consolidated:campaignsystem:hinterland
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| consolidated:campaignsystem:hinterland [2026/08/30 08:39] – johnb | consolidated:campaignsystem:hinterland [2026/08/30 09:06] (current) – [The Edge] johnb | ||
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| Different parts of the hinterland come with different levels of risk. If you are close to a large town or city that depends on its Suburban Hinterland for food, it will be get occasional patrols and retributive strikes against humanoids and bandits that damage its food supply, these regions tend to have the most investment and largest farms. On the other hand, the further away from civilization, | Different parts of the hinterland come with different levels of risk. If you are close to a large town or city that depends on its Suburban Hinterland for food, it will be get occasional patrols and retributive strikes against humanoids and bandits that damage its food supply, these regions tend to have the most investment and largest farms. On the other hand, the further away from civilization, | ||
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| + | ==== The Edge ==== | ||
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| + | The settlers who live closest to the wilderness often do so for a reason. Perhaps they are hiding, disgusted with civilization, | ||
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| + | [[Living on the Edge]] | ||
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| + | ==== Hinterland ==== | ||
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| + | ==== Suburbia ==== | ||
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| |**Market Gardens** work for low level experts or some wellestablished Commoner Families. | |**Market Gardens** work for low level experts or some wellestablished Commoner Families. | ||
| - | ==== The Middle Classes ==== | + | ===== The Middle Classes |
| Probably NPC classes that have got to L2 and have skills in a useful area. Most will be Experts, a few will be warriors, there might even be a character witha PC class. | Probably NPC classes that have got to L2 and have skills in a useful area. Most will be Experts, a few will be warriors, there might even be a character witha PC class. | ||
consolidated/campaignsystem/hinterland.1788079177.txt.gz · Last modified: by johnb
