consolidated:races:wen:start
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| consolidated:races:wen:start [2025/07/14 09:56] – [Weapons & Armour] johnb | consolidated:races:wen:start [2025/09/10 08:53] (current) – [Weapons & Armour] johnb | ||
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| - | The Wen are a human sub-group up cavemen, native to the mountains south of Sakhar. | + | The Wen are a human sub-group up cavemen, native to the mountains south of Sakhar |
| - | Wen mountain tribes conform to the [[https:// | + | [[WenRacialBuild|Wen conform to this racial build]]. However, this is an effect of their situation, rather than innate ability difference, and those who were born in a town or city conform |
| ===== Core Philosophy ===== | ===== Core Philosophy ===== | ||
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| They follow a simple nature loving green faith, with ++naturalistic deities|(Sun, | They follow a simple nature loving green faith, with ++naturalistic deities|(Sun, | ||
| - | Details of the Wen religion can be found **[[consolidated: | + | Details of the Wen culture and religion can be found **[[consolidated: |
| ===== Tribal Wen ===== | ===== Tribal Wen ===== | ||
| - | Tribal | + | Wen are semi-nomadic hunter-gatherers, who live in family groups in caves and caverns, and can move about a fixed ' |
| - | + | ||
| - | **Environment** | + | |
| - | **Organization** solitary, group (2-4), or clan (10-40) | + | |
| - | **Treasure** greatclub, hide armor, 3 spears, leather sack, assorted bones, shells, and uncut gems worth 1d20 gp. | + | |
| - | + | ||
| - | Wen (also sometimes called “cavemen”) have squat bodies with large bones and powerful muscles. Their faces have ape-like features, including large brows above the eyes. | + | |
| - | + | ||
| - | Wen are friendly toward dwarves and gnomes, but hate goblins and kobolds, and will attack ogres on sight. Wen are shy and will avoid humans, but are not usually hostile unless they are attacked. Wen live in family groups in caves and caverns, and may move about a fixed ' | + | |
| ==== Classes and Skills ==== | ==== Classes and Skills ==== | ||
| - | Wen are usually warriors or fighters, with the occasional barbarian or ranger. All Wen are trained to weapons, and every adult will be a warrior | + | Wen are usually warriors or fighters, with the occasional barbarian or ranger. All Wen are trained to weapons, and every adult will be a warrior |
| Spell casting Wen are extremely rare and are usually ++Sorcerer|(with the Solar bloodline)++ or ++Shaman|(with the Nature spirit)++. Both classes are seen to be ' | Spell casting Wen are extremely rare and are usually ++Sorcerer|(with the Solar bloodline)++ or ++Shaman|(with the Nature spirit)++. Both classes are seen to be ' | ||
| - | Every Wen has Survival as a skill. | + | Every Wen has Survival as a skill, at least one member of each family will have Cooking, Brewing or Perform: |
| ==== Weapons & Armour ==== | ==== Weapons & Armour ==== | ||
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| * Morning Star (Fragile) – think stone axe | * Morning Star (Fragile) – think stone axe | ||
| * Spear (Fragile) - with stone spear point | * Spear (Fragile) - with stone spear point | ||
| - | * | + | * Javelin (Fragile) - with fire hardened point |
| * Sling – normal sling with sling stones. | * Sling – normal sling with sling stones. | ||
| * Atlatl – normal atlatl and darts | * Atlatl – normal atlatl and darts | ||
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| Wen are usually warriors or fighters, with the occasional barbarian or ranger. Spell casting Wen are usually | Wen are usually warriors or fighters, with the occasional barbarian or ranger. Spell casting Wen are usually | ||
| - | Wen are defined by their character classes; they do not have racial hit dice. Wen have the following racial modifiers. | + | Wen are defined by their character classes; they do not have racial hit dice. |
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| - | * +2 Strength, +2 Constitution, | + | |
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consolidated/races/wen/start.1752486960.txt.gz · Last modified: by johnb
