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consolidated:religion:homebrewdeities:way

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consolidated:religion:homebrewdeities:way [2025/08/01 07:23] – [Temples and Shrines] johnbconsolidated:religion:homebrewdeities:way [2026/03/03 17:05] (current) johnb
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 You can [[legendarium:mythlegend:way|read Way's Story here.]] You can [[legendarium:mythlegend:way|read Way's Story here.]]
  
-{{  :deities:way.png?50|}}Her symbol is two upward-facing Chevrons.+
  
  
 ===== Church ===== ===== Church =====
  
-The Church of Way is a very small-scale operation.  There are no big temples, no bishops and a very transient population of followers - and most of those are only casual followers of the faith.  But that suits, as Way’s priests teach followers that salvation is in the journey, and that travelling will help their soul find its proper equilibrium and final destination. +{{  :deities:way.png?50|}}The Church of Way is a very small-scale operation.  There are no big temples, no bishops and a very transient population of followers - and most of those are only casual followers of the faith.  But that suits, as Way’s priests teach followers that salvation is in the journey, and that travelling will help their soul find its proper equilibrium and final destination. Her symbol is two upward-facing Chevrons.
  
 ==== Priests ==== ==== Priests ====
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 Priests believe that they do Way’s service by helping others to travel.   Priests believe that they do Way’s service by helping others to travel.  
  
-  * **Travelling Priests** - Some priests travel, and search for their own destiny as they help others find theirs. They might serve aboard ship, travel with a trade caravan or circus - or act as scouts, pathfinders or wilderness guides.    Some are very skilled employees – Navigators, Caravan Leaders or perhaps a major act in travelling show.  However, less skilled employees become priests of Way as well, often serving their ‘apprenticeship’  while they are  ‘on  the road’, they might be a ship’s cook, a teamster, a roustabout, a common sailor, or hold any other job that requires regular, and semi-continuous, travel.+  * **Travelling Priests** - Some priests travel, and search for their own destiny as they help others find theirs. They might serve aboard ship, travel with a trade caravan or circus - or act as scouts, pathfinders or wilderness guides.    Some are very skilled employees – Navigators, Caravan Leaders or perhaps a major act in travelling show.  However, less skilled employees become priests of Way as well, often serving their ‘apprenticeship’  while they are  ‘on  the road’, they might be a ship’s cook, a teamster, a roustabout, a common sailor, or hold any other job that requires regular, or semi-continuous, travel.
   * **Static Priests** -  Some priests don’t travel themselves, but actively work to make travel easy for other people.  These priests run ‘Way Houses’, on behalf of their goddess, to provide safe lodgings for travellers. Most of these have learned their trade as travelling Priests but, for some reason, can’t travel anymore.  Many are older and retired, some had an injury or an illness - a few just need a break and intend to get back on the road again soon.  Very few have any money or resources to their name.   * **Static Priests** -  Some priests don’t travel themselves, but actively work to make travel easy for other people.  These priests run ‘Way Houses’, on behalf of their goddess, to provide safe lodgings for travellers. Most of these have learned their trade as travelling Priests but, for some reason, can’t travel anymore.  Many are older and retired, some had an injury or an illness - a few just need a break and intend to get back on the road again soon.  Very few have any money or resources to their name.
   * **Benefactors** – While these no-longer travel themselves, nor work in a Way House -  they still do their best to support other travellers.  Most benefactors cannot cast Divine Spells -  but they still espouse Way’s Philosophy.  They provide the funds to build Way Houses and Bothies around the land and occasionally helping with their financial upkeep.  Most of these, are people who made money while they were on the road – often a lot of money.  Ships Captains, Circus Ringmasters, Travelling Merchants, etc -  they might not travel any more, nor live in the Way House, but they remember their roots and continue to support the faith, by funding new way houses, and helping out (financially)  in times of need.   * **Benefactors** – While these no-longer travel themselves, nor work in a Way House -  they still do their best to support other travellers.  Most benefactors cannot cast Divine Spells -  but they still espouse Way’s Philosophy.  They provide the funds to build Way Houses and Bothies around the land and occasionally helping with their financial upkeep.  Most of these, are people who made money while they were on the road – often a lot of money.  Ships Captains, Circus Ringmasters, Travelling Merchants, etc -  they might not travel any more, nor live in the Way House, but they remember their roots and continue to support the faith, by funding new way houses, and helping out (financially)  in times of need.
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 ==== Spell List ==== ==== Spell List ====
  
-Priests of Way may choose their spells from the following list:+Priests of Way may ONLY choose their spells from the following list:
  
   * **0th Level**: create water, detect magic, ghost sound, guidance, light, mending, purify food and drink, read magic, stabilize, touch of fatigue, vigor.   * **0th Level**: create water, detect magic, ghost sound, guidance, light, mending, purify food and drink, read magic, stabilize, touch of fatigue, vigor.
consolidated/religion/homebrewdeities/way.1754033030.txt.gz · Last modified: by johnb