consolidated:campaignsystem:workers_homes
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| consolidated:campaignsystem:workers_homes [2026/08/30 19:55] – johnb | consolidated:campaignsystem:workers_homes [2026/08/30 21:20] (current) – [Leaders] johnb | ||
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| - | ====== Workers Homes ====== | + | ====== Workers Homes and Businesses |
| + | ===== Overview ===== | ||
| This covers most of the NPCs that the PCs will come across. Just about every Level-1 NPC class NPC commoner fall into the 3-10 gp/month cost of living range - which equates to 1-3 sp/day. However, remember this section covers a range of different skills and incomes, in general terms, the lower the skill set, the lower the quality of the home, and the smaller the settlement, the lower the quality of the home. The floor plans and descriptions are examples of houses at this standard, be inventive - if it suits you. | This covers most of the NPCs that the PCs will come across. Just about every Level-1 NPC class NPC commoner fall into the 3-10 gp/month cost of living range - which equates to 1-3 sp/day. However, remember this section covers a range of different skills and incomes, in general terms, the lower the skill set, the lower the quality of the home, and the smaller the settlement, the lower the quality of the home. The floor plans and descriptions are examples of houses at this standard, be inventive - if it suits you. | ||
| A skilled Warrior who lives in a Thorpe, might have the same (or lower) standard of living that an unskilled commoner who lives in a village. | A skilled Warrior who lives in a Thorpe, might have the same (or lower) standard of living that an unskilled commoner who lives in a village. | ||
| + | |||
| + | ===== Homes ===== | ||
| + | |||
| + | Just places to live. Residents of these homes need to make a living outside of work. In many cases that will involve Survival and minor Craft skills, although they might also find employment with other business in the settlement. | ||
| ^ Building Description ^ Basic floor plan | | ^ Building Description ^ Basic floor plan | | ||
| | The **Hut** and **Shack** are simple buildings, known around the world, which appear just about everywhere from a city's favelas to the wildest countryside. | | The **Hut** and **Shack** are simple buildings, known around the world, which appear just about everywhere from a city's favelas to the wildest countryside. | ||
| - | | The **Creel Cottage** is a simple one-roomed house based on the PF Downtime Common Room. NPCs on the 3gp/month standard of living are used to this sort of shared accommodation. | + | | The **Creel Cottage** is a simple one-roomed house based on the PF Downtime Common Room. NPCs on the 3gp/month standard of living are used to this sort of shared accommodation. |
| | **Workers Cottages** are more common close to the larger settlements. | | **Workers Cottages** are more common close to the larger settlements. | ||
| - | | **Simple Cottages** are based on the PF Lodgings and can provide basic accommodation for up to ten people. | + | | **Simple Cottages** are based on the PF Lodgings and can provide basic accommodation for up to ten people. |
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| + | ===== Home Businesses ===== | ||
| + | |||
| + | Home businesses are a way for NPCs to develop their homes. | ||
| + | |||
| + | ^ Building Description ^ Basic floor plan | | ||
| + | | **Add-ons** can be found in Thorps and Hamlets, as well as some larger settlements. | ||
| + | | **The Ale House** is a very basic Tavern. | ||
| + | |||
| + | ===== Leaders ===== | ||
| + | |||
| + | Every settlement needs leadership of some sort, be it the family setup of Gurdinford, the informal, but very recognised, leadership of Thorhilda Brightstone at the quarry or something more formal. | ||
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| + | |||
| + | ^ Building Description ^ Basic floor plan | | ||
| + | |This **Fortified Manor** can serve as a home for the leader of a small hinterland community, especially one close to the wilderness. | ||
consolidated/campaignsystem/workers_homes.1788119700.txt.gz · Last modified: by johnb
