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consolidated:campaignsystem:living_on_the_edge [2026/08/30 13:04] – [The People] johnbconsolidated:campaignsystem:living_on_the_edge [2026/08/30 15:27] (current) – [The Buildings] johnb
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 Almost certainly our residents cook simple food on an open fire, wear a lot of well patched and hand-me-down clothes, that may have been reinforced with leather.  Green and brown are favored colors, while fur probably features more than you might expect.  Most household items are made from clay or wood, as metals are hard to come by, and metal tools, weapons and armor are treasured and may (perhaps) be seen as family heirlooms.  Clubs and Slings are common weapons -  and most adult commoners will know how to use both of them  (Consider it to be DM Granted Bonus Trait).  Spears, because of their low metal content, are popular weapons, while leather armor, hide shirts and wooden shields are easier to come by, and may well be made locally.  Almost certainly our residents cook simple food on an open fire, wear a lot of well patched and hand-me-down clothes, that may have been reinforced with leather.  Green and brown are favored colors, while fur probably features more than you might expect.  Most household items are made from clay or wood, as metals are hard to come by, and metal tools, weapons and armor are treasured and may (perhaps) be seen as family heirlooms.  Clubs and Slings are common weapons -  and most adult commoners will know how to use both of them  (Consider it to be DM Granted Bonus Trait).  Spears, because of their low metal content, are popular weapons, while leather armor, hide shirts and wooden shields are easier to come by, and may well be made locally. 
  
-{{:consolidated:campaignsystem:hinterland_people_edge_.png?400  |}}   These are mainly for me, as I have aphantasia, a cognitive difference that means I cannot visualize, and seeing images help me to come up with a better description of the NPCs when I am describing them in-game.  They are AI generated, but I have no real artistic abilityand I write for personal use (that I am happy to share with others) rather than for sale.  If you want to create replacements, I will  replace these pictures with your (credited) version.+{{:consolidated:campaignsystem:hinterland_people_edge_.png?400  |}}   These are mainly for me, as I have aphantasia, a cognitive difference that means I cannot visualize, and seeing images help me to come up with a better description of the NPCs when I describe them in-game.  They are AI generated, but I have no real artistic ability and I write for personal use (but happy to share with others) rather than for sale.  If you want to create replacements, I will replace these pictures with your (credited) version.
  
 ===== The Places ===== ===== The Places =====
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 [[Gurdinford]] - a thorp almost in the wilderness itself. It has some passing trade and can reach a couple of towns for trade, but it is a long trip for Besh. [[Gurdinford]] - a thorp almost in the wilderness itself. It has some passing trade and can reach a couple of towns for trade, but it is a long trip for Besh.
  
-[[..:westtelida:the_old_frontier:the_quarry|The Quarry]] - a Hamlet on the Edge of the Hinterland in my Old Frontier setting.  Built around a limestone quarry, developed to support a Dwarfish plan to build a stronghold around and old iron mine, The Quarry has taken on a life of its own.  Ever since Dragos leader of House Yitis postulated that he might start to bring a boat up river to take larger blocks of building stone to town, newcomers have been trying to work out if they can cash in.+[[..:westtelida:the_old_frontier:the_quarry|The Quarry]] - a Hamlet on the Edge of the Hinterland in my Old Frontier setting.  Built around a limestone quarry, developed to support a Dwarfish plan to build a stronghold around and old iron mine, The Quarry has taken on a life of its own.  Ever since Dragosleader of House Yitis in the Old Frontier, postulated that he might start to bring a boat up river to take larger blocks of building stone to town, newcomers have been trying to work out if they can cash in. 
 + 
 +===== The Buildings ===== 
 + 
 +Almost all the buildings listed in the PF Downtime rules are intended for PCs, which is as it should be, but they are much too expensive for the majority of NPCs.  Few NPCs can afford the 100gp/month costs of living, that PCs seem to pay without thinking about it, and would probably get thrown out of the more expensive establishments before they had taken their hat off.  It is also a reminder, for the DM, that those expensive establishments cater almost exclusively for PCs and bona fide aristocrats with title lands and lots of money. 
 + 
 +[[Workers Homes]] - This covers most of the NPCs that the PCs will come across.  Just about every Level-1 NPC class NPC commoner fall into the 3-10 gp/month cost of living range -  which equates to 1-3 sp/day. 
consolidated/campaignsystem/living_on_the_edge.1788095056.txt.gz · Last modified: by johnb