consolidated:campaignsystem:living_on_the_edge
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| consolidated:campaignsystem:living_on_the_edge [2026/08/30 10:29] – created johnb | consolidated:campaignsystem:living_on_the_edge [2026/08/30 15:27] (current) – [The Buildings] johnb | ||
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| ====== Living on the Edge ====== | ====== Living on the Edge ====== | ||
| - | Not all parts of The Hinterland are the same. In some areas, close to civilisation, | + | ===== Overview ===== |
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| + | Not all parts of The Hinterland are the same. In some areas, close to civilisation, | ||
| In my game settings, you are liable to find Thorps | In my game settings, you are liable to find Thorps | ||
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| + | ===== The People ===== | ||
| Generally, though, most residents will be Commoner-1, some of those will have a single point in a Craft or Profession skill, one or two might be warriors or experts, and I generally have one skilled resident per household. However, that changes for leaders whoa are probably 2nd or third level, or whatever I want for RP or storyline reasons. | Generally, though, most residents will be Commoner-1, some of those will have a single point in a Craft or Profession skill, one or two might be warriors or experts, and I generally have one skilled resident per household. However, that changes for leaders whoa are probably 2nd or third level, or whatever I want for RP or storyline reasons. | ||
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| Almost certainly our residents cook simple food on an open fire, wear a lot of well patched and hand-me-down clothes, that may have been reinforced with leather. | Almost certainly our residents cook simple food on an open fire, wear a lot of well patched and hand-me-down clothes, that may have been reinforced with leather. | ||
| - | {{ : | + | {{: |
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| + | ===== The Places ===== | ||
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| + | A couple of examples of settlements on the edge of the hinterland, both written some time ago for other game, and only slightly modified for these rules. | ||
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| + | [[Gurdinford]] - a thorp almost in the wilderness itself. It has some passing trade and can reach a couple of towns for trade, but it is a long trip for Besh. | ||
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| + | [[..: | ||
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| + | ===== The Buildings ===== | ||
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| + | Almost all the buildings listed in the PF Downtime rules are intended for PCs, which is as it should be, but they are much too expensive for the majority of NPCs. Few NPCs can afford the 100gp/month costs of living, that PCs seem to pay without thinking about it, and would probably get thrown out of the more expensive establishments before they had taken their hat off. It is also a reminder, for the DM, that those expensive establishments cater almost exclusively for PCs and bona fide aristocrats with title lands and lots of money. | ||
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| + | [[Workers Homes]] - This covers most of the NPCs that the PCs will come across. | ||
consolidated/campaignsystem/living_on_the_edge.1788085785.txt.gz · Last modified: by johnb
