consolidated:religion:homebrewdeities:yarma
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| consolidated:religion:homebrewdeities:yarma [2023/09/02 20:35] – ↷ Page moved from religion:homebrewdeities:yarma to consolidated:religion:homebrewdeities:yarma johnb | consolidated:religion:homebrewdeities:yarma [2025/05/04 19:48] (current) – [Church] johnb | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== Yarma ====== | ====== Yarma ====== | ||
| + | __Quasi-deity, | ||
| - | Yarma, | + | Yarma has the power to grant spells to his followers, although (technically, according to the Pathfinder rules) he is a Mythic Character, rather than a true deity. He is a patron of remembrance, |
| - | Yarma has the power to grant spells to her followers, although (technically, | + | **However, make sure that you read the Powers section at the bottom of the page, if you ever consider |
| - | + | ||
| - | **However, make sure that you read the Powers section at the bottom of the page, if you ever consider | + | |
| ===== Background ===== | ===== Background ===== | ||
| Line 16: | Line 15: | ||
| At the last moment, as the power of the Rock Spirit was reduced by the calling, Yarma came to his senses - and fought against the Rock Spirit/ | At the last moment, as the power of the Rock Spirit was reduced by the calling, Yarma came to his senses - and fought against the Rock Spirit/ | ||
| - | However, that wasn’t the end of Yarma. With the power of the ancient immortal in his soul, Yarma couldn’t die, and a few days later, he reincarnated, and armed with his spear and shield, set out to protect the people | + | However, that wasn’t the end of Yarma. With the power of the ancient immortal in his soul, Yarma couldn’t die but he could make recompense for the harm he had, unwittingly, done. First he collected the dead, and laid them to rest properly, a task that took years, even for a minor divinity. |
| - | Arth and Yarma are often seen as related deities - and many people will say a single prayer to both deities at the same time. | + | |
| + | Arth and Yarma are often seen as related deities - and many people | ||
| {{ : | {{ : | ||
| Line 23: | Line 23: | ||
| ===== Church ===== | ===== Church ===== | ||
| - | Yarma doesn' | + | Yarma doesn' |
| ==== Priests ==== | ==== Priests ==== | ||
| - | The vast majority of Priests are marines, who have a single level of a divine class (often Adept) who are capable of leading a brief prayer just before | + | The vast majority of Priests are warriors, who have a single level of a divine class (often Adept) who are capable of leading a brief prayer just before |
| ==== Shrines ==== | ==== Shrines ==== | ||
| - | Shrines are rarely more than a monument, probably a statue of a man armed with shield and spear, dedicated to the patron of guards and warriors. | + | Shrines are rarely more than a monument, probably a statue of a man armed with shield and spear, dedicated to those who have died in battle. |
| ===== Powers ===== | ===== Powers ===== | ||
| Line 45: | Line 45: | ||
| * **Domain Spells**: 1st—protection from chaos, 2nd—align weapon (law only), 3rd—magic circle against chaos, 4th—order’s wrath, 5th—dispel chaos. | * **Domain Spells**: 1st—protection from chaos, 2nd—align weapon (law only), 3rd—magic circle against chaos, 4th—order’s wrath, 5th—dispel chaos. | ||
| - | ==== Protection | + | ==== Ancestors Sub-Domain ==== |
| + | |||
| + | You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear. | ||
| + | |||
| + | * **Gentle Rest (Sp):** Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. | ||
| + | * **Speak With Dead (Su):** At 8th level, as a standard action, you can ask one question of a dead creature as if using speak with dead. The dead creature you are questioning does not gain a Will saving throw if your alignments are different. You can use this ability for a number of times per day equal to your cleric level. | ||
| + | * **Domain Spells:** 1st—deathwatch, | ||
| - | Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess. | ||
| - | * **Resistant Touch (Sp)**: As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. | ||
| - | * **Aura of Protection (Su)**: At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your cleric level. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, | ||
| - | * **Domain Spells**: 1st—sanctuary, | ||
| ==== Spell List ==== | ==== Spell List ==== | ||
| Line 58: | Line 60: | ||
| * **0th Level**: create water, detect magic, ghost sound, guidance, light, mending, purify food and drink, read magic, stabilize, touch of fatigue, vigor. | * **0th Level**: create water, detect magic, ghost sound, guidance, light, mending, purify food and drink, read magic, stabilize, touch of fatigue, vigor. | ||
| - | * **1st Level**: bless, burning hands, cause fear, command, comprehend languages, cure light wounds, detect chaos, detect evil, detect good, detect law, endure elements, face of the devourer, | + | * **1st Level**: bless, burning hands, cause fear, command, comprehend languages, cure light wounds, detect chaos, detect evil, detect good, detect law, endure elements, face of the devourer, |
| * **2nd Level**: aid, animal trance, bear’s endurance, bull’s strength, cat’s grace, cure moderate wounds, darkness, delay poison, enemy’s heart, inner focus, | * **2nd Level**: aid, animal trance, bear’s endurance, bull’s strength, cat’s grace, cure moderate wounds, darkness, delay poison, enemy’s heart, inner focus, | ||
| - | * **3rd Level**: animate dead, bestow curse, blood rage, | + | * **3rd Level**: animate dead, bestow curse, blood rage, |
| * **4th Level**: cure critical wounds, minor creation, polymorph, restoration, | * **4th Level**: cure critical wounds, minor creation, polymorph, restoration, | ||
| * **5th Level**: baleful polymorph, break enchantment, | * **5th Level**: baleful polymorph, break enchantment, | ||
consolidated/religion/homebrewdeities/yarma.1693686915.txt.gz · Last modified: by johnb
