consolidated:campaignsystem:start
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| consolidated:campaignsystem:start [2026/08/05 07:20] – johnb | consolidated:campaignsystem:start [2026/08/29 14:15] (current) – [READ THIS FIRST] johnb | ||
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| ====== Campaign System ====== | ====== Campaign System ====== | ||
| - | All of my game setting encourage PCs to interact with the world as part of their role playing, and the campaign system facilitates that. There are lands to conquer, titles to claim, businesses to build, fortunes to make, etc. The campaign system gives me a framework to manage that across my game settings. PCs don't have to engage with it, and the game should work just as well without it. It just depends on how you see your playing of role-play style. | + | ===== READ THIS FIRST ===== |
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| + | The campaign system is designed to help DMs build worlds and to help Players role play. It doesn' | ||
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| + | The WBL guidelines, as always, controls Adventuring Wealth, and the Crafting rules control crafting rates. | ||
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| + | Even so, remember these are (as always) guidelines, and represent ' | ||
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| + | ===== Overview ===== | ||
| + | |||
| + | All of my game setting encourage PCs to interact with the world as part of their role playing, and the campaign system facilitates that. There are lands to conquer, titles to claim, businesses to build, fortunes to make, etc. The campaign system gives me a framework to manage that across my game settings. PCs don't have to engage with it, and the game should work just as well without it. It just depends on how you see your playing of role-play style. | ||
| + | |||
| + | It is based on [[economy|This Economic Overview]] - This is mainly of interest to me, as a world builder, and hardly affects PCs at all. The economy has always been a bit broken in RPGs, this puts in some sort of perspective for me, and underpins the rest of the system. | ||
| + | |||
| + | ===== Campaign System Elelments ===== | ||
| - | This system is based on ' | ||
| - | * [[economy|The Economy]] - This is mainly of interest to me, as a world builder, and hardly affects PCs at all. The economy has always been a bit broken in RPGs, this puts in some sort of perspective for me, and underpins the rest of the system. | ||
| * [[Social Status]] - If you want to be a Lord, you need to know how to get there. | * [[Social Status]] - If you want to be a Lord, you need to know how to get there. | ||
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| + | * Terrain - and who lives there. | ||
| + | * [[Urban]] - A normal town and it ++suburbs|(The more countrfied areas out side of the town walls / gates)++ | ||
| + | * [[Hinterland]] - out in the coutry, away from the nice, safe town patrol. | ||
| + | * [[Wilderness]] | ||
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| * [[Property]] - from renting a trade workshop, to owning a town .... | * [[Property]] - from renting a trade workshop, to owning a town .... | ||
| * Business - How much money does your business make? | * Business - How much money does your business make? | ||
consolidated/campaignsystem/start.1785914406.txt.gz · Last modified: by johnb
