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consolidated:races:wen:wenracialbuild

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consolidated:races:wen:wenracialbuild [2025/09/10 08:28] – created johnbconsolidated:races:wen:wenracialbuild [2025/12/16 10:05] (current) johnb
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-====== Mountain Wen ======+====== Wen (Humans)======
  
-Racial Build+Wen conform to the basic Human build template, although their Racial Traits and Feats are different.  There are two types of Wen Tribe - those who live in the mountains and those who live in the tropical Jungles in Port Elizabeth.
  
 **Wen Racial Traits** **Wen Racial Traits**
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   * Base Speed: Humans have a base speed of 30 feet.   * Base Speed: Humans have a base speed of 30 feet.
   * Languages: Wen begin play speaking Wennish. Wen with  high Intelligence scores, can select their bonus languages from among Common, Giant, Goblin, and Halfling.    * Languages: Wen begin play speaking Wennish. Wen with  high Intelligence scores, can select their bonus languages from among Common, Giant, Goblin, and Halfling. 
 +
 +**Special**: Tribal Wen (Generally NPCs)) are uneducated in anything outside their locale and they take a -2 on ++intelligence|(Int is a combination of natural leaning ability AND the education that someone has received)++  instead they gain Endurance as a DM-bonus Feat.
 +
 **Feat and Skill Racial Traits** **Feat and Skill Racial Traits**
-  * Heart of the Mountains: Humans born in the mountains are skilled at negotiating heights and precipices. They gain a +2 racial bonus on Climb checks and Acrobatics checks to move on narrow surfaces and uneven ground. Furthermore, they are considered acclimated to the effects of high altitude.  +  
-  * Heart of the Wilderness: Humans raised in the wild learn the hard way that only the strong survive. They gain a racial bonus equal to half their character level on Survival checks. They also gain a +5 racial bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them.   ++Note|(Via the Mixed Heritage racial trait)++ +  * Heart of the Wilderness: Wen raised in the wild learn the hard way that only the strong survive. They gain a racial bonus equal to half their character level on Survival checks. They also gain a +5 racial bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them.   ++Note|(Via the Mixed Heritage racial trait)++ 
-  * Tribalistic: Wen form into cliques or tribes, and work exceptionally well with those they view as fellow tribe members. Wen gain a +2 racial bonus on attack rolls and skill checks to use the aid another action to aid other Wen.+  * Tribalistic: Wen form into cliques or tribes, and work exceptionally well with those they view as fellow tribe members. Wen gain a +2 racial bonus on attack rolls and skill checks to use the aid another action to aid other Wen.   
 +  * Tribal Wen gain Endurance as a DM-bonus Feat, in recompense for their Intelligence penalty. 
 +  * Terrain specialisation:  Wen tribes are found in both Mountains and Forests.  They have ONE of the following Terrain traits. 
 +      * Heart of the Mountains: Humans born in the mountains are skilled at negotiating heights and precipices. They gain a +2 racial bonus on Climb checks and Acrobatics checks to move on narrow surfaces and uneven ground. Furthermore, they are considered acclimated to the effects of high altitude. 
 +      * Heart of the Sun: Port Elizabeth Wen treat hot climates as one category less severe. They also gain a +2 racial bonus on Fortitude saving throws against the effects of a hot climate, as well as against the poison and distraction ability of swarms and vermin
  
consolidated/races/wen/wenracialbuild.1757492929.txt.gz · Last modified: by johnb