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consolidated:merchant_rules:start

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consolidated:merchant_rules:start [2024/05/15 00:04] – [Merchant Ships] johnbconsolidated:merchant_rules:start [2024/05/15 00:06] (current) – [Merchant Ships] johnb
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 A Merchant, with an established Trade Base and Pier, can buy a ship to establish a trade route.  The costs, listed below, include the vessel, crew and a full hold of cargo.  There are three classifications of vessel available to merchants. A Merchant, with an established Trade Base and Pier, can buy a ship to establish a trade route.  The costs, listed below, include the vessel, crew and a full hold of cargo.  There are three classifications of vessel available to merchants.
-  * Keel Boat  5,000gp  (Restricted to short coastal, or river, voyages) Adds +1 to the Trade Check. +  * Keel Boat  5,000gp  (Restricted to shortish coastal, or river, voyages) Adds +1 to the Trade Check. 
-  * Coaster 10,000gp  (Long coastal voyages) Adds +2 to the Trade Check.+  * Coaster 10,000gp  (Longer coastal voyages) Adds +2 to the Trade Check.
   * Sailing Ship 15,000gp (Un-restricted trading)  Adds +3 to the Trade Check.   * Sailing Ship 15,000gp (Un-restricted trading)  Adds +3 to the Trade Check.
-<color #ed1c24>Rework this for one vessel per trade base and to take the cargo costs out of vessel prices as well.</color>+<color #ed1c24>Rework this:  one vessel per trade baseand to take the cargo costs out of vessel prices as well.</color>
  
 ++++ GM Notes on Crew|  ++++ GM Notes on Crew| 
consolidated/merchant_rules/start.txt · Last modified: 2024/05/15 00:06 by johnb