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consolidated:draishon:crabclaw:start

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consolidated:draishon:crabclaw:start [2026/01/02 14:44] – [The Hulk] johnbconsolidated:draishon:crabclaw:start [2026/01/02 20:05] (current) – [Crabclaw Fort] johnb
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 {{:consolidated:draishon:crabclaw:crabclaw.png?200 |}}  Crabclaw is the base for settlers and freebooters from The Hann Empire, and one of the least protected ports in Drai Shon.  The bay was chosen for its good harbourage, and the fort was built as a bastion of last resort, should the burgeoning town be overrun.  Now there is an armed hulk in the middle of the bay, it isn't very mobile, but then no defensive ship at anchor in a bay, is going to be very mobile.  Instead, it is crewed by marines and armed with huge siege engines that can smash a ship to pieces quite quickly.  At the very least, it will slow attackers down enough for the freebooter vessels in port to join in with the defence. {{:consolidated:draishon:crabclaw:crabclaw.png?200 |}}  Crabclaw is the base for settlers and freebooters from The Hann Empire, and one of the least protected ports in Drai Shon.  The bay was chosen for its good harbourage, and the fort was built as a bastion of last resort, should the burgeoning town be overrun.  Now there is an armed hulk in the middle of the bay, it isn't very mobile, but then no defensive ship at anchor in a bay, is going to be very mobile.  Instead, it is crewed by marines and armed with huge siege engines that can smash a ship to pieces quite quickly.  At the very least, it will slow attackers down enough for the freebooter vessels in port to join in with the defence.
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 +===== Crabclaw Fort =====
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 +Home to a small garrison it, it is under the command of Sir Marcelo Caratan, a magus from The Tannery States.  While the current garrison is small, it houses the town's Main blacksmith, Armourer, Weapon crafter.  Sir Marcelo also has a room set aside for enchanting both weapons and armour, both for the military and for sale to freebooters.   Their main military function is to watch the mouth of the bay for attacking vessels and signal the attack with whistling  flame arrows.  If an attacking vessel comes close enough, Sir Marcello will attack it with a fireball.
  
  
consolidated/draishon/crabclaw/start.1767365087.txt.gz · Last modified: by johnb