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consolidated:draishon:start [2025/12/16 20:29] – [Overview] johnbconsolidated:draishon:start [2025/12/22 10:52] (current) – [The Newcomers] johnb
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 This large island, with a massive central mountain, is surrounded by rings of smaller islands, far from settled lands, the islands have been known about for many years, but the distance and resistance from local tribes, made exploration difficult and expensive.    However, sages have been studying the islands from afar, and have developed a [[DraiShonTheories|number of theories]], which have sparked the interest of people from all around the world.  Whatever the truth, it has attracted interest from three different continents, and the locals are resisting stubbornly.   This large island, with a massive central mountain, is surrounded by rings of smaller islands, far from settled lands, the islands have been known about for many years, but the distance and resistance from local tribes, made exploration difficult and expensive.    However, sages have been studying the islands from afar, and have developed a [[DraiShonTheories|number of theories]], which have sparked the interest of people from all around the world.  Whatever the truth, it has attracted interest from three different continents, and the locals are resisting stubbornly.  
 +
 +[[consolidated:draishon:DM-Background|DM Background]]
  
 ===== The Newcomers ===== ===== The Newcomers =====
  
-    * //The Hann Empire//  has sent a colonization force, and a fleet of freebooting buccaneers.  +    * //The Hann Empire//  has sent a colonization force, and a fleet of freebooting buccaneers, and built a town called [[consolidated:draishon:CrabClaw:start|Crabclaw]].  
-    * [[consolidated:sakar:start|Sakar]]  has sent a colonization force, and a fleet of freebooting buccaneers. +    * [[consolidated:sakar:start|Sakar]]  has sent a colonization force, and a fleet of freebooting buccaneers, and built a town called [[consolidated:draishon:Zubana:start|Zubana]]
-    * [[consolidated:Sinon:start|Sinon]] has sent a colonization force, and a fleet of freebooting buccaneers, and built a colony called [[consolidated:draishon:Shangkong:start|Shangkong]]+    * [[consolidated:Sinon:start|Sinon]] has sent a colonization force, and a fleet of freebooting buccaneers, and built a town called [[consolidated:draishon:Shangkong:start|Shangkong]]
  
   * The Pirates.  Renegades from all over the area, disowned by their parent colony, tribe or people, have come together to form a sea borne thieves guild.  They regularly move their bases, from hidden cove to hidden cove.  They call it Free Town, although it is not much more than a collection of huts full of booze, willing women (and boys) and a gambling den.  It is said that the Pirates settle their disputes in a fight pit using daggers, but it is also said that they eat babies.  And perhaps some of them do.   * The Pirates.  Renegades from all over the area, disowned by their parent colony, tribe or people, have come together to form a sea borne thieves guild.  They regularly move their bases, from hidden cove to hidden cove.  They call it Free Town, although it is not much more than a collection of huts full of booze, willing women (and boys) and a gambling den.  It is said that the Pirates settle their disputes in a fight pit using daggers, but it is also said that they eat babies.  And perhaps some of them do.
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   * **The Natives**     * **The Natives**  
-    * [[consolidated:draishon:Hobgoblins:start|Central Dominions]] -  [[Hobgoblin]] military dictatorship led by a Junta.  They use [[pathfinder:off-the-shelf:ships_boats:otherships#keelboats|Flottahs]] a type of light Galleys to raid and patrol their waters.  +    * [[consolidated:draishon:Hobgoblins:start|Central Dominions]] -  [[Hobgoblin]] military dictatorship led by a Junta.  They use [[pathfinder:off-the-shelf:ships_boats:otherships#keelboats|Flottahs]]a type of light Galley, to raid and patrol their waters.  
     * [[consolidated:draishon:InnerIslands|The Inner Islands]] - Very disorganized, no central organization BUT dominated by tribes of  [[consolidated:draishon:fjord-orcs|Fjord Orc]] raiders     * [[consolidated:draishon:InnerIslands|The Inner Islands]] - Very disorganized, no central organization BUT dominated by tribes of  [[consolidated:draishon:fjord-orcs|Fjord Orc]] raiders
-    * [[consolidated:draishon:OuterIslands|The Outer Islands]] -  have no dominant races, although you will find Orcs and goblins as well as grunts and other races.  The outer islands tend to be smaller than the inner Islands, and this is where you will find most of the colonial settlements and Paria.+    * [[consolidated:draishon:OuterIslands|The Outer Islands]] -  have no dominant races, although you will find Orcs and goblins as well as grunts and other races.  The outer islands are much smaller than the inner Islands, and this is where you will find most of the colonial settlements and Paria.
     * [[consolidated:draishon:paria:start|Paria]] -  An 'Open Port' at the mouth of river, below a Dwarf minehold on one of the outer islands.  It is multi-racial and in the middle of all this mess. Politics are a disjointed, but somehow it all hangs together. As an open port, ships from all nations are free to enter the port and trade - and Paria is the middle man for trade and the ransom/exchange of prisoners. Ships that don't follow the rules are banned from the port and may be attacked on sight.  It is, potentially, the base for a mixed race adventuring group.  For alignment think TN - but only because that is where CN and LN meet and where LE can live with CG -(there are probably slight LE  overtones but ...)     * [[consolidated:draishon:paria:start|Paria]] -  An 'Open Port' at the mouth of river, below a Dwarf minehold on one of the outer islands.  It is multi-racial and in the middle of all this mess. Politics are a disjointed, but somehow it all hangs together. As an open port, ships from all nations are free to enter the port and trade - and Paria is the middle man for trade and the ransom/exchange of prisoners. Ships that don't follow the rules are banned from the port and may be attacked on sight.  It is, potentially, the base for a mixed race adventuring group.  For alignment think TN - but only because that is where CN and LN meet and where LE can live with CG -(there are probably slight LE  overtones but ...)
  
consolidated/draishon/start.1765916994.txt.gz · Last modified: by johnb