consolidated:campaignsystem:hinterland
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| consolidated:campaignsystem:hinterland [2026/08/18 20:17] – [Commoners] johnb | consolidated:campaignsystem:hinterland [2026/08/30 09:06] (current) – [The Edge] johnb | ||
|---|---|---|---|
| Line 3: | Line 3: | ||
| ===== Overview ===== | ===== Overview ===== | ||
| - | ' | + | ' |
| - | ===== Commoners | + | ===== NPCs ===== |
| - | Most commoners | + | Most NPCs fall into the 3gp - 10gp per month standard of living Categories, many will be farm laborers, |
| - | |**Creel Cottages** provide simple homes, based on a Common Room, for up to 5x farmworkers. One shedlike building provides cooking | + | ===== Parts of the Hinterland ===== |
| + | |||
| + | Different parts of the hinterland come with different levels of risk. If you are close to a large town or city that depends on its Suburban Hinterland for food, it will be get occasional patrols and retributive strikes against humanoids and bandits that damage its food supply, these regions tend to have the most investment and largest farms. On the other hand, the further away from civilization, | ||
| + | |||
| + | ==== The Edge ==== | ||
| + | |||
| + | The settlers who live closest to the wilderness often do so for a reason. Perhaps they are hiding, disgusted with civilization, | ||
| + | |||
| + | [[Living on the Edge]] | ||
| + | |||
| + | ==== Hinterland ==== | ||
| + | |||
| + | ==== Suburbia ==== | ||
| + | |||
| + | |||
| + | |||
| + | You will find these buildings all over the Hinterland, from making up the smallest settlements to providing homes for workers in villages and market towns. | ||
| + | |||
| + | |**Creel Cottages** provide simple homes, based on a Common Room, for up to 5x farmworkers. One shedlike building provides cooking | ||
| |**Workers Cottages** are a bit more sophisticated and provive a small home, with better facilities, a bit more privacy and a small garden. | |**Workers Cottages** are a bit more sophisticated and provive a small home, with better facilities, a bit more privacy and a small garden. | ||
| - | |**Simple Cottages** are still kore sophisticated, | + | |**Simple Cottages** are still kore sophisticated, |
| - | |**Market Gardens** work for low level experts or some wellestablished Commoner Families. | + | |**Market Gardens** work for low level experts or some wellestablished Commoner Families. |
| + | |||
| + | ===== The Middle Classes ===== | ||
| + | |||
| + | Probably NPC classes that have got to L2 and have skills in a useful area. Most will be Experts, a few will be warriors, there might even be a character witha PC class. | ||
| + | |||
| + | It is unlikely that you will find these is settlments smaller than a village or market town. | ||
| + | |||
| + | |A **Crafter' | ||
| + | |||
| + | |||
consolidated/campaignsystem/hinterland.1787084252.txt.gz · Last modified: by johnb
