situated in a scrubland thicket, at one of the few crossing places on the Gurdin River. | + | {{: |
| ===== Residents ===== | ===== Residents ===== | ||
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| Gurdinford was a small almost wilderness settlement, written to supplement a Kingmaker game. An RP side quest, where the party got to meet a remote community, discover they were happy where they were, and didn’t really want ‘protection’, | Gurdinford was a small almost wilderness settlement, written to supplement a Kingmaker game. An RP side quest, where the party got to meet a remote community, discover they were happy where they were, and didn’t really want ‘protection’, | ||
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| I think I had Besh as a Barbarian-2, | I think I had Besh as a Barbarian-2, | ||
consolidated/campaignsystem/gurdinford.1788094045.txt.gz · Last modified: by johnb
